This is a build I'm playing with as a sort of battle cleric I guess. Dwarven cleric monk focus on staff melee and max spell damage. Was curious what your thoughts are on it, and if its a viable build for solo and groups. Its build off the basic 28 points, with no tomes or gear on the list. I don't know the high end gear well enough to know what I should be placing. Tomes are an option of course but wanted to see the basics first. Thanks for looking, let me know what you think.
Code:Character Plan by DDO Character Planner Version 3.34 DDO Character Planner Home Page Level 20 Lawful Good Dwarf Male (3 Monk \ 17 Cleric) Hit Points: 307 Spell Points: 1134 BAB: 14\14\19\24 Fortitude: 16 Reflex: 10 Will: 17 Starting Feat/Enhancement Abilities Base Stats Modified Stats (28 Point) (Level 1) (Level 20) Strength 15 18 Dexterity 10 10 Constitution 14 16 Intelligence 10 10 Wisdom 15 18 Charisma 10 12 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 2 9 Bluff 0 1 Concentration 6 24 Diplomacy 2 11 Disable Device n/a n/a Haggle 0 1 Heal 2 4 Hide 0 0 Intimidate 0 1 Jump 4 6 Listen 2 4 Move Silently 0 0 Open Lock n/a n/a Perform n/a n/a Repair 0 0 Search 1 7 Spot 4 10 Swim 2 4 Tumble 2 2 Use Magic Device n/a n/a Level 1 (Monk) Feat: (Selected) Toughness Feat: (Monk Bonus) Two Handed Fighting Level 2 (Cleric) Enhancement: Dwarven Faith I Enhancement: Cleric Life Magic I Enhancement: Cleric Energy of the Zealot I Level 3 (Monk) Feat: (Monk Bonus) Lightning Reflexes Feat: (Selected) Spell Penetration Enhancement: Dwarven Constitution I Enhancement: Way of the Patient Tortiose I Enhancement: Racial Toughness I Enhancement: Monk Wisdom I Enhancement: Cleric Extra Turning I Level 4 (Cleric) Ability Raise: STR Level 5 (Monk) Feat: (Monk Path) Path of Harmonious Balance: Fists of Light Enhancement: Cleric Wand and Scroll Mastery I Level 6 (Cleric) Feat: (Selected) Greater Spell Penetration Enhancement: Dwarven Spell Defense I Enhancement: Dwarven Tactics I Level 7 (Cleric) Enhancement: Dwarven Faith II Enhancement: Racial Toughness II Enhancement: Cleric Life Magic II Enhancement: Cleric Extra Turning II Level 8 (Cleric) Ability Raise: WIS Enhancement: Dwarven Constitution II Enhancement: Cleric Improved Spell Penetration I Enhancement: Cleric Energy of the Zealot II Enhancement: Cleric Wand and Scroll Mastery II Level 9 (Cleric) Feat: (Selected) Extend Spell Enhancement: Racial Toughness III Level 10 (Cleric) Enhancement: Dwarven Spell Defense II Enhancement: Cleric Life Magic III Level 11 (Cleric) Enhancement: Dwarven Tactics II Level 12 (Cleric) Ability Raise: WIS Feat: (Selected) Maximize Spell Enhancement: Racial Toughness IV Level 13 (Cleric) Enhancement: Cleric Life Magic IV Level 14 (Cleric) Enhancement: Cleric Improved Spell Penetration II Level 15 (Cleric) Feat: (Selected) Empower Spell Enhancement: Cleric Energy of the Zealot III Level 16 (Cleric) Ability Raise: STR Enhancement: Cleric Charisma I Level 17 (Cleric) Enhancement: Cleric Charisma II Enhancement: Cleric Extra Turning III Level 18 (Cleric) Feat: (Selected) Improved Two Handed Fighting Enhancement: Cleric Improved Turning I Enhancement: Cleric Improved Turning II Level 19 (Cleric) Level 20 (Cleric) Ability Raise: STR Enhancement: Dwarven Armor Mastery I Enhancement: Dwarven Armored Agility I Enhancement: Cleric Improved Spell Penetration III