Results 1 to 10 of 10

Thread: Viking Skald

  1. #1
    Community Member PyLethius's Avatar
    Join Date
    Sep 2009
    Posts
    22

    Default Viking Skald

    I've decided to make a bard, modeled after a viking skald, he plays his tunes to inspire in battle but likes to hack with a battle axe and shield. Backup healer and off tank, and can be a tank when needed. Trap skills too!

    Light armor to take advantage of evasion. Spent some feats to bring reflex saves up.

    Since he has some tanking ability, should I put any skill points into intimidate? I kept the trap skills going, but how much do I really need at the high end? Is 20 enough, so I can pass some points around? With 3 fighter levels, I could have some decent intimidate.

    I wanted to get the melee/rogue skills in earlier so I could take advantage of them earlier, and not have to worry about taking those levels later. Once I start taking bard levels, I want to stick with it for simplicity.

    Any feedback welcome

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Viking Skald
    Level 20 Neutral Good Human Male
    (3 Fighter \ 2 Rogue \ 15 Bard) 
    Hit Points: 244
    Spell Points: 637 
    BAB: 15\15\20\25\25
    Fortitude: 10
    Reflex: 15
    Will: 9
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             15                    18
    Dexterity            10                    10
    Constitution         14                    14
    Intelligence         14                    14
    Wisdom                8                     8
    Charisma             14                    16
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                    10
    Bluff                 2                     3
    Concentration         4                    20
    Diplomacy             2                     3
    Disable Device        6                    22
    Haggle                2                     3
    Heal                 -1                    -1
    Hide                  4                     4
    Intimidate            2                     3
    Jump                  6                     9
    Listen               -1                    -1
    Move Silently         4                     5
    Open Lock             4                    22
    Perform               n/a                  21
    Repair                2                     2
    Search                6                    22
    Spot                 -1                    -1
    Swim                  2                     4
    Tumble                4                     8
    Use Magic Device      6                    23.5
    
    Level 1 (Rogue)
    Feat: (Human Bonus) Combat Expertise
    Feat: (Selected) Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Trapfinding
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Shield Mastery
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Sunder
    Feat: (Automatic) Tower Shield Proficiency
    Feat: (Automatic) Trip
    
    
    Level 3 (Bard)
    Feat: (Selected) Insightful Reflexes
    Feat: (Automatic) Dismiss Charm
    Feat: (Automatic) Fascinate
    Feat: (Automatic) Inspire Courage
    
    
    Level 4 (Rogue)
    Feat: (Automatic) Evasion
    
    
    Level 5 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 6 (Fighter)
    Feat: (Selected) Stunning Blow
    
    
    Level 7 (Bard)
    
    
    Level 8 (Bard)
    Feat: (Automatic) Inspire Competence
    
    
    Level 9 (Bard)
    Feat: (Selected) Power Attack
    
    
    Level 10 (Bard)
    
    
    Level 11 (Bard)
    Feat: (Automatic) Suggestion
    
    
    Level 12 (Bard)
    Feat: (Selected) Cleave
    
    
    Level 13 (Bard)
    Feat: (Automatic) Improved Inspire Courage
    
    
    Level 14 (Bard)
    Feat: (Automatic) Inspire Greatness
    
    
    Level 15 (Bard)
    Feat: (Selected) Improved Shield Mastery
    
    
    Level 16 (Bard)
    
    
    Level 17 (Bard)
    Feat: (Automatic) Song of Freedom
    
    
    Level 18 (Bard)
    Feat: (Selected) Mental Toughness
    
    
    Level 19 (Bard)
    
    
    Level 20 (Bard)
    Feat: (Automatic) Inspire Heroics
    Last edited by PyLethius; 03-16-2010 at 11:43 AM.

  2. #2
    Community Member ArloOne's Avatar
    Join Date
    Mar 2007
    Posts
    552

    Cool Umm, No.

    I would have to say that you will be unhappy with this build in the long run. I would say your trying to be a jack of all trades. Unfortunatly, you might enjoy him for a little while..say until 5th or 6th lvl. But, then the errors of your ways will begin to appear. I won't get into number crunching , feat selection etc etc.

