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  1. #1
    Community Member
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    Apr 2006
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    Default Experts please take a look. Human THF Pure Barb

    Hello and thanks for taking a look.

    My intention is to build a Human Barbarian that follows the well understood ( if you read any at all anyway ) guide lines for a party barbarian. I like to solo a fair bit but understand there are far better classes to do that with, still this should be o.k. in certain crawls I would think.

    I've read a ton of the Barb builds and came to the conclusions that 1) It's hard to screw up a pure barbarian and 2) saves can be an issue if not attended to. To that end I've built BiPolar Pauline. Have I missed anything or not taken anything far enough? This will be my first Barb and I have the tomes in the bank waiting ( I'll buy the +1 tome from the DDO store )

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    BiPolar Pauline
    Level 20 Chaotic Good Human Female
    (20 Barbarian) 
    Hit Points: 472
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 19
    Reflex: 8
    Will: 8
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             18                 27                   30
    Dexterity            11                 14                   14
    Constitution         16                 20                   24
    Intelligence          8                 10                   10
    Wisdom               11                 14                   14
    Charisma              8                 10                   10
    
    Tomes Used
    +1 Tome of Strength used at level 1
    +1 Tome of Dexterity used at level 1
    +1 Tome of Constitution used at level 1
    +1 Tome of Intelligence used at level 1
    +1 Tome of Wisdom used at level 1
    +1 Tome of Charisma used at level 1
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +4 Tome of Strength used at level 20
    +3 Tome of Dexterity used at level 20
    +4 Tome of Constitution used at level 20
    +3 Tome of Wisdom used at level 20
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               3                 13                   13
    Bluff                -1                  0                    0
    Concentration         3                  7                    7
    Diplomacy            -1                  0                    0
    Disable Device       n/a                n/a                   n/a
    Haggle               -1                  0                    0
    Heal                  1                  2                    2
    Hide                  1                  2                    2
    Intimidate            3                 23                   23
    Jump                  8                 33                   33
    Listen                3                 25                   25
    Move Silently         1                  2                    2
    Open Lock             n/a               n/a                   n/a
    Perform              n/a                n/a                   n/a
    Repair               -1                  0                    0
    Search               -1                  0                    0
    Spot                  1                  2                    2
    Swim                  4                 22                   22
    Tumble                2                  3                    3
    Use Magic Device     n/a                n/a                   n/a
    
    Level 1 (Barbarian)
    Skill: Balance (+2)
    Skill: Intimidate (+4)
    Skill: Jump (+4)
    Skill: Listen (+2)
    Skill: Tumble (+1)
    Feat: (Human Bonus) Power Attack
    Feat: (Selected) Two Handed Fighting
    Enhancement: Barbarian Damage Boost I
    Enhancement: Barbarian Sprint Boost I
    Enhancement: Barbarian Power Attack I
    
    
    Level 2 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Listen (+2)
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extra Rage I
    Enhancement: Barbarian Constitution I
    
    
    Level 3 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Feat: (Selected) Cleave
    Enhancement: Barbarian Improved Damage Reduction I
    Enhancement: Barbarian Hardy Rage I
    Enhancement: Barbarian Power Rage I
    
    
    Level 4 (Barbarian)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Enhancement: Barbarian Damage Boost II
    Enhancement: Human Improved Recovery I
    
    
    Level 5 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Enhancement: Barbarian Extend Rage II
    Enhancement: Barbarian Power Attack II
    
    
    Level 6 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Feat: (Selected) Improved Two Handed Fighting
    Enhancement: Human Adaptability Strength I
    
    
    Level 7 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Enhancement: Barbarian Damage Boost III
    Enhancement: Barbarian Frenzied Berserker I
    
    
    Level 8 (Barbarian)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+2)
    Enhancement: Barbarian Hardy Rage II
    Enhancement: Barbarian Power Rage II
    
    
    Level 9 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+2)
    Skill: Listen (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Barbarian Extend Rage III
    
    
    Level 10 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Swim (+1)
    Enhancement: Barbarian Power Attack III
    
    
    Level 11 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Swim (+1)
    Enhancement: Barbarian Power Rage III
    
