what do monks gain at levels 19 and/or 20 that might make a splash of something else not worthwhile?
what do monks gain at levels 19 and/or 20 that might make a splash of something else not worthwhile?
Level 20: Your last tier of unarmed damage (2d10 or 2d12 if you have Disciple of the Fist); DR 10\epic; +1 Centered AC
Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
- Epic and Legendary Mysterious ring upgrades, please.
- Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
- Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
- Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
- Redoing the drop rates of tomes in generic and raid loot tables.
Don't forget +10 concentration and +1 passive ki generation, meaning you will generate ki up to your concentration skill without having to hit anything and can store up to 2x your concentration without gaining or losing any until you spend or rest.
Monks get everything that most people splash for in the first place. As "Mostly Monk", there's no reason to go elsehwere.
Search the forums for the Godhand build. Kensai is the only other class' PRE that has much synergy with the monk class. That's not really a splash, however, as much as it is 12ftr/8monk.
In any case, don't splash. You will gain absolutely nothing, as far as I know.
at 19 you get Empty Body (Shadow Walk), which I haven't found to be anything special yet.
at 20 though your unarmed damage gets a boost from 2d8 to 2d10, your AC bonus becomes +5, You gain DR 10/epic, You get perfect slow fall so you won't take damage from falling without feather fall, You get the ever so special Shining Star finisher. You also get access to the Monk's Capstone (+10 Concentration, Regenerating Ki)
When it comes to monk, I believe there are only 2 real options, get to 20, or only take 2 levels for the splash. Since your already 18 your probably going to be better off going to 20 imo.
The best reason to splash away from monk is to get Rogue1 for UMD and trap skills. For that to work, you would have had to do it at low level and been putting points in the whole time.
yea rogue is the one i was thinking of.....mostly for the haste and UMD was just wondering if worth the trade
I usually go 13 monk, 6 monk, 1 monk, perfect combo! T
It's kinda tricky, but I usually take monk first and then it's matter of play style whether you take monk for then next 12 or monk for 6, and then take monk for the rest. The character planner doesn't really handle this build very well, just comes out looking like 20 levels of monk, I think the key is to be sure you have at least 6 levels of monk before lvl9. T
I once had a 9monk/6ranger/1rog build that was fun, had halfling dragonmarks and could no fail heal scrolls, but with the changes to the class, 20 monk is pretty much the only way to go
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I usually go 2 monk ASAP to get evasion, then focus on the monk stuff for awhile, but it's really just a flavor thing. I saw another build out there that just hit up 7 levels of monk right off the bat for Wholeness of Body, which I can imagine really helps out with the solo stuff.
[QUOTE=chubbs99;2822631]at 19 you get Empty Body (Shadow Walk), which I haven't found to be anything special yet.
how does this work? is it a ki based thing or what?
I was going to link the compendium entry for you, but it's glaringly vague like many many other descriptions in this game.
It costs a marginal amount of ki to "cast" (10 maybe? going from memory here) and works exactly like the Shadow Walk spell. It is considered a spell so it will deactivate Combat Expertise and cannot be used while under effects that prevent you from casting spells (like Madstone Rage). It can also be dispelled.
Shadow Walk makes you run faster (not sure what type of bonus or how much, but it either stacks with or is greater than the striding bonus of haste from my limited observations) and makes you harder to hit (50% concealment I think). Unfortunately, it also turns you screen all shades of purple and limits your sight distance significantly. Unless you know EXACTLY where you're going, it's very easy to get turned around or run into/off of things you don't want to. It deactivates when you attack something or interact with an object. It does not grant Invisibility.
Edit: I failed at quoting too.
Last edited by Timjc86; 03-16-2010 at 11:50 AM.
The only thing I could possibly see splashing would be a bit of rogue.
At level 1 for huge boost to skills (and a little sneaky stuff).
You could also take a few more levels in it if you only planned to level to 20 quickly then swiftly reroll (extra sneak attack damage on a dex monk wouldn't be terrible).
However, if you plan on staying at level 20 for any amount of time, you should definitely stay pure.