    I personally think you should erase the drawing board and try again.

    Love me or hate me, just my opinion.


    P.S. I like pickles and sunshine.
    Dravun , Yocoba, Daivik, and so many more.
    Proud to serve the Imperial Assassins!
    Do not drink the awesome-sauce......One must BE the awesome-sauce.

  3. #3
    Founder ddaedelus's Avatar
    Join Date
    Feb 2006
    Posts
    579

    Default

    I believe what you want is the Axesinger build.

    It doesn't do traps. It's very difficult (if not impossible) to pull off that kind of jack of all trades without gimping yourself.

    Also, taking your second rogue level early really shoots yourself. You'll want to take that level late so that you can backfill skills. I understand the desire for simplicity, but the kind of build you're looking at is not simple.
    Last edited by ddaedelus; 03-16-2010 at 11:54 AM.
    Meh

  4. #4
    Community Member PyLethius's Avatar
    Join Date
    Sep 2009
    Posts
    22

    Default

    Quote Originally Posted by ddaedelus View Post
    I believe what you want is the Axesinger build.

    It doesn't do traps. It's very difficult (if not impossible) to pull off that kind of jack of all trades without gimping yourself.

    Also, taking your second rogue level early really shoots yourself. You'll want to take that level late so that you can backfill skills. I understand the desire for simplicity, but the kind of build you're looking at is not simple.
    First, thanks to you for responding

    I should have stated I wasn't looking for a super-maxxed out template. I have very effective cookie cutter characters, I wanted to create a fun character, not to take him too seriously. A roleplayed viking who drinks, sings, and likes to swing the axe. Of course I don't want him totally useless.

    So I get the point about Jack of all trades, and I wasn't initially planning to do traps when I started playing with the fighter/bard idea, but I found I had a huge amount of skill points each level, I didn't really know what to do with. So, I just started plugging them into the rogue skills and found I had some decent numbers there. If 20's are not sufficient for traps and locks, what do you need at the top levels? What else should I do with the points?? How much balance and tumble does one need?

    I will look at the AxeSinger more closely. I already have a two weapon fighter, I enjoy the damage, but I wanted to make an axe and shield character.
    Py Lethius


  5. #5
    Community Member
    Join Date
    Oct 2009
    Posts
    699

    Default

    Like the other commenters have stated, you're not really making an effective combat build. Do check out the Axesinger. My comments here are just to give you reasons why you might not be happy with your build.

    Quote Originally Posted by PyLethius View Post
    I've decided to make a bard, modeled after a viking skald, he plays his tunes to inspire in battle but likes to hack with a battle axe and shield. Backup healer and off tank, and can be a tank when needed. Trap skills too!

    Light armor to take advantage of evasion. Spent some feats to bring reflex saves up.
    Light Armor + Low Dex = Low AC
    Sword&Shield + no Intimidate + no hate generation = poor DPS, no aggro.
    Low AC + Poor DPS, no aggro = not a good tank.

    You would actually make a better off-tank if you increased your DPS output. You can also boost Intimidate, but you may have to drop some of the trap skills to fit it in. You can do decent DPS with THF feats or TWF feats. I'd recommend TWF because the Dex will also help with those reflex saves for evasion. (Evasion is worthless if you fail the save.)

    Improved Critical is also great for improving DPS.

    Now that is 4 feats. I see 4 feats that you can drop.
    The Shield Masteries are a waste, IMO: two feats can be better used elsewhere.
    Cleave also isn't good, and reduces your DPS even more.
    Combat Expertise is not helpful: even with a 16 Dex and light armor, you won't achieve the kind of AC to make CE worthwhile on a STR based build; and with the Displacement spell, you don't really need to.

    If you want to stay low Dex Viking type, I would consider dropping the Rogue levels and trying something along the lines of Gunga's Ghetto Blaster. Viking don't pick locks anyways; they pillage and burn

  6. #6
    Community Member PyLethius's Avatar
    Join Date
    Sep 2009
    Posts
    22

    Default

    Quote Originally Posted by gavagai View Post
    Like the other commenters have stated, you're not really making an effective combat build. Do check out the Axesinger. My comments here are just to give you reasons why you might not be happy with your build.



