Page 9 of 13 FirstFirst ... 5678910111213 LastLast
Results 161 to 180 of 258
  1. #161
    Community Member Judo's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    *walking*

    *squish*

    Ahhhh, sh*t, another pile of steaming cleric poo...you're supposed to clean up after
    this bulls**t!

    /not signed

    (mostly on account of my 550 bb)
    Quote Originally Posted by Shade View Post
    Math never helps solve problems, it only further complicates them. Far too often players use it as a tool to push there own agenda and twist numbers to cause strife where its not due.

  2. #162
    Community Member Krag's Avatar
    Join Date
    Sep 2009
    Posts
    1,423

    Default

    Quote Originally Posted by Clay View Post
    blah bla blah... what a lot of talk about what?

    Cleric/FvS =/= babysitter.

    This is not WoW. Divine casters are so much more mulit-dimensional in this game... as are all classes.

    There is no single class that can be pigeon-holed into one role in this game. That is the best part of it. If you can imagine the advantages of a class mixed with something else you have a whole new type of character to play. Some are exceptional, some mediocre, but the journey is the fun part, isn't it? I never thought Wizards could melee... till I saw Oddlived solo VoD. Hmmm... talk about thinking out of the box. There are a great many examples like that.

    So, you new people who are expecting this game to be as 2-dimensional as other MMOs please try to expect less and observe, read, learn more.

    Angar, I challenge you to go through Sins of Attrition with a healing clr and a bunch of bbns... then go thru there as a soulstone in a battlecasting FvS pocket. And then tell me that the Clerics in the game have moderate (lol) offensive spells. Have you even played a high level divine?

    And please, can we put a hold on these whiny threads.
    It's fun to throw BB here and there during Sins run. But this quest is not end-game.
    I challenge you to solo Wiz King on arcane caster and on your "offensive" FvS and report about divine superiority thereafter.

    Tell me what I'm doing wrong because I don't know any useful offensive spell for epic content.
    Osmand d'Medani, Stonebearer Eric, Wardreamer

  3. #163
    Community Member KannyaAryien's Avatar
    Join Date
    Sep 2009
    Posts
    161

    Default my two cents :)

    Forgive me for not reading all nine pages of this thread, I just couldn't do it.

    I have a level 12 cleric right now, and it has been an experience. I am firmly AGAINST using my money for scrolls, wands, etc. In fact, I've only done that once, because I knew my mana wouldn't be enough to make it thru the quest. Never again. 30+ heal scrolls later, the group completed and I left.

    However, I am specced to heal, with offensive spells coming in when I get a chance to throw them. I'm a firm believer in a little crowd control taking the edge off the mass cure moderates. In my mind, it's easier for the dps to kill an enemy when it's lying on the ground commanded. But that's just my opinion.

    Odds are, I will not be spending plat on you when I quest with you. I use what scrolls I have sparingly, as I use my mana. If you're out of range, I'll tell you that; if you're blocked, I'll let you know. Yes, I may reposition myself to help the group better, but I'm not chasing you down. Sooo not my style. I've also told people to back out of combat because they're taking up too much of my mana.

    I'm also a fan of putting aside the devotion weapon, putting on my beater, and jumping into combat here and there. Brightens my day a little bit.

    Now, I love people who are self-sufficient and take care of themselves. I haven't run into it much, to be honest. I'm taking off curses and diseases, and healing probably more than I should be at level 12. But that's okay...cuz I'm learning how to heal all kinds of people, behind all kinds of toons. And, I'm learning when to leave the healing alone and kill the bad guys before the squishies jump into the fight.

    My two cents, take it or leave it.

