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  1. #1
    Halfling Hero phalaeo's Avatar
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    Default If there's a better way, let me know...

    Shroud, Pt. II.
    The regen trees are really getting on my nerves....literally.

    Standard tactic in all the groups I've been in is to *insert expletive here* the regen trees to regain HP and mana after killing the trash mobs so you're full for the named pulls.

    The Problem:
    My fingers hurt. No, really. I've tried everything- 30% striders, Haste, Tumbling with and without the Tumble spell.... it's not just "not fun", it forces a pretty uniquely physical influence on the player's body. I don't mind having to move to regen- "Hopping" in pools is not so bad, because it's your thumb tapping on the space bar, not a single finger cramping between the "W" and "S" keys. So is a floor mechanic (such as in Finding the Path) where a player can make a continuous run on the perimeter of the square, catching the corners as they round the circuit.

    If there is a better way, please do let me in on the secret. Until then, please consider this a request to make it a "pool" like in part 3. There is no way that making this change will alter the function of the regen area, as you gain the same amount of SP/HP from all the Shroud regen areas, regardless of mechanic.
    ~ Pallai, Chennai, Saraphima~
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  2. #2
    Community Member Lorien_the_First_One's Avatar
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    Nope, its not fun. But I rarely bother to hit a tree. The melees can the trash in pt 2 just fine with little to no help so conserve your SP a bit and you won't have any trouble.

  3. #3
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    Try and find the sweetspot and run back and forth like you do in the pools of part five.

  4. #4
    Community Member Bacab's Avatar
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    if the trash mobs end up draining you in part 2....things do not look good for part 4 and 5...

    also not knocking you, just saying that the PUG may struggle a bit. Though sometimes you can get unlucky with pathing/being spread out

  5. #5
    Halfling Hero phalaeo's Avatar
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    Quote Originally Posted by Bacab View Post
    if the trash mobs end up draining you in part 2....things do not look good for part 4 and 5...

    also not knocking you, just saying that the PUG may struggle a bit. Though sometimes you can get unlucky with pathing/being spread out
    Meh, does depend on the group and the pull. I'm usually at about 3/4 full when most of the trash is down and tell the melees that I'm going off to crank the tree. There have been times, though where I was totally and completely drained- oh god...takes forever to fill up. Oddly enough, those groups were not indicative of the DPS, as they did fine in the other 4 parts. Generally though, I would agree with you about it not looking good for later on.

    I will try out the good suggestions that have been given, as I don't think it's likely to change anytime soon. Damned if I don't feel like griping about it, though.
    ~ Pallai, Chennai, Saraphima~
    ~Shipbuff, Sophalia, Northenstar ~
    ~ Ascent~



  6. #6
    Community Member rest's Avatar
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    I forget which tree it is, se or sw, but just turn on autorun and spam spacebar as you're running against the back wall of the tree.

  7. #7
    Community Member Diarden's Avatar
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    There's no reason to be out of SP in part 2. Ever. If you are out of SP, it means the raid leader is not doing his/her job.

    CC is the key in Part 2 trash. You gotta put down some CC when you pull all the trash to the central area. Alleviate some of the damage the dps would take, and let them do the work. Also, there's some misconception that you have to split up the bosses before you dps them down. That is a resource killer. Get all 4 bosses together, burn them all down at once, then split them up when they're at 1% life. Much quicker to do, and easier on the SP.

    The only phase that should tap your SP is 4.
    Ghallanda - Ballistics 20 Sorc, Calloused 18 Fighter/2Rogue, Callosity 20 Barbarian, Warath 18 Fvs, 2 Monk

  8. #8
    Halfling Hero phalaeo's Avatar
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    Quote Originally Posted by Diarden View Post
    There's no reason to be out of SP in part 2. Ever. If you are out of SP, it means the raid leader is not doing his/her job.

    CC is the key in Part 2 trash. You gotta put down some CC when you pull all the trash to the central area. Alleviate some of the damage the dps would take, and let them do the work. Also, there's some misconception that you have to split up the bosses before you dps them down. That is a resource killer. Get all 4 bosses together, burn them all down at once, then split them up when they're at 1% life. Much quicker to do, and easier on the SP.

    The only phase that should tap your SP is 4.
    Interesting. I've done it in guild and pugged it and every time the strategy was to peel the named off to separate corners and prep them for kill. I'd love to see how it can be done a better and more efficient way, but I'm not confident that I can talk people into a different strategy. I'll try, though.

