Page 1 of 2 12 LastLast
Results 1 to 20 of 26
  1. #1
    Community Member Danmor's Avatar
    Join Date
    Sep 2009
    Posts
    333

    Default State of Concordant Opposition

    There have been a couple of threads and developer posts concerning Concordant Opposition. Since these are spread among threads and still under discussion I wanted to put all current information together in one place.
    This thread is intended to gather all those in one place. There have been extensive tests by a couple of people that took their time and a lot of ingredients to test stacking rules and elicit a developer response. I just collected their posts in the hope of doing something useful.

    Concordant Opposition Effects
    Concordant Opposition is a guard effect that grants temporary hit points on hit and spell points on damage.
    The percentage chance for this effect is currently 4% for each effect (hp and sp).

    Stacking rules
    • Currently weapons are claimed stack with themselves, this seems to be a bug and might get fixed in the future.
    • Accessories do not stack with themselves, this seems to be working as intended.
    • Weapon and accessory stack with each other, this should be considered a bug, as two Con-Ops are the same type of guard.

    Note on weapon stacking: I haven't found a screenshot or a video supporting this. If you find one, please post it/pm the link.
    Developer Quotes
    Quote Originally Posted by DeadlyGazebo View Post
    It's a 1% chance to gain HP, and a separate roll for a 1% chance to gain SP.

    So, you do have a 1 in ten thousand chance to get HP+SP on the same hit
    Quote Originally Posted by Eladrin View Post
    I'm actually not 100% certain on the stacking nature of Concordant Opposition, as Piloto created it, not me.

    With a prototype system, we're likely to err on the side of caution at times, especially when it's related to something we normally don't do (like SP healing).

    We'll be tracking all the information we receive from it, and are very likely to make adjustments to things we find too weak or excessively powerful.
    In response to:
    Quote Originally Posted by Cyr View Post
    I also want to know if the weapon + accessory stacking of CO (as it seems to be currently from all the testing data I have seen) is WAI or is it a bug subject to change?
    Eladrin said
    Quote Originally Posted by Eladrin View Post
    Guard effects should not stack with themselves, so it would be classified as a bug that is potentially subject to change.
    Quote Originally Posted by Eladrin View Post
    No changes have been made to Concordant Opposition items since Piloto increased the proc rate from 1% to 4%, and increased the amount of spell points granted when it triggers. (Actions that were taken partially in response to this very thread.)

    As a generally applicable rule, "guard" effects do not stack with themselves.
    Temporary Hit Point guards typically trigger On Successful Hit, while Spell Point guards trigger On Damage, which explains the differences seen in proc rates.
    Further Information
    Several Con-Op items can proc at the same time. This is independent of the Torc triggering. Teth posted a screenshot in this post:
    Quote Originally Posted by xTethx View Post
    Wrong.
    Screenshot

    Several accessories don't do anything. See these tests:
    Quote Originally Posted by bobbryan2 View Post
    Alright, got off my ass and went to test it myself.

    With Concordant Opp gloves only...

    started with 7sp @ 1:19:50

    ended with 1042sp @ 1:31:50

    So that's 1035 sp in 12 minutes at a rate of 86.26 sp/min

    -------------

    When I wore my concordant Opp goggles with the gloves...


    started with 1sp @ 1:33:06

    ended with 827sp @ 1:43:06

    (was going to do 12 minutes again... but ran out of heal scrolls...)

    So that's 826sp in 10 minutes at a rate of 82.7 sp/min


    Same placement for both tests, same equipment, same 5 guys beating on me.
    and Vhlad did some extensive testing with videos:
    Quote Originally Posted by Vhlad View Post
    OK. CamStudio with divx codec for the win.
    If you want to make your own videos, here are the settings I used:


    CamStudio version 2.00 (free): http://camstudio.org/
    Install camstudo.
    Then, free download of divx here: http://www.divx.com/en/win
    When installing divx, all you need to check is the codec box.

