I am attempting to build a survivable dps type. However, this is my first real attempt at character planning and I wanted to know if this would be at all feasible, or is it just going to be gimped. Things like, should I just go the 18/2 or 12/6/2 route.
Also, as I'm fairly new, +1 tomes are about all I can afford atm.
Code:
Character Plan by DDO Character Planner Version 3.10
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Level 20 Lawful Good Dwarf Male
(12 Fighter \ 3 Paladin \ 5 Rogue)
Hit Points: 372
Spell Points: 0
BAB: 18\18\23\28\28
Fortitude: 20
Reflex: 17
Will: 14
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 16 21 24
Dexterity 16 17 18
Constitution 16 17 18
Intelligence 8 8 8
Wisdom 8 8 8
Charisma 12 13 14
Tomes Used
+1 Tome of Dexterity used at level 1
+1 Tome of Constitution used at level 1
+1 Tome of Charisma used at level 1
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 7 19 23
Bluff 1 2 4
Concentration 3 4 4
Diplomacy 1 2 2
Disable Device n/a n/a n/a
Haggle 5 6 6
Heal -1 -1 -1
Hide 3 4 4
Intimidate 5 6 6
Jump 7 22 22
Listen -1 -1 -1
Move Silently 3 4 4
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 -1 -1
Search -1 -1 1
Spot -1 -1 -1
Swim 7 11 11
Tumble 7 8 8
Use Magic Device 5 25 25
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Haggle (+4)
Skill: Intimidate (+4)
Skill: Jump (+4)
Skill: Swim (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Dwarven Stability
Feat: (Automatic) Dwarven Stonecutting
Feat: (Automatic) Giant Evasion
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Orc and Goblin Bonus
Feat: (Automatic) Poison Save Bonus
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Spell Save Bonus
Feat: (Automatic) Trapfinding
Level 2 (Fighter)
Skill: Jump (+1)
Feat: (Fighter Bonus) Two Weapon Fighting
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Exotic Weapon Proficiency: Dwarven Waraxe
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Sunder
Feat: (Automatic) Tower Shield Proficiency
Feat: (Automatic) Trip
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Toughness I
Level 3 (Paladin)
Skill: Balance (+0.5)
Feat: (Selected) Iron Will
Feat: (Automatic) Aura of Good
Feat: (Automatic) Smite Evil
Level 4 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Spell Defense I
Enhancement: Dwarven Spell Defense II
Enhancement: Fighter Critical Accuracy I
Enhancement: Paladin Extra Smite Evil I
Enhancement: Racial Toughness I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Paladin Charisma I
Level 5 (Paladin)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Aura of Courage
Feat: (Automatic) Divine Health
Feat: (Automatic) Fear Immunity
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Resistance of Good I
Level 6 (Rogue)
Skill: Balance (+3)
Skill: Use Magic Device (+4)
Feat: (Selected) Force of Personality
Feat: (Automatic) Evasion
Enhancement: Racial Toughness II
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Dexterity I
Level 7 (Fighter)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Enhancement: Fighter Strength I
Level 8 (Fighter)
Ability Raise: STR
Skill: Jump (+1)
Level 9 (Fighter)
Skill: Jump (+1)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Feat: (Selected) Weapon Focus: Slashing Weapons
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Haste Boost II
Enhancement: Dwarven Spell Defense III
Enhancement: Racial Toughness III
Enhancement: Fighter Toughness II
Level 10 (Fighter)
Skill: Jump (+1)
Enhancement: Fighter Critical Accuracy II
Level 11 (Rogue)
Skill: Balance (+2)
Skill: Use Magic Device (+5)
Feat: (Automatic) Trap Sense
Level 12 (Fighter)
Ability Raise: STR
Skill: Jump (+1)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Weapon Specialization: Slashing Weapons
Enhancement: Fighter Kensei I
Level 13 (Fighter)
Skill: Jump (+1)
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness III
Level 14 (Fighter)
Skill: Jump (+1)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
Enhancement: Rogue Damage Boost I
Enhancement: Fighter Khopesh Specialization I
Level 15 (Rogue)
Skill: Balance (+3)
Skill: Use Magic Device (+4)
Feat: (Selected) Greater Weapon Focus: Slashing Weapons
Feat: (Automatic) Uncanny Dodge
Enhancement: Fighter Critical Accuracy III
Enhancement: Rogue Sneak Attack Training II
Level 16 (Fighter)
Ability Raise: STR
Skill: Jump (+1)
Level 17 (Fighter)
Skill: Jump (+1)
Feat: (Fighter Bonus) Power Attack
Level 18 (Fighter)
Skill: Jump (+1)
Feat: (Selected) Power Critical
Level 19 (Fighter)
Skill: Jump (+1)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Enhancement: Fighter Kensei II
Enhancement: Fighter Strength III
Enhancement: Fighter Toughness IV
Level 20 (Rogue)
Ability Raise: STR
Skill: Balance (+2)
Skill: Use Magic Device (+5)
Enhancement: Rogue Damage Boost II
Enhancement: Fighter Haste Boost IV
Enhancement: Dwarven Armor Mastery I