    *sets up the shield and waits for flames

  4. #164
    Community Member DToNE's Avatar
    Join Date
    Feb 2010
    Posts
    344

    Default

    Certain things just irk me. Wiz and Sorcs I can understand taking a lot of damage, especially when hopping around FWs. BARBS on the other hand should NOT be taking a beating AND fighting outside the firewall at the same time. Rogues I can understand taking point in order to disable traps, not take point in order to charge up and get smacked to death in the next group they see. After running through a trap I can understand waiting for a heal on the other side, but not running BACK through the trap again to ask for a heal. When asking for a res, don't ask for it in the middle of a trap or still swimming in lava. When jumping across a large gap, don't charge ahead before Cleric can properly get their jumping stuff prepped. When still fighting a beholder, stop asking for buffs if you're a melee class. If you absolutely must use a hireling, don't hire a Warforged Barb Hireling. Stop asking for remove curse when it's mummy curse, clerics will happily remove it when they actually need to heal. When struck with 8~14 Negative levels and the Cleric/FvS doesn't have Greater Restore yet, do the cleric/fvs a favor and just get killed somehow as one res and one heal saves the SP pool everyone else depends on so much. Please learn to stop breaking barrels after dying to the first elite explosive barrel when you have no Evasion/Improved Evasion feat. Please res fellow clerics that still have a good amount of usable SP before resing the SP sponge.

    I'm sure there's more, but these are things that makes me want to say BYOH.

  5. #165
    Founder
    2015 DDO Players Council
    Lerincho's Avatar
    Join Date
    Jan 2006
    Posts
    0

    Default

    Well, if you don't want to hear "heal yourself"; you could try taking less damage.

    just a thought
    The Great Gnome Conspiracy was here!

  6. #166
    Community Member
    Join Date
    Nov 2006
    Posts
    0

    Default

    Be prepared to heal thyself..... Learn not to stand their and die like a little ***** if you're taking a lot of damage and not getting healed... Pretty simple....


    There's no rule to any of it other than play smart.. Be prepared to cover yourself.....

  7. #167

    Default

    Quote Originally Posted by Krag View Post
    It's fun to throw BB here and there during Sins run. But this quest is not end-game.
    I challenge you to solo Wiz King on arcane caster and on your "offensive" FvS and report about divine superiority thereafter.

    Tell me what I'm doing wrong because I don't know any useful offensive spell for epic content.
    umm i regularly solo it on my FvS... You think that is harder than Sins? The thing is I CAN do both... and I'd like to see your arcane solo any Amrath as easily as a FvS. I have solo'd VoD. all Amrath/desert/vale/refuge on various difficulties. My FvS is my favorite to play and my go-to guy when I need something.

    And I would disagree with you that ONLY epic content is end game.
    Khyber
    R e v e n a n t s Renowned
    Thelanis

  8. #168
    Community Member Zachski's Avatar
    Join Date
    Sep 2009
    Posts
    1,962

    Default

    Quote Originally Posted by Angar View Post
    You made it pretty clear that you think a cleric's ability to heal is secondary to his ability to cast offensively or melee. If you don't think you did, then go back and look at your post. I disagree entirely with that notion. However, what you just posted is closer to what I believe in this game, and that is: a cleric can potentially be something other than a primary healer. However, their primary role is, and always will be that of a healer.
    I'm not saying it's secondary. I'm saying it's equal.

    A healing specced Cleric is a really good healer. A melee specced healer is a Tank/Healer. A Divine Caster is a nuker and a healer. They should ALL be healing, simply because they have the ability to heal. I've even said repeatedly that healing is one of the duties a Cleric should do, but not their only one, and certainly not their primary (as in, taking priority above all else) duty. However, this doesn't mean it's their secondary (or any lower) duty either. It's equal.

    However, you can't and shouldn't let people yank around your resources at their whim.

    I think the motto of the Cleric and FVS should be "I won't heal stupid". If someone's not gonna be a team player, then don't heal them.

  9. #169
    Founder Angar's Avatar
    Join Date
    Feb 2006
    Posts
    346

    Default

    Quote Originally Posted by Zachski View Post
    I'm not saying it's secondary. I'm saying it's equal.