    There was a box to install google chrome or toolbar or something for one of these, make sure you uncheck that ****.

    Then load camstudo, and use the following settings:
    Quality: 70
    Set Key Frames Every: 30 frames
    Capture frames every: 33 miliseconds
    Playback rate: 30 frames/second
    Compressor: DivX 6.8.5 Codec
    Configure: 720HD profile, quality 3, 1-pass, 7000 bitrate

    I can't guarantee that these settings will work well for you, but after a few hours of tinkering with settings, bad quality, low framerates, and trying 7 different codecs, this was the best I could get.


    RESULTS:

    Be prepared for the two most boring videos of your life. No sound. No animations or fancy text/circles/timers. Image quality is good: you can read the combat log. I'm making this post colorful to compensate.

    Location: Deleras part 1, casual, 4 skeleton archers

    First video:
    No DR (shown in character window)
    1 conc item (benefit shown in combat log when equipped)
    6/1701 mana at 00:50
    1550/1701 mana at 9:47
    Summary: 1544 mana gained in 8:57 with 1 conc opp accessory
    http://www.youtube.com/user/Vhladx?f.../1/FOcnX3Ss-24

    Second video:
    No DR (shown in character window)
    3 conc items (benefit shown in combat log for each one when equipped)
    1/1701 mana at 00:53
    1531/1701 mana at 9:49
    Summary: 1530 mana gained in 8:56 with 3 conc opp accessories
    http://www.youtube.com/user/Vhladx?f.../0/WEBHWRBTk8Y


    Video 1 you can watch in 720p. Video 2 is still processing. If you wait an hour it should be available in 720p.
    Hopefully this works for everyone.


    Edit:
    The direct links to the videos work now (i.e. you don't have to go to my channel page).
    First video here: http://www.youtube.com/watch?v=FOcnX3Ss-24
    Second video here: http://www.youtube.com/watch?v=WEBHWRBTk8Y

    It's too bad this is buried on page 27 and all the noobs are just going to look at the OP and potentially end up wasting their **** to craft **** that does nothing. Thanks devs!
    Also evidence for weapon and accessory stacking done by Vhlad:
    Quote Originally Posted by Vhlad View Post
    Evidence of 1 conc opp accessory stacking with 1 conc opp weapon

    Location: Deleras part 1, casual, 4 skeleton archers

    Third video:
    No DR (shown in character window)
    1 conc weapon +1 conc accessory (benefit shown in combat log for each one when equipped)
    4/2499 mana at 00:46
    2499/2499 mana at 7:54

    Summary: 2495 mana gained in 7:08 with 1 conc opp accessory + 1 conc opp weapon
    http://www.youtube.com/watch?v=TAMuXNWG88Y

    The video is still processing. It should be available in 720p soon. I will be uploading a 4th test under the same conditions as the 3rd to demonstrate reproducibility.

    Fourth video:
    No DR (shown in character window)
    1 conc weapon +1 conc accessory (benefit shown in combat log for each one when equipped)
    14/2499 mana at 00:49
    2493/2499 mana at 8:04

    Summary: 2479 mana gained in 7:15 with 1 conc opp accessory + 1 conc opp weapon
    http://www.youtube.com/watch?v=5FG_4OWlGeU


    Really? Then why did you write this:


    You were silent on these mechanics for 2 years. Players have invested many hours and resources to craft such items on multiple characters during this time. Are you going to offer us shroud item deconstruction?

    I hope I got all the current correct information gathered here. If I missed something or said something that's incorrect, please post the correct information (with source).
    Last edited by Danmor; 04-21-2010 at 04:10 AM.
    Quote Originally Posted by DDOTalk71 View Post
    If the melee asks "Why didn't you heal me before I died?", Healer response should be "Why didn't you kill it before you died?"
    Everybody's got the right to be stupid, some just abuse the privilege.

