When I first bought FS, i started looking on the forums for various ideas of what to do, and i noticed a general trend where people assumed that you had things like tomes, high level char to send you eq, ect. Since i have never had anything better then a level 12, i desided to just take what i had learned and make a bit of a char build of my own.
The tv doctor part is in referance to my bio: I am not a medic, but i play one on T.V. (in other words, i work best as a back up healer and melee combatant, not as primary healer, but i can hum a few bars when i need to.)
Code:
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Osma Dragoon
Level 8 True Neutral Human Male
(8 Favored Soul)
Hit Points: 132
Spell Points: 664
BAB: 6\6\11
Fortitude: 7
Reflex: 9
Will: 8
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 8)
Strength 14 14
Dexterity 16 17
Constitution 12 12
Intelligence 10 10
Wisdom 14 15
Charisma 12 14
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 8)
Balance 3 3
Bluff 1 2
Concentration 5 12
Diplomacy 1 2
Disable Device n/a n/a
Haggle 1 2
Heal 2 2
Hide 3 3
Intimidate 1 2
Jump 4 12
Listen 2 2
Move Silently 3 3
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 0
Spot 2 2
Swim 2 2
Tumble 4 4
Use Magic Device 3 7
Level 1 (Favored Soul)
Feat: (Diety) Favored by the Sovereign Host
Feat: (Selected) Toughness
Feat: (Human Bonus) Two Weapon Fighting
Spell (1): Cure Light Wounds
Spell (1): Bless
Enhancement: Human Versatility I
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Energy of the Scion I
Enhancement: Favored Soul Toughness I
Level 2 (Favored Soul)
Spell (1): Nightshield
Enhancement: Favored Soul Charisma I
Enhancement: Favored Soul Wand and Scroll Mastery I
Level 3 (Favored Soul)
Feat: (Selected) Oversized Two Weapon Fighting
Spell (1): Remove Fear
Enhancement: Human Improved Recovery I
Enhancement: Racial Toughness I
Enhancement: Favored Soul Prayer of Life I
Level 4 (Favored Soul)
Ability Raise: DEX
Spell (2): Cure Moderate Wounds
Enhancement: Human Versatility II
Enhancement: Favored Soul Life Magic II
Level 5 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Spell (2): Lesser Restoration
Enhancement: Human Adaptability Charisma I
Enhancement: Favored Soul Energy of the Scion II
Level 6 (Favored Soul)
Feat: (Selected) Weapon Focus: Slashing Weapons
Spell (3): Cure Serious Wounds
Enhancement: Unyielding Sovereignty
Level 7 (Favored Soul)
Spell (2): Soundburst
Spell (3): Searing Light
Enhancement: Human Improved Recovery II
Level 8 (Favored Soul)
Ability Raise: WIS
Spell (4): Cure Critical Wounds
Enhancement: Racial Toughness II
Enhancement: Favored Soul Life Magic III
The build was designed to be a bit of everything (aka, solo build that can do well in parties). It is probably "gimped" in some ways, but shrug, it is working well so far.
The primary early level focus of the build is to be a melee fighter who can back up the other fighters (and keep himself healed in the process). As the party starts to loose too much health, the build backs up and heals. With a few basic buffs, most of the heals, and a semi-decent eq selection (started with veteran) it worked quite well for the first 6 levels.
As I reached level 8, groups needed healing abilities more and more due to high damage monsters, so i started meleeing less and healing more, slowly transforming into a spell-slinger (primary healer, with soundburst for crowd control and a single damage spell for long range or undead). With a set of mithril full plate, i have full dex bonus, so at least 16 of the 17 dex is not wasted, and i can get access to improved twf if i deside to do so.
As for skill selection, it couldn't be simpler: put 2 points in tumble (cross class so gives you 1), then max concentration, umd and jump, since there are few class skills that are worthwile, and you only get 3 points per level on this build.