    A healing specced Cleric is a really good healer. A melee specced healer is a Tank/Healer. A Divine Caster is a nuker and a healer. They should ALL be healing, simply because they have the ability to heal. I've even said repeatedly that healing is one of the duties a Cleric should do, but not their only one, and certainly not their primary (as in, taking priority above all else) duty. However, this doesn't mean it's their secondary (or any lower) duty either. It's equal.

    However, you can't and shouldn't let people yank around your resources at their whim.

    I think the motto of the Cleric and FVS should be "I won't heal stupid". If someone's not gonna be a team player, then don't heal them.
    I get what you are saying, but I disagree. Even a battle cleric is the top healer in the game. The cleric class is the best healer, which means that regardless of their origins in the DnD game set, in this game they have the primary role of healing. You can argue the point, but in the end, pugs will still look for clerics because they want a healer, not because they want a melee caster.

    As for those of you who won't spend money to heal others, well, it's your choice, your money. But believe me, it's a two way door. Players who don't care so much about every copper coin in their purse usually don't have to worry about whether they will go broke healing others. In almost every PUG I take my healer in, he comes out with more potions than he went in with, and usually with offers to reimburse for the cost of scrolls and wands. For that same reason, I carry heal scrolls and pots on my non-casters just in case the cleric or caster in the group is straining his SP pool to keep me alive.

    And above all, the choice to group with someone is exactly that: a choice. It is not hard to use your friends list as a "do not group with" list. If you find yourself always grouped with ungrateful and poor quality players, maybe you need to look at the common denominator in those groups: you.

  10. #170
    Founder Angar's Avatar
    Join Date
    Feb 2006
    Posts
    346

    Default

    Quote Originally Posted by Clay View Post
    There is no single class that can be pigeon-holed into one role in this game. That is the best part of it. If you can imagine the advantages of a class mixed with something else you have a whole new type of character to play. Some are exceptional, some mediocre, but the journey is the fun part, isn't it? I never thought Wizards could melee... till I saw Oddlived solo VoD. Hmmm... talk about thinking out of the box. There are a great many examples like that.
    So a pure barb has other roles than dps?
    A pure sorc has other roles than casting/buffing?

    I think what you are getting at is with the right player (and usually with a splash of a couple classes) you can diverge from the "primary role" of a class. However, if a pug is looking for a wiz/sorc, they don't care if you can solo VoD, they want a caster who can put haste on the melees and cast firewalls and finger things. If a group is looking for a cleric/fvs, they want a healer. If you aren't a healer, don't join. It seems simple to me.

    Sure, the right player with the right gear can build a cleric to be able to solo some high level content, but there are quests where I would never replace an arcane caster with a cleric. Just because you can make a toon capable of something does not mean it becomes their primary role.

    Quote Originally Posted by Clay View Post
    So, you new people who are expecting this game to be as 2-dimensional as other MMOs please try to expect less and observe, read, learn more.
    I think the problem is you are expecting everyone in this game to understand the full potential of every class and class combination before deciding how to fill a group. That works in experienced guilds with players who all know each other, but for the other 99.99% of the parties out there, it doesn't. This game is pretty straightforward: you take a melee, a caster, and a healer, mix it with maybe a rogue and two other of any class, and you can do any quest. It's that simple.

    You seem to be one of those players who has played out all the basics, and now wants something different in the game. Great, I encourage it. But don't try to convince everyone else that mixing and matching a bunch of off the wall toons is somehow better than the good old standby of melee, caster, healer. Since there is no need to go further than the basic "2-dimensional mmo", the rest is just flavor. Nothing wrong with flavor, but it isn't the standard by which everyone plays.

    Quote Originally Posted by Clay View Post
    Angar, I challenge you to go through Sins of Attrition with a healing clr and a bunch of bbns... then go thru there as a soulstone in a battlecasting FvS pocket. And then tell me that the Clerics in the game have moderate (lol) offensive spells. Have you even played a high level divine?
    I have not played a fvs yet, but I have a moderately high cleric, and high level rogue, fighter, sorc, and wiz. I have grouped with all sorts, both good and bad, and the one thing I have learned is a good player can make any class work to the limits of that class's capabilities. A bad player can screw up the most basic of toons. It is all about experience and ability. I would put money that a well build sorc in the hands of a skilled player could out dps and out cast a well built fvs given the same circumstances. I would also put money that a FVS can outheal any other class in the game. In my book that means that an FVS is a good primary healer, and under extreme circumstances, an offensive caster. I still won't put FVS with sorc and wiz when needing to pug a caster for my group.