  2. #2
    Stormreach Advisor
    Founder

    Join Date
    Jan 2006
    Posts
    11,237

    Default

    Quote Originally Posted by Danmor View Post
    Weapon and accessory stack with each other, it is unclear whether this is WAI or not.
    Seems pretty clear to me it's not, by Eladrin's post Guard effects should not stack with themselves, so it would be classified as a bug that is potentially subject to change. (which was precisely in answer to a question about weapon & accessory stacking).

  3. #3
    Community Member Danmor's Avatar
    Join Date
    Sep 2009
    Posts
    333

    Default

    You're right. Fixed it.
    Quote Originally Posted by DDOTalk71 View Post
    If the melee asks "Why didn't you heal me before I died?", Healer response should be "Why didn't you kill it before you died?"
    Everybody's got the right to be stupid, some just abuse the privilege.

  4. #4
    Community Member soupertc's Avatar
    Join Date
    Jan 2007
    Posts
    1,042

    Default

    +1 rep for doin this for those who want to know.

    I myself can't wait for these threads to go away. They are worse campaign comm on TV during an election year!!!
    No I don't wear a Concordant Opp item on my Barb...but I did stay at a Holiday Inn Express last night. Zixx of the FlatBlade(Barb)

  5. #5
    Community Member lolwatboomer's Avatar
    Join Date
    Sep 2009
    Posts
    195

    Default

    man does this suck for those with 5-6 conc opp/lit storm items heh

    something like this should be stickied... but I have a feeling the devs want something like this to be ambiguous, so everyone can argue over another aspect of the game haha.
    Last edited by lolwatboomer; 03-17-2010 at 06:55 PM.
    HomemadeWF Barb 18 / Rogue 2 | ThemeHuman Bard 20 | StoreboughtHalfling Monk 20 | Ghallanda ReRolled

  6. #6
    Community Member toughguyjoe's Avatar
    Join Date
    Aug 2007
    Posts
    0

    Default

    I'm so glad i'm lazy on shroud crafting.
    Quote Originally Posted by gamblerjoe View Post
    if u put 1000 smurves in front of 1000 computers, eventually one of them will make a pally that isnt a complete abomination.
    Quote Originally Posted by dragonofsteel2 View Post
    Why should I care about what none friends think? It really not like anythink they do are say in this game really affects me.

  7. #7
    Community Member
    Join Date
    Sep 2009
    Posts
    64

    Default

    thats a happy necro i made, so i wont waste ingredients

    +1 reputation and thank you. Was hard to find informations via search, you made a nice work.

  8. #8
    Community Member Futility's Avatar
    Join Date
    Oct 2009
    Posts
    152

    Thumbs up Sticky

    Can we, please get this thread stickied?

  9. #9
    Community Member nicro's Avatar
    Join Date
    Jul 2009
    Posts
    203

    Default

    Where's the test verifying that two weapons stack?

  10. #10

  11. #11
    Stormreach Advisor
    Founder

    Join Date
    Jan 2006
    Posts
    11,237

    Default

    Quote Originally Posted by nicro View Post
    Where's the test verifying that two weapons stack?
    I don't remember seeing anyone reporting test results for this setup.

  12. #12
    Community Member lolwatboomer's Avatar
    Join Date
    Sep 2009
    Posts
    195

    Default

    Here I am again, reiterating that this should be stickied!
    HomemadeWF Barb 18 / Rogue 2 | ThemeHuman Bard 20 | StoreboughtHalfling Monk 20 | Ghallanda ReRolled

  13. #13
    Community Member Cyr's Avatar
    Join Date
    Mar 2006
    Posts
    2,362

    Default

    Excellent summary. Really hit all the major topics with referenced posts.
    Proud Recipient of At least 8 Negative Rep From NA Threads.
    Main: Sharess
    Alts: Avaril/Cyr/Cyrillia/Garagos/Inim/Lamasa/Ravella

  14. #14
    Community Member Cyr's Avatar
    Join Date
    Mar 2006
    Posts
    2,362

