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  1. #1
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    Nov 2006
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    Default Crafting/Guard/WAI/Function Clarification! DEVS?

    OK, so with the latest hub-bub over Conc-Opp stakcing or not stacking etc...

    I think it's high time that maybe Turbine consider spending a few hours and clarify what the inteded effects are of the various crafted/raid items itn the game are. It couldn't take all that long for the Devs that created the times to come up with simple lists of what the intended effect of each item is and what it's suppossed to stack with an not stack with. Do Dragontouched Armor effects stack with Greensteel item effects. What Tod sets ae REALLY working, and what ones are a work in progress?

    I think the idea here is clear...... It would save a lot of time really... Some of it might cause some frustration with the players when it's laid on the table. BUT it would, in the long run cause less of a mess if some proper communication was put forth on such subjects... It would likely save a few gigs of teary eyed bandwith for sure though

  2. #2
    Community Member
    Join Date
    May 2006
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    7

    Default

    As Eladrin stated, no guards of the same type stack. I would call that a clear statement of intention. Since we have multiple test results that greensteel/DT guards DO NOT stack... it's safe to assume that none stack. The only exception would be guards that come on weapons of which there are very few and a stated bug.

  3. #3
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    Nov 2006
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    Default

    Quote Originally Posted by LawstCawz View Post
    As Eladrin stated, no guards of the same type stack. I would call that a clear statement of intention. Since we have multiple test results that greensteel/DT guards DO NOT stack... it's safe to assume that none stack. The only exception would be guards that come on weapons of which there are very few and a stated bug.
    I know what Eladrin said..... This is more a request for actual clearly put forth, easily obtained information on crafted items, as well as such things as set bonuses, and what there intended function is and if they're currentl known to be working that way or not. This would not only serve to lessen the 1,000's of threads posted by players about such issues, but would also allow the playerbase to be able to more accurately report possible bugs the game. It would be close to a win win, except for that it might open the door for the Devs to admit to some bugs that aren't obvious now, that might be hard to fix, and also that might be on the list of maybe next year to fix type situations. Or even possible bugs that are within the above catagory and also are exploitable...

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