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  1. #221
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    Quote Originally Posted by Riggs View Post
    I love playing my other characters because they actually get stuff from raids and have fun doing it. My clerics? Hmm Stormreaver napkin - a wiz item that adds +1 dc to spells...and +6 int. Green blade...with ARCANE lore.
    That arcane lore does work on divine spells, and indeed is the only way you'll get a crit BB.

    Quote Originally Posted by Riggs View Post
    So I wouldnt plan on using a +3 lifeshield docent on level 20 content if I were you.
    For some purposes it may be superior to other docents available to level 20 characters. For example, it might be the best for someone doing Shavarath normal mode. Stacking DR is a great feature...

  2. #222
    Community Member lolwatboomer's Avatar
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    Quote Originally Posted by Riggs View Post
    Except that Invulnerability doesnt work on 'magic' weapons. And pretty much most monsters past level 10 or so use magic weapons.

    So I wouldnt plan on using a +3 lifeshield docent on level 20 content if I were you.
    the invulnerability is irrelevant... (unless of course the dr 5 is useful at low levels)

    we're talking about the 10% chance to proc 15 temp hp, which ends up being more when compared with a conc opp item which is ~4% chance to proc 30 temp hp

    its pretty sweet since you cant get lifeshield on anything other than ranged weapons/returners!
    Last edited by lolwatboomer; 03-31-2010 at 02:58 AM.
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  3. #223
    Community Member Crazyfruit's Avatar
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    Quote Originally Posted by Riggs View Post
    So I wouldnt plan on using a +3 lifeshield docent on level 20 content if I were you.
    I will be using it on mine, even in epics. At least until I get red scale, but even then I could see some use for it still

    It all depends on the character. Sure, it won't match the perfect Dragontouched, but for everyone else who doesn't want to run Refuge for 100 hours it's another great docent.
    Last edited by Crazyfruit; 03-31-2010 at 12:08 PM.

  4. #224
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    Quote Originally Posted by Riggs View Post
    Except that Invulnerability doesnt work on 'magic' weapons. And pretty much most monsters past level 10 or so use magic weapons.

    So I wouldnt plan on using a +3 lifeshield docent on level 20 content if I were you.
    That isn't the point Riggs. The main feature is the lifeshield; the invulnerability of course becomes useless after a few levels. Notice how I said "and the chain armor counterpart for my fleshies" which does not have dr 5/magic

  5. #225
    Community Member Cyr's Avatar
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    Quote Originally Posted by Crazyfruit View Post
    I will be using it on mine, even in epics. At least until I get red scale, but even then I could see some use for it still

    It all depends on the character. Sure, it won't match the perfect Dragontouched, but for everyone else who doesn't want to run Refuge for 100 hours it's another great docent.
    Why use a ~ + 1.5 dr item when you can put in one that increases it vastly more (docent of defiance)? Just saying it's an interesting item, but let's not kid ourselves it of course is not going to stand up to other options out there.
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  6. #226
    Community Member Qzipoun's Avatar
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    Quote Originally Posted by lolwatboomer View Post
    the invulnerability is irrelevant... (unless of course the dr 5 is useful at low levels)

    we're talking about the 10% chance to proc 15 temp hp, which ends up being more when compared with a conc opp item which is ~4% chance to proc 30 temp hp

    its pretty sweet since you cant get lifeshield on anything other than ranged weapons/returners!
    Ok maybe I'm being dumb but why go for a 10% chance to (essentially) mitigate 15 pts of dmg when you can wear axe/hammer/spear block and mitigate dmg on every hit, I never really understood why people like the conc opp temp hp so much... !?

  7. #227
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    Quote Originally Posted by Qzipoun View Post
    Ok maybe I'm being dumb but why go for a 10% chance to (essentially) mitigate 15 pts of dmg when you can wear axe/hammer/spear block and mitigate dmg on every hit, I never really understood why people like the conc opp temp hp so much... !?
    As explained repeatedly above, the effect of Lifeshield is to have STACKING damage reduction.

    The character will be assumed to already have actual DR such as 8/- from Barbarian levels or 14/Adamantine from FVS. Equipping Lifeshield for a 10% chance of 15 hp is like 0.1*15 = 1.5 more subtracted from incoming damage. Add in Demon Consort (~15% chance of 30 hp) and that's 14+1.5+4.5 = 21 DR.

    In addition, the "effective" DR from reactive temporary hitpoints is better than real DR in some ways:
    1. It Works against damage from spells.
    2. It is applied after dungeon scaling.

  8. #228
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    If I had to venture a guess Qzipoun, it would likely be since DR does not stack with itself, that DR from an item like Kaelth's Touch(which provides DR 5/evil in one slot) would stack with virtual DR like that of lifeshield and concordant opp

    Edit: shucks, slow on reply again. My forum reflexes could use some polishing
    Last edited by porq; 03-31-2010 at 05:18 PM.

  9. #229
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    silly double posts

  10. #230
    Founder Delacroix21's Avatar
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    Quote Originally Posted by Dylos_Moon View Post
    So, I upgraded the bracers so that everyone can see the stance effects.



    All of these were in the first tier stances, not sure if higher tiers would make it different.