    Default

    Quote Originally Posted by tihocan View Post
    I don't remember seeing anyone reporting test results for this setup.
    I don't remember any testing for this case specifically either. However, the testing full boat testing indicated that their was a third CO item stacking compared to the single CO item equiped case. It would be nice to see a two weapon versus one weapon directly test for completness.
    Proud Recipient of At least 8 Negative Rep From NA Threads.
    Main: Sharess
    Alts: Avaril/Cyr/Cyrillia/Garagos/Inim/Lamasa/Ravella

  15. #15
    Community Member
    Join Date
    Apr 2006
    Posts
    3,262

    Default

    Quote Originally Posted by tihocan View Post
    I don't remember seeing anyone reporting test results for this setup.
    I did some calculations comparing the regen rates between 1 accessory and 1 weapon vs. 1 accessory and 2 weapons. The regen rates pointed to weapons stacking with each other, as the resulting rate was within the standard deviation for this to be true (but well outside the standard deviation for it to be false).

  16. #16
    Community Member Danmor's Avatar
    Join Date
    Sep 2009
    Posts
    333

    Default

    Quote Originally Posted by Aspenor View Post
    I did some calculations comparing the regen rates between 1 accessory and 1 weapon vs. 1 accessory and 2 weapons. The regen rates pointed to weapons stacking with each other, as the resulting rate was within the standard deviation for this to be true (but well outside the standard deviation for it to be false).
    Yeah, I remember something like that being posted somewhere. I'll have to look it up this weekend. Though it should probably be considered a bug as it's two like guards stacking :/
    Quote Originally Posted by DDOTalk71 View Post
    If the melee asks "Why didn't you heal me before I died?", Healer response should be "Why didn't you kill it before you died?"
    Everybody's got the right to be stupid, some just abuse the privilege.

  17. #17
    Community Member mediocresurgeon's Avatar
    Join Date
    Mar 2006
    Posts
    626

    Default

    Thanks for compiling the posts and summarizing. +rep
    Yes, this should be stickied. The Devs should also ignore this thread, so that Conc Opp will stay as it is.

    The nerfing will continue until morale improves!

  18. #18
    Community Member Danmor's Avatar
    Join Date
    Sep 2009
    Posts
    333

    Default

    Just looked through all the threads I could find on the topic and couldn't find a screenshot/video of weapons stacking.
    There are some people that claim Con-Op weapons stack with themselves though.
    Edited OP to reflect that.
    Quote Originally Posted by DDOTalk71 View Post
    If the melee asks "Why didn't you heal me before I died?", Healer response should be "Why didn't you kill it before you died?"
    Everybody's got the right to be stupid, some just abuse the privilege.

  19. #19
    Community Member
    Join Date
    Apr 2006
    Posts
    3,262

    Default

    Quote Originally Posted by Danmor View Post
    Just looked through all the threads I could find on the topic and couldn't find a screenshot/video of weapons stacking.
    There are some people that claim Con-Op weapons stack with themselves though.
    Edited OP to reflect that.
    In HolyAlliance's thread, he posted a video himself of comparing one accessory and one weapon to three accessories and two weapons. Logically, you can treat the three accessories as one accessory (since they do not stack). Therefore, you can see a comparison of two weapons and one accessory and one weapon and one accessory. I used an excel spreadsheet to calculate the expected regen rate with all rules considered (weapons not stacking, weapons stacking, accessories stacking, etc) and found that the rate of regen was closest to the expected rate if two weapons were to stack. It was well within the standard deviations. It was not even close to any of the other expected rates.

    Conclusive? No. But I am still 99.9% sure that this is how it currently works.

  20. #20
    Community Member Danmor's Avatar
    Join Date
    Sep 2009
    Posts
    333

    Default

    Yeah, that actually makes sense. I'll update the OP later. Thanks for the clarification.
    Quote Originally Posted by DDOTalk71 View Post
    If the melee asks "Why didn't you heal me before I died?", Healer response should be "Why didn't you kill it before you died?"
    Everybody's got the right to be stupid, some just abuse the privilege.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload