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  1. #41
    Community Member Shade's Avatar
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    hmm Kukri, Bastard sword and Rapier.

    All really popular weapons that people have been asking for named versions of?
    ...

    Oh well. At least the armor, docent and wand sound cool. Here's hopeing there's more named weapons tho.. Perhaps some type of axe.

  2. #42

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    Quote Originally Posted by Shade View Post
    hmm Kukri, Bastard sword and Rapier.

    All really popular weapons that people have been asking for named versions of?
    Hopefully, that means there's a dwarven axe in there too.

    It would gain the title of second named dwarven axe in the history of DDO. Might even qualify for the title of first useful named dwarven axe!
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  3. #43
    Community Member Trillea's Avatar
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    Quote Originally Posted by Borror0 View Post
    Hopefully, that means there's a dwarven axe in there too.

    It would gain the title of second named dwarven axe in the history of DDO. Might even qualify for the title of first useful named dwarven axe!
    Aww what's wrong with limbchopper?!

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  4. #44
    Community Member Jay203's Avatar
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    hmm... from the looks of it, item drop rate is quite high on elite, but the sigil remains very low rate =\
    only pulled 1 out of 7 runs thus far
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  5. #45
    Community Member Shade's Avatar
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    Quote Originally Posted by Trillea View Post
    Aww what's wrong with limbchopper?!

    XD
    It's a vorpal.. That doesn't vorpal.

    And doesn't work on red named.

    Meh.

    If it worked on red named it could have some minor use for kiting or something.

  6. #46
    Community Member Lleren's Avatar
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    Quote Originally Posted by Althotas View Post
    Well The upgrade to the Tarnished Denith Armor whick was +1 heavy chain was a loss. went from simply +1 chain to +1 chain with lifeshield. There were no slots for augment crystals either after upgrading. I do not expect anything great to be added to these items at least with the basic upgrade using the sigils.
    Hmm, Medium armor with Lifeshield you say.

    Wonder what its epic version will look like =D
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  7. #47
    Community Member Kyrn's Avatar
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    But seriously though, can we get images of cleansed items? It's natural that the uncleansed items would suck...
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  8. #48
    Community Member Pyromaniac's Avatar
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    Somehow these items aren't getting me very excited, and honestly look like vendor trash so far. Might be skipping this update, as the items look like they are for very specific builds on situational use. I especially like an epic deception weapon, as it causes buggy behavior on mobs already such as Epic Velah.

    Who designs these things? They really look to have a strange combination of attributes again, which made 50% of the epic desert loot trash.
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  9. #49
    Community Member sirdanile's Avatar
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    Well the rapier + armor with life shield will be nice for a lot of people...

    the Bastard sword is ok I guess, epic version a must have if it's got lightning strike on it and you're using Bastard swords...

    Kukri is awesome for high-int low str rogues with weapon finesse

    The helmet will be awesome, theres only a few items that give nat AC bonus and this is the new one with +1 before removing unraveling, epic will be cool.

    That docent really worries me though, +2 before unraveling is taken off? o.0?

    It seems to me the sigil drop rate between what eladrin says it will be and what junts said he's experienced seems to be off, i'll have to run these when I get home tonight.
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  10. #50
    Community Member Kintro's Avatar
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    Quote Originally Posted by sirdanile View Post
    Kukri is awesome for high-int low str rogues with weapon finesse
    Except that rogues don't get Kukri proficiency without splashing
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  11. #51
    Community Member Dylos_Moon's Avatar
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    Quote Originally Posted by Kintro View Post
    Except that rogues don't get Kukri proficiency without splashing
    They can also spend a feat, however what rogue that uses weapon finesse couldn't handle a -4 to hit when using an epic weapon?
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  12. #52
    Community Member Cyr's Avatar
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    Quote Originally Posted by Kintro View Post
    Except that rogues don't get Kukri proficiency without splashing
    And being a 100% pure rogue is such a great idea now
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  13. #53
    Founder Matuse's Avatar
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    I think the filthy kukri is int for hit and damage. The wielder has weapon finesse and higher dex, so finesse is overwriting the normal int bonus.

  14. #54
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    Quote Originally Posted by Matuse View Post
    I think the filthy kukri is int for hit and damage. The wielder has weapon finesse and higher dex, so finesse is overwriting the normal int bonus.
    It's the damage mod that int affects, not the attack (to-hit) mod.

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  15. #55
    Community Member Zenako's Avatar
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    Filthy Kukri ATTACK mod is STR or DEX (if you have Weapon Finesse)
    Filthy Kukri DAMAGE mod is INT.

    You can see this by looking at the different screen shots in this thread alone.

    When my Cleric looked at it on her list (screen shot at home) it was STR (good bonus) and INT (not so much a good bonus...lol).


    Now it is possible that it could be INT for attack, unless STR or DEX mod is better, but that would be overly complicated I would assume. It could be a nice weapon for a 38 INT WIZ however...mmmmm
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  16. #56
    Community Member Krag's Avatar
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    Quote Originally Posted by Cedwin View Post
    It's the damage mod that int affects, not the attack (to-hit) mod.
    Read carefully:
    [Using Weapon Finnese]
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  17. #57
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    Quote Originally Posted by Krag View Post
    Read carefully:
    [Using Weapon Finnese]
    Simple solution. Pull it with a wizard, and see if it shows INT for both attack and damage.

    My guess is the attack mod will always be str or dex.
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  18. #58
    Community Member toughguyjoe's Avatar
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    Quote Originally Posted by Krag View Post
    Read carefully:
    [Using Weapon Finnese]
    Look carefully.

    One Screen shot is on a finesse fighter, where it subs in DEX.

    Another screen shot has it as STR. INT mod is safely to say only for damage.
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  19. #59
    Community Member LunaCee's Avatar
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    Even though its practically guaranteed to be STR basis for to hit I'd probably use it on a wizard until about 9th level probably. I don't know about you, but 1d4 + 7 or more looks far more tantalizing than say 1d12 + 2. Even more so if we can somehow come up with a TWF battle wizard with it that is effective.

  20. #60
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    Quote Originally Posted by LunaCee View Post
    Even though its practically guaranteed to be STR basis for to hit I'd probably use it on a wizard until about 9th level probably. I don't know about you, but 1d4 + 7 or more looks far more tantalizing than say 1d12 + 2. Even more so if we can somehow come up with a TWF battle wizard with it that is effective.
    Not to be a scrooge, but I'm having trouble of thinking of a non-novelty build that could use an INT-based weapon.

    What Wizard is going to spike INT, but be build well enough for melee? Most Battle-mages have an INT around 10-12, and need those build points in CON and STR to keep alive and melee well.

    Few rogues are going to have a substantially higher INT than STR. Even a Halfling starting with a 14INT and 8 STR (level ups in Dex) can close that gap with a Rage pot and Madstones. And no rogue **at present** should be putting more than 6 build points and level up points into INT, especially not for a single, offhand epic weapon.

    Unless it is that good, of course.

    Now a heavy pick with an INT boost would be a fantastic FtS beater

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