There have been a couple of threads and developer posts concerning Concordant Opposition. Since these are spread among threads and still under discussion I wanted to put all current information together in one place.
This thread is intended to gather all those in one place. There have been extensive tests by a couple of people that took their time and a lot of ingredients to test stacking rules and elicit a developer response. I just collected their posts in the hope of doing something useful.
Concordant Opposition Effects
Concordant Opposition is a guard effect that grants temporary hit points on hit and spell points on damage.
The percentage chance for this effect is currently 4% for each effect (hp and sp).
Stacking rules
- Currently weapons are claimed stack with themselves, this seems to be a bug and might get fixed in the future.
- Accessories do not stack with themselves, this seems to be working as intended.
- Weapon and accessory stack with each other, this should be considered a bug, as two Con-Ops are the same type of guard.
Note on weapon stacking: I haven't found a screenshot or a video supporting this. If you find one, please post it/pm the link.
Developer Quotes
In response to:
Eladrin said
Further Information
Several Con-Op items can proc at the same time. This is independent of the Torc triggering. Teth posted a screenshot in this post:Screenshot
Several accessories don't do anything. See these tests:
and Vhlad did some extensive testing with videos:
Also evidence for weapon and accessory stacking done by Vhlad:
I hope I got all the current correct information gathered here. If I missed something or said something that's incorrect, please post the correct information (with source).