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  1. #1
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    Sep 2009
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    Default Looking for caster build

    well, from ancient times ever since i started playing the ol school d&d i loved clerics, both ways, as a caster, and as a meleer, cleric for me just rock, and on nwn(neverwinter nights) my first go for a build was a caster cleric focused on implosion, which man, i loved, even though ppl had their sneaky ways to overcome its fortitude saves xD

    still, i am looking for advices for a cleric build focused on casting, which may not necessarily imply on implosion use (because i am, new to the game i dunno if the spell exists here), but it must have a reasonable amount of ac(of hp, whichever works best), reasonable saves, and of course, high dc spells for sideeffects, and also good dmg/healing spells.

    my idea would be a mix of cleric/paladin(at least 2 lvls to use paladins feats that adds up charisma on saves), but if you guys have any better advice for a cleric build, i will be really thankfull^^

    note: i can as of now only make 28 point builds and have no access to anything that requires turbine points (such as classes like monk and fvs, and races like drow and warforged).

    I know that given those limitations it will b pretty hard to actually pull out a decent build, but if you all could help me get a build as good as it can get, even with these limitations, it will help lots.

    thanks a lot in advance

  2. #2
    Community Member Ninetoes's Avatar
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    Boyyyyy, are you going to love it when you hear about this...

    And yes, Implosion exists. Let me dig up Sirgog's cleric build compendium for you to give you an idea of what you're looking at. Won't take but a moment.


    Edit: Here it is:

    http://forums.ddo.com/showthread.php?t=223253

    Read and be awed, good sir. Good info to be found here. I'm not sure that 2 paladin levels will net you a whole lot, but that's not really my forte.
    Quote Originally Posted by Uskathoth View Post
    As opposed to the very sensible killing of hobgoblins and magical wizards. In Pretend-Land.


  3. #3
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    paladin lvls would be at least 2, for adding cha modifier to saves, which is kool =), but if there are more efficient ways to pull out good saves on clerics i´m all ears ^^

  4. #4
    Community Member Ninetoes's Avatar
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    Quote Originally Posted by bunitchu View Post
    paladin lvls would be at least 2, for adding cha modifier to saves, which is kool =), but if there are more efficient ways to pull out good saves on clerics i´m all ears ^^
    Cha isn't really a major stat for DDO clerics, so I'm not sure blowing 2 levels for saves is the best of choices. Take a look at the builds listed for a better explanation.
    Quote Originally Posted by Uskathoth View Post
    As opposed to the very sensible killing of hobgoblins and magical wizards. In Pretend-Land.


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