    Light Armor + Low Dex = Low AC
    Sword&Shield + no Intimidate + no hate generation = poor DPS, no aggro.
    Low AC + Poor DPS, no aggro = not a good tank.

    You would actually make a better off-tank if you increased your DPS output. You can also boost Intimidate, but you may have to drop some of the trap skills to fit it in. You can do decent DPS with THF feats or TWF feats. I'd recommend TWF because the Dex will also help with those reflex saves for evasion. (Evasion is worthless if you fail the save.)

    Improved Critical is also great for improving DPS.

    Now that is 4 feats. I see 4 feats that you can drop.
    The Shield Masteries are a waste, IMO: two feats can be better used elsewhere.
    Cleave also isn't good, and reduces your DPS even more.
    Combat Expertise is not helpful: even with a 16 Dex and light armor, you won't achieve the kind of AC to make CE worthwhile on a STR based build; and with the Displacement spell, you don't really need to.

    If you want to stay low Dex Viking type, I would consider dropping the Rogue levels and trying something along the lines of Gunga's Ghetto Blaster. Viking don't pick locks anyways; they pillage and burn
    Ok, what you kind people have said has penetrated my thick skull! I will go back to the drawing board. I haven't picked a name yet so I have some time still before I create an abomination of a character
    Py Lethius


  7. #7
    Founder ddaedelus's Avatar
    Join Date
    Feb 2006
    Posts
    579

    Default

    Quote Originally Posted by PyLethius View Post
    First, thanks to you for responding
    I should have stated I wasn't looking for a super-maxxed out template. I have very effective cookie cutter characters, I wanted to create a fun character, not to take him too seriously. A roleplayed viking who drinks, sings, and likes to swing the axe. Of course I don't want him totally useless.

    So I get the point about Jack of all trades, and I wasn't initially planning to do traps when I started playing with the fighter/bard idea, but I found I had a huge amount of skill points each level, I didn't really know what to do with. So, I just started plugging them into the rogue skills and found I had some decent numbers there. If 20's are not sufficient for traps and locks, what do you need at the top levels? What else should I do with the points?? How much balance and tumble does one need?
    Balance, I max out on all my characters regardless of whether it's a class skill or not.
    Tumble, I put one point into to unlock, and then never ever use it. YMMV.
    Jump is terribly useful. I drop my spare points here.
    Haggle can be nice. Because I'm too lazy to create a second bard just for vending items, I keep this maxed.
    UMD is a no brainer.
    Perform is required.
    Concentration is required if you plan on casting in a fight.
    You can keep Lockpicking and be fine especially by backfilling from the rogue levels.

    The problem with traps is that you also need Search; and, unless you know where they all are, Spot as well -- all cross-class skills. Consequently it's an expensive skill to maintain. Those extra attribute points of INT required to maintain it can be better spent elsewhere, like in your physical stats.

    But most importantly, as gavagai said... Vikings don't pick locks.
    Meh

  8. #8
    Community Member PyLethius's Avatar
    Join Date
    Sep 2009
    Posts
    22

    Default

    Quote Originally Posted by ddaedelus View Post
    Balance, I max out on all my characters regardless of whether it's a class skill or not.
    Tumble, I put one point into to unlock, and then never ever use it. YMMV.
    Jump is terribly useful. I drop my spare points here.
    Haggle can be nice. Because I'm too lazy to create a second bard just for vending items, I keep this maxed.
    UMD is a no brainer.
    Perform is required.
    Concentration is required if you plan on casting in a fight.
    You can keep Lockpicking and be fine especially by backfilling from the rogue levels.

    The problem with traps is that you also need Search; and, unless you know where they all are, Spot as well -- all cross-class skills. Consequently it's an expensive skill to maintain. Those extra attribute points of INT required to maintain it can be better spent elsewhere, like in your physical stats.

    But most importantly, as gavagai said... Vikings don't pick locks.
    Alright, I got rid of rogue and went instead with this - the point about spot escaped me regarding the traps... and you are right, a viking doesn't pick locks, he kicks down doors! YAR!