    
    Level 12 (Barbarian)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Swim (+1)
    Feat: (Selected) Greater Two Handed Fighting
    Enhancement: Barbarian Damage Boost IV
    Enhancement: Barbarian Frenzied Berserker II
    
    
    Level 13 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Swim (+1)
    Enhancement: Human Improved Recovery II
    
    
    Level 14 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Swim (+1)
    
    
    Level 15 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Swim (+1)
    Feat: (Selected) Stunning Blow
    Enhancement: Human Greater Adaptability Constitution I
    
    
    Level 16 (Barbarian)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Swim (+1)
    Enhancement: Barbarian Constitution II
    
    
    Level 17 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Swim (+1)
    Enhancement: Barbarian Constitution III
    
    
    Level 18 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Swim (+1)
    Feat: (Selected) Toughness
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Barbarian Toughness I
    Enhancement: Barbarian Toughness II
    
    
    Level 19 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Swim (+1)
    Enhancement: Barbarian Frenzied Berserker III
    Enhancement: Racial Toughness III
    
    
    Level 20 (Barbarian)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Swim (+2)
    Enhancement: Barbarian Critical Rage I
    Enhancement: Barbarian Might
    Thank you ahead of time for any help or suggestions.

    Edit: I meant THW of course .. not sure how I fat fingered a F ..
    Last edited by Grizlee; 03-17-2010 at 05:20 PM.

  2. #2
    Community Member vindicater's Avatar
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    Smile

    I like it quite a bit right down the lines I am planning on making my next barbarian if half orcs dont get here first. The only thing I saw you will wish you had done different is make sure to take frenzied bezerker 111 at 18. Its just that good. Wish I was as lucky with my tomes as you are planing on being.
    Kyber:
    Home of Stamper the Seeker 20 dwarven barbarian, Jox Everheal 17 human cleric, Justwanta Burn 20 WF sorc, and Lubejob Fleshie Killer WF 10 wizzey/2 rog.

  3. #3
    Community Member lolwatboomer's Avatar
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    Default

    Enhancement: Barbarian Critical Rage I

    ^ doesn't exist anymore

    but no worries, FBIII > crit rage anyways
    HomemadeWF Barb 18 / Rogue 2 | ThemeHuman Bard 20 | StoreboughtHalfling Monk 20 | Ghallanda ReRolled

  4. #4
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    Default

    Thanks all of you. I have the advantage of having a brother and a few good friends who have many many years invested and had tomes in their respective banks. They pulled me in from another MMO After reading as much as I have on these forums I know how lucky I am to have those.

    I didn't know about the Barbarian critical rage. I was going off the character planner and reading each item as they became available.

    @Consumer Spot is not a class skill so would be nil compared to listen which is a class skill. Is Listen that bad that I'd want a neutered spot ( HA !!! ) ? I invested in jump just because it was extra points and thought a class skill would suffice for the investment. You say 10 points only, but on the other class forums they say take it to "x" level then get to the cap of 40 with a scroll or spell. Is that not necessary with a Barb? I admit ignorance so appreciate any light on the subject. Given the advice would it be best to forgo listen and spot altogether and invest in UMD? Would that be needed if I plan to run in full parties most of the time? Sorry I didn't mention HOW I would be playing and with whom. I guess that would have been good information.

    Thanks guys ( and gals if applicable ! )

  5. #5
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    Default

    Ok reworked with the advice given. I'm 10 HP short of my first build but looks like I got most of what I attempted before in. I took extend rage IV in lieu of human improved recovery II. Should I swap them back?

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    BiPolar Pauline
    Level 20 Chaotic Good Human Female
    (20 Barbarian) 
    Hit Points: 462
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 19
    Reflex: 8
    Will: 8
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             18                 27                   30
    Dexterity            11                 14                   14
    Constitution         16                 20                   24
    Intelligence          8                 10                   10
    Wisdom               11                 14                   14
    Charisma              8                 10                   10
    