    Quote Originally Posted by Clay View Post
    And please, can we put a hold on these whiny threads.
    hehe, you are here too..

  11. #171
    Community Member ryingar's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Quote Originally Posted by LunaCee View Post
    Spoken like one of the whiners for which reason my FvS stays anon and only groups with guildmates. My SP is not there for YOU! It is there for me to assist in completing the quest. In many cases that means soloing the quest while carting around five n00bs who soul-stoned themselves by rushing in madly without any self buffs (they expected me to spend wands and SP giving them all their buffs when the wizard, ranger, and paladin could have shared the load for at least half the basic buffs) and expected me to keep each and every single one of their idiot selves alive while dashing around corners, behind pillars, falling into traps face-first and expecting me to heal them for their stupidity.

    HA! Run along and shell out a cool 10K plat or more on pots and live with BYOH. My Paladin is capable of doing a heck of a lot with two cure serious wands, some creative footwork, and an eye on where the party is and what mobs are doing what. Which is also why my pally rarely dies and usually ends up getting away in one piece with the stone of the divine caster with the most remaining SP (or the more effective playing one if it makes enough of a difference) and then resurrects them in a safe spot... and which is why when playing say an FvS I can have a field day soloing a quest on elite and getting nice drops, not have to watch out for stupid, and actually make a lot of money because I'm not hemorrhaging plat on idiots who would suck me dry.
    Don't forget the casters who recently decided that they aren't going to cast/carry Haste... When I'm healing and the caster doesn't throw haste (within reason of course), no heals for that guy.

  12. #172
    Community Member Krag's Avatar
    Join Date
    Sep 2009
    Posts
    1,423

    Default

    Quote Originally Posted by Clay View Post
    umm i regularly solo it on my FvS... You think that is harder than Sins? The thing is I CAN do both... and I'd like to see your arcane solo any Amrath as easily as a FvS. I have solo'd VoD. all Amrath/desert/vale/refuge on various difficulties. My FvS is my favorite to play and my go-to guy when I need something.

    And I would disagree with you that ONLY epic content is end game.
    Screenshot or it didn't happen.
    Epic Raiyum is difficult without FW but doable. Epic OOB is too tough for 1 person.
    Osmand d'Medani, Stonebearer Eric, Wardreamer

  13. #173
    Community Member Havenor's Avatar
    Join Date
    Oct 2009
    Posts
    38

    Default

    Not going to directly address any singular points brought to light so far, but am going to respond in a relatively general way to some.
    Cleric is the premier healing class in the game, with spell selection being weighted heavily towards healing and condition cures, and enhancements slanted towards making healing spells more powerful and efficient, as well as the persistent heal spells allotted at almost every spell level.
    Favored Soul is a very close second, with Empowered Healing meta, AND Empower Spell also affecting heal spells, with their deep power pool they can, if specced for it, come darned close to equaling a healing cleric.
    I have next to no experience with bard other than as a hagglebot, but from what I have seen they rank in a pretty far third in the healing race.
    Who's fourth? Paladin? Way back there. Yes they can heal, but that's like saying a straight rogue can tank. They can do it, but there's certainly better choices for it.
    As for the Warforged question, at later levels WF get not only a few ranks of Healer's Friend but also an item or two which decrease the penalty they take when being healed by divine magic, making them just as easy for a cleric to heal as a sorcerer.
    Back when I rolled my first cleric, I knew I was going to be the healer for the party. Yes I had my suit of chain mail (AC5 baby!) shield and mace, and I would be up on the front lines with the Fighter, while the Magic User cast his one Magic Missile or Sleep spell for the day, but I knew that as soon as either myself or the Fighter got hit, I was pulling out one of my very limited Cure Lights or somebody was taking a dirt nap. (Back in '75 0 was dead). So yeah, clerics were intended to be warriors of the church, but part of their job as such was healing the front line combatants.