    CC and AOE are always there in South Central no matter what party I'm in- Dancing Balls, Symbols, Blade Barriers.... it's a mess in there. It's a hallucinogenic killbox of fun in there.

    Buuuuuut.....
    I still want the tree mechanism banished!
    ~ Pallai, Chennai, Saraphima~
    ~Shipbuff, Sophalia, Northenstar ~
    ~ Ascent~



  9. #9
    Community Member rest's Avatar
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    Quote Originally Posted by phalaeo View Post
    Interesting. I've done it in guild and pugged it and every time the strategy was to peel the named off to separate corners and prep them for kill. I'd love to see how it can be done a better and more efficient way, but I'm not confident that I can talk people into a different strategy. I'll try, though.

    CC and AOE are always there in South Central no matter what party I'm in- Dancing Balls, Symbols, Blade Barriers.... it's a mess in there. It's a hallucinogenic killbox of fun in there.

    Buuuuuut.....
    I still want the tree mechanism banished!
    Whoa you're still seperating them??! That's so 2008 The new methodology is to bring all 4 lieutenants to the south barrier and beat em all down together. As long as they are close together, they will stay at 1 hp. The you seperate em from each other (making sure a different person has each of their aggro) and smack em one more time. They'll go down, they crystal breaks and part 2 is done!

  10. #10
    Community Member Baahb3's Avatar
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    Not sure which tree so I will try to explain by sight...

    If you are standing in south central and looking towards the crystal, the tree up and to the left (whichever direction that is) I find to be the easiest to use if you have to.

    I go into the right side of the hole in the tree and hit R as I continually jump. You should jump up into the butterflies and slide back down to the ground allowing you to jump again, repeat until full.
    Luck is what happens when preparation meets opportunity. -Seneca the Elder
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  11. #11
    Halfling Hero phalaeo's Avatar
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    Quote Originally Posted by rest View Post
    Whoa you're still seperating them??! That's so 2008 The new methodology is to bring all 4 lieutenants to the south barrier and beat em all down together. As long as they are close together, they will stay at 1 hp. The you seperate em from each other (making sure a different person has each of their aggro) and smack em one more time. They'll go down, they crystal breaks and part 2 is done!
    Hey, man! My job is to keep up with the latest in Healing Methodology! I couldn't tell you how to "peel" a mob off if my life depended on it.
    (Runs off to make fun of her melee friends for being so noobish)

    Ok, so lemme get this straight-
    Even if you hit on them with a +5 Stick of God, so long as they are close, they will stay at 1 HP?

    You may have just saved me from Crippling WASD Syndrome in my old age! Now I'm going to force them to try it or *no hjeels for you guys*.
    ~ Pallai, Chennai, Saraphima~
    ~Shipbuff, Sophalia, Northenstar ~
    ~ Ascent~



  12. #12
    Community Member rest's Avatar
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    Quote Originally Posted by phalaeo View Post
    Hey, man! My job is to keep up with the latest in Healing Methodology! I couldn't tell you how to "peel" a mob off if my life depended on it.
    (Runs off to make fun of her melee friends for being so noobish)

    Ok, so lemme get this straight-
    Even if you hit on them with a +5 Stick of God, so long as they are close, they will stay at 1 HP?

    You may have just saved me from Crippling WASD Syndrome in my old age! Now I'm going to force them to try it or *no hjeels for you guys*.
    Indeed. They will not drop below 1 hp if they are all 4 bunched up. Using this method also makes it easier on the healers. The only tough part with this method is if you get the devil and fire in the same pull. Devil has wonky aggro, and Fire puts a hurtin on non evasion peeps. It might take a few tries to get it down if you've never done it before, but once you learn this way, you can rock part 2 in ~5 minutes.

  13. #13
    Halfling Hero phalaeo's Avatar
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    Quote Originally Posted by rest View Post
    Indeed. They will not drop below 1 hp if they are all 4 bunched up. Using this method also makes it easier on the healers. The only tough part with this method is if you get the devil and fire in the same pull. Devil has wonky aggro, and Fire puts a hurtin on non evasion peeps. It might take a few tries to get it down if you've never done it before, but once you learn this way, you can rock part 2 in ~5 minutes.
    You're my new best friend.

    ~ Pallai, Chennai, Saraphima~
    ~Shipbuff, Sophalia, Northenstar ~
    ~ Ascent~



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