this is a character build a friend asked for, all welcome to try it tho i love it
this build is ful support, not a master of anything but it can handle anything. one thing to note, using this solo and using this in a group is entirely diffrent. in a group you buff, handle traps, heal, and use rogue to boost dps (sneak attack bonuses) so yer acceptable mele, while you incapacitate foes with otto's sphere and otto's resistable dance. solo you use the bard fascinate ability and hypnotism, and cut the enemies down 1 by 1.
skill wise put points into disable , search, perfrom, lock, then spot. dont expect to do elite traps yer level until you get heroism, and i recommend getting the korthos trap set. if you want to use weps other then rapiers and shortswords respec the enhancement (i did) and get the leve 1 spell masters touch, it gives full simple and martial weps. (i swaped cure light for it)
for higher levels if you can get cursespewers then paralizers, nothing like cutting the enemies abilities down while the group takes em out.
there's something i'm forgetting i'll add later...
Level 13 Neutral Good Drow Male
(2 Rogue / 11 Bard)
Hit Points: 149
Spell Points: 590
BAB: 9/9/14
Fortitude: 5
Reflex: 13
Will: 6
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 13)
Strength 14 14
Dexterity 16 17
Constitution 14 14
Intelligence 10 10
Wisdom 8 8
Charisma 16 18
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 13)
Balance 3 3
Bluff 3 4
Concentration 2 6
Diplomacy 3 4
Disable Device n/a n/a
Haggle 3 4
Heal -1 -1
Hide 3 3
Intimidate 3 4
Jump 2 2
Listen -1 1
Move Silently 3 3
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 2
Spot -1 1
Swim 2 2
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Rogue)
Feat: (Selected) Toughness
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Improved Trap Sense I
Level 2 (Bard)
Spell (1): Cure Light Wounds
Enhancement: Bard Extra Song I
Enhancement: Bard Concentration I
Enhancement: Bard Song Magic I
Enhancement: Bard Energy of the Music I
Level 3 (Bard)
Feat: (Selected) Two Weapon Fighting
Spell (1): Otto's Resistable Dance
Enhancement: Bard Inspired Damage I
Enhancement: Bard Lingering Song I
Enhancement: Bard Charisma I
Level 4 (Bard)
Spell (1): Hypnotism
Enhancement: Drow Melee Damage I
Enhancement: Racial Toughness I
Enhancement: Bard Lyric of Song I
Level 5 (Bard)
Spell (2): Blur
Spell (2): Heroism
Enhancement: Bard Concentration II
Enhancement: Bard Song Magic II
Level 6 (Bard)
Feat: (Selected) Mental Toughness
Spell (1): Detect Secret Doors
Spell (2): Cure Moderate Wounds
Enhancement: Bard Extra Song II
Enhancement: Bard Energy of the Music II
Level 7 (Bard)
Enhancement: Bard Spellsinger I
Level 8 (Bard)
Spell (2): Cat's Grace
Spell (3): Cure Serious Wounds
Spell (3): Haste
Enhancement: Bard Inspired Attack I
Enhancement: Bard Inspired Damage II
Level 9 (Rogue) Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Bard Lingering Song II
Enhancement: Bard Improved Spell Penetration I
Level 10 (Bard)
Spell (3): Good Hope
Level 11 (Bard)
Level 12 (Bard)
Feat: (Selected) Oversized Two Weapon Fighting
Spell (3): Charm Monster
Spell (4): Freedom of Movement
Spell (4): Otto's Sphere of Dancing
Level 13 (Bard)
Spell (4): Cure Critical Wounds