    Tomes Used
    +1 Tome of Strength used at level 1
    +1 Tome of Dexterity used at level 1
    +1 Tome of Constitution used at level 1
    +1 Tome of Intelligence used at level 1
    +1 Tome of Wisdom used at level 1
    +1 Tome of Charisma used at level 1
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +4 Tome of Strength used at level 20
    +3 Tome of Dexterity used at level 20
    +4 Tome of Constitution used at level 20
    +3 Tome of Wisdom used at level 20
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               3                 13                   13
    Bluff                -1                  0                    0
    Concentration         3                  7                    7
    Diplomacy            -1                  0                    0
    Disable Device       n/a                n/a                   n/a
    Haggle               -1                  0                    0
    Heal                  1                  2                    2
    Hide                  1                  2                    2
    Intimidate            3                 23                   23
    Jump                  8                 24                   24
    Listen                1                  2                    2
    Move Silently         1                  2                    2
    Open Lock             n/a               n/a                   n/a
    Perform              n/a                n/a                   n/a
    Repair               -1                  0                    0
    Search               -1                  0                    0
    Spot                  1                 13                   13
    Swim                  4                 10                   10
    Tumble                2                  3                    3
    Use Magic Device      0                 11                   11
    
    Level 1 (Barbarian)
    Skill: Balance (+2)
    Skill: Intimidate (+4)
    Skill: Jump (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Toughness
    Feat: (Human Bonus) Two Handed Fighting
    Enhancement: Barbarian Damage Boost I
    Enhancement: Barbarian Sprint Boost I
    Enhancement: Barbarian Toughness I
    
    
    Level 2 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extra Rage I
    Enhancement: Barbarian Constitution I
    
    
    Level 3 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Power Attack
    Enhancement: Barbarian Improved Damage Reduction I
    Enhancement: Barbarian Hardy Rage I
    
    
    Level 4 (Barbarian)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Barbarian Damage Boost II
    
    
    Level 5 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Barbarian Extend Rage II
    Enhancement: Human Adaptability Strength I
    
    
    Level 6 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Cleave
    Enhancement: Barbarian Extra Rage II
    Enhancement: Barbarian Power Attack I
    Enhancement: Barbarian Power Rage I
    Enhancement: Barbarian Frenzied Berserker I
    
    
    Level 7 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Barbarian Constitution II
    
    
    Level 8 (Barbarian)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+2)
    Skill: Use Magic Device (+0.5)
    Enhancement: Barbarian Damage Boost III
    
    
    Level 9 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Barbarian Extend Rage III
    Enhancement: Racial Toughness I
    
    
    Level 10 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 11 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Barbarian Extend Rage IV
    Enhancement: Barbarian Extra Rage III
    
    
    Level 12 (Barbarian)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Two Handed Fighting
    Enhancement: Barbarian Power Attack II
    Enhancement: Barbarian Power Rage II
    Enhancement: Barbarian Frenzied Berserker II
    
    
    Level 13 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Human Improved Recovery I
    Enhancement: Racial Toughness II
    
    
    Level 14 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Barbarian Damage Boost IV
    
    
    Level 15 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Two Handed Fighting
    Enhancement: Barbarian Toughness II
    
    
    Level 16 (Barbarian)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Human Greater Adaptability Constitution I
    
    
    Level 17 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Barbarian Hardy Rage II
    
    
    Level 18 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Stunning Blow
    Enhancement: Barbarian Power Attack III
    Enhancement: Barbarian Power Rage III
    Enhancement: Barbarian Frenzied Berserker III
    
    
    Level 19 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Intimidate (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 20 (Barbarian)
    Ability Raise: STR
    Skill: Intimidate (+1)
    Skill: Jump (+4)
    Enhancement: Barbarian Might
    Enhancement: Barbarian Constitution III

  6. #6
    Community Member Consumer's Avatar
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    Default

    At level 20 you'll be rocking atleast 20 mins of rage per shrine so you would get more use out of the healing amp. Maxing out enhancements lines is often not worth the AP investment as each tier has an increased cost for the same gain.

    You'd be best off just adapting shades max dps build from WF to human.

  7. #7
    Community Member Consumer's Avatar
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    Default

    Take your power attack enhancements as late as possible and your extend and extra rage enhancements as early as possible.

    Listen is worthless, take spot instead. Don't put skill points into swim, its useless for a barb and also a str based skill, put your points into skills more worthwhile like UMD. Jump only needs 10 points total to help while leveling.

    Feats in this order:

    Toughness
    THF
    PA
    Cleave
    IC-slashing
    ITHF
    GTHF
    Stunning Blow

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