    Ok, switching hats;

    Nobody wanted to play the cleric. Nobody wanted to be stuck swinging a crappy little mace and playing walking bandaid. That's one of the reasons for the development of the Paladin. A Holy Warrior who could heal when necessary, but whose primary role was combat. Fast forward 35 years (god I feel old now, thanks all for bringing up 'original D&D guys) and the cleric class has changed significantly. While they are most efficiently used in the role of healer, they can be used to good effect as an offensive caster, and have a couple of serious whuparse spells in their repertoire. As nasty as an arcane? Not hardly, but still pretty impressive, especially when combined with the durability their healing/buffing lines give them.
    But to address the meat of the matter; yes, it can cost a good healer (whether it be cleric, fvs, bard, pally, or whatever) to keep a group up and running even when things go as planned. To me, (healing) potions are a very expensive means for the melees to keep themselves rolling, and should typically be used to augment the healer's efforts in tough fights. Mana potions are an exorbitantly priced means for the healers to keep some blue in the bar they use to keep the red in the bars. Wands are great for after fight cleanup, not exactly cheap, but comparatively inexpensive. Scrolls can be really good for midfight emergencies, but they carry a bit of a pricetag also.
    So melees, and I am speaking to myself here also; you can choose to spend a little bit of plat and play smart (use group tactics and party cohesion to reduce total damage taken, take it smart slow and safe) or spend a lot of plat and go nuts trying to go as fast as you can and rely on the healer using the wands/scrolls/pots which YOU have provided to try to keep your arse up and moving, or raise you when they can't.
    Some people have put it very well in this thread; You can't heal stupid. I like 'God tells me to help those that help themselves' And by helping themselves, I don't necessarily mean using their own healing wands when I still have over half a blue bar left, I mean doing what they can to make my job doable.
    True story, in a pug group other day (level 5 and 6 toons) on my healnanny FvS, with paladin, cleric, barb, rogue, ranger. Barb insists on charging a hallway filled with ogres and aggroing all of them. Rogue follows suit, ranger plinks until they reach melee range and then lines up next to paladin to melee. Cleric steps up next to ranger and alternates with melee and offensive spells. So 5 minutes later myself, paladin, and ranger are carrying the soulstones of the cleric, barbarian, and rogue, and I am at 0 power from trying to keep the pally and ranger healed as well as I could, while the cleric's power bar is still nearly full. Did I throw any heals at the cleric, barbarian, or rogue? Nope. Why? Cause you can't heal stupid, and I won't try. Did I use about 700 sp's healing the paladin and ranger? Sure did. Why? Because they did what they were supposed to do. I love the fact that you can play a battle cleric. But they are not a melee class, they can't tank as well as a melee class, and if they are drawing aggro from the melees, they can heal themselves, I'm focusing my energies on taking care of the people who are doing what they are supposed to do.

  14. #174
    Community Member Zachski's Avatar
    Join Date
    Sep 2009
    Posts
    1,962

    Default

    Quote Originally Posted by Havenor View Post
    I love the fact that you can play a battle cleric. But they are not a melee class, they can't tank as well as a melee class, and if they are drawing aggro from the melees, they can heal themselves, I'm focusing my energies on taking care of the people who are doing what they are supposed to do.
    W-w-w-what!?

    The Battle Cleric wasn't even healing HIMSELF!?

    Umm... that's the entire reason you GO battle cleric. To be a melee that can heal yourself. Beat the enemy by outlasting them, letting the Healer Cleric worry about one less Melee, that sorta thing.