    I took stunning blow, I think I can get some mileage out of that at least at low levels. At higher levels, does it hold up?

    I borrowed from the Ghetto Blaster, but I swapped two little axes (TWF too tight on abilities) for one great big one!

    I will get tomes at some point and apply them where it will help, but I won't plan with them.


    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Viking Warbard
    Level 20 Chaotic Good Human Male
    (2 Fighter \ 2 Barbarian \ 16 Bard) 
    Hit Points: 282
    Spell Points: 560 
    BAB: 16\16\21\26\26
    Fortitude: 14
    Reflex: 12
    Will: 13
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             15                    21
    Dexterity            14                    14
    Constitution         14                    16
    Intelligence         10                    10
    Wisdom                8                     8
    Charisma             14                    16
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    25
    Bluff                 2                     3
    Concentration         6                    24
    Diplomacy             2                     3
    Disable Device        n/a                   n/a
    Haggle                2                     3
    Heal                 -1                    -1
    Hide                  2                     2
    Intimidate            4                    25
    Jump                  6                    25
    Listen               -1                    -1
    Move Silently         2                     2
    Open Lock             n/a                   n/a
    Perform               6                    24
    Repair                0                     0
    Search                0                     0
    Spot                 -1                    -1
    Swim                  2                     5
    Tumble                6                     6
    Use Magic Device      6                    23
    
    Level 1 (Bard)
    Feat: (Human Bonus) Toughness
    Feat: (Selected) Two Handed Fighting
    
    
    Level 2 (Barbarian)
    
    
    Level 3 (Fighter)
    Feat: (Selected) Stunning Blow
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 4 (Bard)
    
    
    Level 5 (Bard)
    
    
    Level 6 (Bard)
    Feat: (Selected) Force of Personality
    
    
    Level 7 (Bard)
    
    
    Level 8 (Bard)
    
    
    Level 9 (Barbarian)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 10 (Bard)
    
    
    Level 11 (Bard)
    
    
    Level 12 (Bard)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 14 (Bard)
    
    
    Level 15 (Bard)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 16 (Bard)
    
    
    Level 17 (Bard)
    
    
    Level 18 (Bard)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 19 (Bard)
    
    
    Level 20 (Bard)
    Enhancement: Fighter Haste Boost I
    Enhancement: Bard Extra Song I
    Enhancement: Bard Extra Song II
    Enhancement: Bard Extra Song III
    Enhancement: Bard Extra Song IV
    Enhancement: Bard Inspired Attack I
    Enhancement: Bard Inspired Attack II
    Enhancement: Bard Inspired Bravery I
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Inspired Damage II
    Enhancement: Bard Inspired Damage III
    Enhancement: Bard Lingering Song I
    Enhancement: Bard Lingering Song II
    Enhancement: Bard Lingering Song III
    Enhancement: Bard Music of the Dead
    Enhancement: Bard Warchanter I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Human Adaptability Charisma I
    Enhancement: Human Greater Adaptability Constitution I
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Human Versatility IV
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Bard Song Magic I
    Enhancement: Bard Song Magic II
    Enhancement: Bard Song Magic III
    Enhancement: Bard Energy of the Music I
    Enhancement: Bard Energy of the Music II
    Enhancement: Bard Energy of the Music III
    Enhancement: Bard Charisma I
    Enhancement: Barbarian Constitution I
    Enhancement: Fighter Strength I
    Enhancement: Barbarian Toughness I
    Enhancement: Bard Wand Mastery I
    Py Lethius


  9. #9
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default

    Before you give up on your rogue / bard, check out this build. Somewhat different design goals than yours, but still good DPS + trapmonkey + buffs. Basically, though, don't make this a tanking build, make it a DPS build.

  10. #10
    Community Member PyLethius's Avatar
    Join Date
    Sep 2009
    Posts
    22

    Default

    I liked this last one, so I rolled him up - Scathag Wulfskald of Sarlona, raging singing drinking viking

    Thanks for the help
    Py Lethius


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload