If you try to balance a PVE game for PVP. You will kill the PVE aspect of the game.
Look @ WOW. Every stupid change they have made was to balance for PVP.
DDO is PVE (Player vs Enviroment)
If you want a pvp experience, go play WOW.
Not trying to be rude, I just dont want this game screwed with just so peeps can beat each other up in a PVP pit.
Well if you noticed prowessss dropped the notion of nerfing spells for PVP content, other than that, only thing kicked around is for a thief with a "improved sunder" to try to get past heavy fort. Something I doubt the devs would put into the game. But there are other options that can be done, without altering the game!
One thing is, you can see someone sneaking or invisible in the PVP areas, which I do find quite funny. But I would definitely chalk that up for a rule for PVP guilds, "Ignore the sneaking thief, he/she is not there even though they are sitting on your chest with a short sword to your throat. And no heavy fort gear in the taverns! You can roll a d20 and if you get a 20, you are allowed to wear improved fort (or which ever) at this time"
People can still have a PVP experience in DDO, setup some PVP guilds, much like the permadeath guilds and roleplaying guilds - setup a list of rules and items allowed/not allowed into PVP arenas (PVP challenge option, not just tavern brawls) - PVP can be done in a way, other than being a background option, just not the same way you would think about it.
What has been changed? Absolutely nothing. Has prowessss setup several pages of code to inject into the game's source, no. So nothing has been changed. Bouncing an idea, whether it can be feasible or not, a good or bad idea, does not mean that it is set in gold and hoses your life, has an affair with your wife, and kicks the family dog for good measure... that is ridiculous. It would be like the idea of Yoda being a unified world leader, doesn't mean its going to happen. If it did, Frank Oz would probably go insane by overloading himself with doing the voice of Yoda all the time.
PvP is already successfully implemented in the game.
Carry on.
bitkaCK2
It should be pretty simple to hide player names while in Sneaking.
Tip# 203: Death is a traumatic experience.
My overall point i was trying to make with the opening post is the fact that it would take very little alteration for pvp to be a very balanced experience.
just take green steels out and allow me to gank people while they're in the orchard farming taps
lol that will work
likewise