    EDIT: If anyone was wondering, the Earth Stace buff on a level 20 monk with the purchased past life feat from monk should have 2d14 base damage according to a post quite awhile back from Eladrin.

    A on 20 paralize with a 17dc. I dont see that being usefull ever. Now if it gave your hands the "paralize" property and added only the dex damage on a 20 (remove the DC) then it would be usefull.


    I personally dont think a 5% proc effect should have a DC at all.

  11. #231
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    Quote Originally Posted by Delacroix21 View Post
    I personally dont think a 5% proc effect should have a DC at all.
    Well, it really should. No-DC effects are bad because they make the traits of the monster irrelevant, making it hard to balance. The Weighted 5% weapons are an obvious design mistake (as is Radiance).

    PS. You are correct that the water-stance bonus is really weak. In fact, they're all weak except for the healing amp.

  12. #232
    Community Member Visty's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    Well, it really should. No-DC effects are bad because they make the traits of the monster irrelevant, making it hard to balance. The Weighted 5% weapons are an obvious design mistake (as is Radiance).

    PS. You are correct that the water-stance bonus is really weak. In fact, they're all weak except for the healing amp.
    well, if weighted 5% are bad weapons then paralyzers are too cause basicly a paralyzer is a weightened 5% too, as the mobs have only 5% to fail their save

    granted, it doesnt give autocrits but still stops the mob for a few secs
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  13. #233
    Community Member Crazyfruit's Avatar
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    Quote Originally Posted by Cyr View Post
    Why use a ~ + 1.5 dr item when you can put in one that increases it vastly more (docent of defiance)?
    I'll answer based on one of my characters, a lvl 20 barbarian wizard.

    • That docent is like a 1 in 100 drop with a 1 in 100 chance of activating, from what I remember when I had one a year ago. I have much better things to do than sit around in Cursed Crypt farming that and there are none for sale on Orien.
    • She has a Healing Amp/Earthen Guard dragontouched when she's on melee boss dps duty. Lifeshield won't replace it in those fights - a DoD might, but healer lag is the real enemy there.
    • When she dies it's usually to chain cast spells. This could save her life.
    • The movement speed penalty from DoD's procing is more likely to get her killed than save her life, even tumbling. She sprints and runs circles/figure eights around monsters while fighting them, dodging most of their attacks.
    • Almost all of her non-greensteel weapons have vicious (in hopes I ever get a torc/finish her conc opp). This should help absorb most of that damage.
    • She runs Titan often as the only WF. When she really needs the temporary DR she'll eventually have a docent or two from there to clicky it.
    • And if we can stick a good luck in the epic version... mmm


    She will love it and be rushing to find its shard as soon as Sentinels is on sale. Some of my others won't want it very much... but they'd probably still wear it for the mid levels. If ya don't like it don't use it
    Last edited by Crazyfruit; 04-01-2010 at 05:01 PM.

  14. #234
    Community Member Visty's Avatar
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    Quote Originally Posted by Crazyfruit View Post
    5 - Almost all of her non-greensteel weapons have vicious (in hopes I ever get a torc/finish her conc opp).
    those arent triggered by vicious, just saying
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  15. #235
    Founder Delacroix21's Avatar
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    Quote Originally Posted by Visty View Post
    well, if weighted 5% are bad weapons then paralyzers are too cause basicly a paralyzer is a weightened 5% too, as the mobs have only 5% to fail their save

    granted, it doesnt give autocrits but still stops the mob for a few secs

    Not to mention disruption weapons.


    Or for other properties with no-save= Lightning strike, incineration, magma surge, crushing waves, disintigration, etc.


    No save (with DDOs inflated saves) is about the only way to go.

  16. #236
    Community Member Crazyfruit's Avatar
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    Quote Originally Posted by Visty View Post
    those arent triggered by vicious, just saying
    You sure? I coulda sworn I saw a post on the forums with people testing that :|

  17. #237
    Community Member Visty's Avatar
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    Quote Originally Posted by Crazyfruit View Post
    You sure? I coulda sworn I saw a post on the forums with people testing that :|
    that was my post and my testing, yes

    and it doesnt work
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  18. #238
    Community Member Ranmaru2's Avatar
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    Quote Originally Posted by Delacroix21 View Post
    A on 20 paralize with a 17dc. I dont see that being usefull ever. Now if it gave your hands the "paralize" property and added only the dex damage on a 20 (remove the DC) then it would be usefull.


    I personally dont think a 5% proc effect should have a DC at all.
    Considering the level you're being offered this item, yes it should have the low DC in the description. At lvl 5-7 a dc 17 paralyze on a crit (with this game's RNG) is quite deadly, and, perhaps, a little unbalancing in the lower level content...
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  19. #239
    Community Member SkyCry's Avatar
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    Quote Originally Posted by Ranmaru2 View Post
    Considering the level you're being offered this item, yes it should have the low DC in the description. At lvl 5-7 a dc 17 paralyze on a crit (with this game's RNG) is quite deadly, and, perhaps, a little unbalancing in the lower level content...
    And low level is not the only reason it's very good. It's also *not on a weapon*, so you can use it in conjunction with an effect on your weapon (whether pure damage or something more exotic, such as cursespewing, maladroit).

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