  15. #175
    Community Member Havenor's Avatar
    Join Date
    Oct 2009
    Posts
    38

    Default

    I have a suspicion that his concentration skill wasn't up to par or something. We were also on elite and they were getting hit hard and often. But yeah, if you are going to frontline as a cleric, and I am the dedicated healer of the group, I will assume you are going to be taking care of your own heals.

  16. #176
    Community Member Zachski's Avatar
    Join Date
    Sep 2009
    Posts
    1,962

    Default

    Quote Originally Posted by Havenor View Post
    I have a suspicion that his concentration skill wasn't up to par or something. We were also on elite and they were getting hit hard and often. But yeah, if you are going to frontline as a cleric, and I am the dedicated healer of the group, I will assume you are going to be taking care of your own heals.
    Indeed.

    (Tempted to roll a Battle Cleric now, lol. The healing focused one got boring)

  17. #177
    Community Member
    Join Date
    Oct 2009
    Posts
    1,187

    Default

    Read up to page 6.

    Don't heal stupid, and wand whip with the free CMW wands from Kipling Vranch in the marketplace. Trade over a potion of Lesser Restore/Resist Acid, and let them know that these pots are available cheap at the marketplace. The middle. Of the marketplace. The potion vendor.

    Oh yes, and try playing the different classes to get a better feel of how a group can work together.

    Anyway, any thoughts on how Curse/Blindness no longer being permanent has affected the basic sufficiency learning curve? My previous experiences found the Harbour and its many Kobold Shamans relatively effective in introducing melee types to the wonders of the potion shop. Now I wonder whether those players who would have displayed such capability would now consider this a waste of plat, given the temporary nature of these afflictions.

  18. #178

    Default

    Are you being intentionally obtuse? Or do you really think only linearly and attribute to others similar limitations?
    Quote Originally Posted by Angar View Post
    So a pure barb has other roles than dps?
    A pure sorc has other roles than casting/buffing?

    I think what you are getting at is with the right player (and usually with a splash of a couple classes) you can diverge from the "primary role" of a class. However, if a pug is looking for a wiz/sorc, they don't care if you can solo VoD, they want a caster who can put haste on the melees and cast firewalls and finger things. If a group is looking for a cleric/fvs, they want a healer. If you aren't a healer, don't join. It seems simple to me.

    Sure, the right player with the right gear can build a cleric to be able to solo some high level content, but there are quests where I would never replace an arcane caster with a cleric. Just because you can make a toon capable of something does not mean it becomes their primary role.


    I think the problem is you are expecting everyone in this game to understand the full potential of every class and class combination before deciding how to fill a group. That works in experienced guilds with players who all know each other, but for the other 99.99% of the parties out there, it doesn't. This game is pretty straightforward: you take a melee, a caster, and a healer, mix it with maybe a rogue and two other of any class, and you can do any quest. It's that simple.

    You seem to be one of those players who has played out all the basics, and now wants something different in the game. Great, I encourage it. But don't try to convince everyone else that mixing and matching a bunch of off the wall toons is somehow better than the good old standby of melee, caster, healer. Since there is no need to go further than the basic "2-dimensional mmo", the rest is just flavor. Nothing wrong with flavor, but it isn't the standard by which everyone plays.
    This is the party where you are showing your wow colors? The core rules of this game are grounding in a system that allowed for and encouraged flavor. What do you think role playing is but flavor? If you limit your thinking to the melee caster healer,: all the time you are waiting for your lfm to fill, I will have spend productively in dungeons running with whatever comes along.

    I have not played a fvs yet, but I have a moderately high cleric, and high level rogue, fighter, sorc, and wiz. I have grouped with all sorts, both good and bad, and the one thing I have learned is a good player can make any class work to the limits of that class's capabilities. A bad player can screw up the most basic of toons. It is all about experience and ability. I would put money that a well build sorc in the hands of a skilled player could out dps and out cast a well built fvs given the same circumstances. I would also put money that a FVS can outheal any other class in the game. In my book that means that an FVS is a good primary healer, and under extreme circumstances, an offensive caster. I still won't put FVS with sorc and wiz when needing to pug a caster for my group.
    Until you run a high level (more than 17) clr and/or FvS you are not qualified to comment on what divines can offer for DPS in terms of offensive spell casting capabilities. You think you know but you don't. Try it, try expanding your horizons. You will be better qualified to assist new players and will most likely enjoy the game more.

    hehe, you are here too..
    Yes, I am here, trying to enlighten others from the darkness of self imposed limitations.

