Hello,
sorry if this was discussed before (looked for it but havent found).
All of below is only theoretical thinking as i m quite a new player and dont know if (or how) things would work out in the end. Also dont look to deep in spelling errors (no native english speaker here;-)
Background for the build idea was that i started a barbarian, raced literally through quests and loved him but even at low level i noticed the difficulties about the "defense" barbarians had. And i believe immediatly that this wont get better.
I dont think you can get a very high AC with them so there are 2 possibilities left to make them more durable (and especially for me more solo friendly):
- trying not to get hit (with blur, displacement and such from dragonmarks, umd, spells etc) or
- having enough hps and heal myself after a tough fight.
That last combined with the idea to have some nice buffs which i can cast myself and human impr.recovery lets me think perhaps this is a not too bad try.
Like i said, i dont have experience in high lvls and this wont of course be the best build in a specific thing (like dps, or AC, spells etc) but perhaps someone can examine if it would be nice build to play solo and/or in small groups, or if i had overseen some important fact.
Code:
Character Plan by DDO Character Planner Version 3.32
DDO Character Planner Home Page
Level 20 Chaotic Good Human Male
(1 Fighter \ 12 Barbarian \ 7 Cleric)
Hit Points: 352
Spell Points: 327
BAB: 18\18\23\28\28
Fortitude: 18
Reflex: 5
Will: 11
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 17 21 22
Dexterity 8 8 8
Constitution 13 13 16
Intelligence 12 13 13
Wisdom 14 14 14
Charisma 8 8 8
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 1 3
Bluff -1 -1
Concentration 1 21
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal 4 10
Hide -1 -1
Intimidate 3 18
Jump 7 24
Listen 2 2
Move Silently -1 -1
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 3 12
Spot 4 13
Swim 3 6
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Barbarian)
Feat: (Selected) Power Attack
Feat: (Human Bonus) Toughness
Enhancement: Barbarian Damage Boost I
Enhancement: Barbarian Power Attack I
Enhancement: Barbarian Willpower I
Enhancement: Barbarian Toughness I
Level 2 (Cleric)
Enhancement: Human Improved Recovery I
Enhancement: Cleric Life Magic I
Level 3 (Barbarian)
Feat: (Selected) Extend Spell
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Extra Rage I
Enhancement: Racial Toughness I
Enhancement: Barbarian Constitution I
Level 4 (Cleric)
Enhancement: Barbarian Damage Reduction Boost I
Enhancement: Barbarian Intimidate I
Enhancement: Barbarian Improved Trap Sense I
Level 5 (Barbarian)
Enhancement: Barbarian Improved Damage Reduction I
Enhancement: Barbarian Power Rage I
Enhancement: Human Adaptability Strength I
Level 6 (Cleric)
Feat: (Selected) Cleave
Enhancement: Human Improved Recovery II
Level 7 (Barbarian)
Enhancement: Barbarian Damage Boost II
Enhancement: Racial Toughness II
Level 8 (Barbarian)
Enhancement: Barbarian Power Attack II
Enhancement: Barbarian Toughness II
Level 9 (Barbarian)
Feat: (Selected) Combat Expertise
Enhancement: Barbarian Frenzied Berserker I
Level 10 (Barbarian)
Level 11 (Cleric)
Enhancement: Barbarian Improved Damage Reduction II
Enhancement: Barbarian Extend Rage II
Enhancement: Barbarian Extra Rage II
Level 12 (Cleric)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Barbarian Power Rage II
Enhancement: Cleric Life Magic II
Level 13 (Barbarian)
Enhancement: Barbarian Extend Rage III
Level 14 (Cleric)
Enhancement: Human Greater Adaptability Constitution I
Level 15 (Cleric)
Feat: (Selected) Improved Trip
Enhancement: Barbarian Constitution II
Level 16 (Barbarian)
Enhancement: Barbarian Power Attack III
Level 17 (Barbarian)
Enhancement: Barbarian Power Rage III
Level 18 (Barbarian)
Feat: (Selected) Two Handed Fighting
Enhancement: Barbarian Critical Rage I
Level 19 (Barbarian)
Enhancement: Barbarian Damage Boost III
Enhancement: Barbarian Frenzied Berserker II
Level 20 (Fighter)
Feat: (Fighter Bonus) Improved Two Handed Fighting
Enhancement: Fighter Attack Boost I
Enhancement: Barbarian Hardy Rage I
Enhancement: Barbarian Hardy Rage II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Strategy (Trip) I
Enhancement: Barbarian Improved Trap Sense II
For feats i m not sure if impr.Trip is really worth it, so perhaps i can free there 2 other feats and some attribute points. Also please dont look to deep in skills as i spend them just as i leveled without spending to much thoughts in them. Reflex save is horrific but i tried to compensate this a bit with trap sense from barb.
Tried to level them so that it would be ok at nearly all levels and not from a more optimal point of view. Stopped and checked at some lvls how he would do and allways think of him at not to bad.
Last lvl fighter i m really not sure.... thought of taking rogue at lvl 1 to raise umd but well.... decided for fighter because of bonusfeat. Without impr.trip (and combat expertise of course) i would ve taken rogue i think.