    I say again: There is no class in this game that is limited to the pigeon hole you and people expecting 2-dimensional classes are limiting them to. I really don't know how to say it any simpler for you. I have watched a video of a wizard soloing Vod. I have seen a bbn intim work well with a respectable (not max but workable) ac. I have seen a melee sorc contribute better and more significantly than most fighters you will get. Rogues that tank. I have seen posts in the Achievements of Divine-less shroud runs--and no it was not an all WF party.

    As limited in vision as you may be, there are others who look at classes and what granted feats they receive and envision something more than the basic:

    Clerics heal
    Fighters/barbarians melee/tank
    Casters buff and cc.

    If it were left to the limits that people are trying to put on the cleric class this game would be a whole hellovalot less fun.
    Khyber
    R e v e n a n t s Renowned
    Thelanis

  19. #179
    Community Member Krag's Avatar
    Join Date
    Sep 2009
    Posts
    1,423

    Default

    You still have not answered which divine offensive spells are worth their mana in epic content.
    Osmand d'Medani, Stonebearer Eric, Wardreamer

  20. #180
    Community Member Heffty_Smurf's Avatar
    Join Date
    Mar 2006
    Posts
    585

    Default

    Quote Originally Posted by JasonJi72 View Post
    I understand that self sufficient characters are better to run with, and that crowd control spells save mana, but let's be honest; a cleric is a healer no matter what the build is. I have encountered some poorly played divine casters recently while playing my non-cleric characters.

    All of my characters are self sufficient, and capable of healing others. If I am in a group with one of my melee's, and they become the primary healer in a group with a cleric or fvs, then something is wrong. Yes people can use potions and wands, but if the dps characters are spending half the battle healing themselves and others, the battle will last much longer, and someone is likely to die. The smoothest runs are the ones where the group stays together, listens to the leader, and kills things quickly.

    There has been a lot of discussion on the forums about clerics not using wands and or forcing others to heal themselves, and I think this has led to some players backing away from the healbot role even more. You do not have to play as a healbot (I won't do it), but play your cleric as a cleric. It is a great responsibility to fill the role of a cleric. You will get all the blame and none of the credit, but often you make the difference between success and failure.

    Trust me, I understand the heartbreak of running with a chain of bad groups as a cleric, and there is a tendency to back off a bit, considering the cost of carrying those groups. Just make sure you get back on the horse after you fall off.
    I would have to call bs on the highlight line above, judging by this post you seem upset that a cleric expected you to heal yourself up. Idk about anyone else but I pride myself on not asking a healer or caster for buffs or anything else when I know that I can take care of myself. You seem to be attempting to make this a "the healer wont heal us" as in the party when in fact it is pretty clear this is a "the healer didnt heal me" story. If you are so self sufficient you wouldnt care so much about what the healer is doing. I also think that now that Turbine has made this game as easy as it can be without marketing the game to 5-6 year olds, healers who dont hold everyones hand and allow everyone to be as bad as they can be is a great thing. On my cleric I would not only not heal a high level toon with no hps that has a dying issue, but I would gladly carry your stone to the farthest point away from a shrine and drop you off somewhere where you would realize that end chests are for the living not the underbuilt and undergeared people who cant handle themselves and then blame the healers
    Heffty, Handee, Brainy, Grouchy, Vanitty, Paapa, Lazie, Smurffette, Jokie
    Best Pally and Guild Leader...PERIOD (Handee)
    Guild Leader Of A.O.K.

Page 9 of 13 FirstFirst ... 5678910111213 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload