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Thread: Godstaff

  1. #1
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    Default Godstaff

    Godstaff

    Fighter12/Monk7/Ranger1
    Str 18 +5lvl ups, +3tome, +3fighter enh, +1 human, +6 item
    Dex 14 +2 tome, +6item
    Con 14 +2tome, +6item
    Int 8
    Wis 12 +2 tome +6 item
    Cha 8

    BAB20, Saves:f24/r20/w19, HP:427, Beholder AC:43(44wind stance)

    Base staff damage
    d6 Regular, crit 20 x2
    d8 Greensteel, crit 20 x2
    d10 Rahls, crit 20 x3

    Unbuffed Damage Bonus
    +50 (+58w/earth strike), Glances 25 to 34
    +4 vs Evil Outsiders
    Unbuffed Damage Bonus w/ Human Versitility
    +54 (+62 w/earth strike), Glances 27 to 36
    +4 vs Evil Outsiders

    x2crit (x3 w/Rahls) Kensei gives +16 (or +24crit) damage
    x4crit w/earth finisher (x5 w/Rahls) Kensei gives +32 (or +40crit) damage
    w/ a Rahls after a stun you crit for 317(329eos) to 370(390eos) damage (unbuffed with no rage potions, seeker items, or damage items.)

    Feats:
    Power Attack
    Stunning blow: DC31 (more w/ buffs or with stunning item)
    Toughness x2
    2hf, I2hf, Gr2hf
    Wp Focus, Gr Wp focus
    Wp specialization, Gr Wp Sp
    Improved Crit
    Quick Draw
    Luck of heroes
    Dodge

    Enhancements:
    Human Versatility 3
    Fighter Attack bonus 2
    Ranger Energy Resists 1
    Fighter Extra Action Boost
    Fighter Haste 4
    Ranger Sprint 1
    Crit Accuracy 2
    Kensei 2
    Kensei Staff 2
    Fighter Staff Sp. 1
    P. Tortoise 2
    Fist of light
    Adept of wind
    Adept of Rock
    Fist of Stone
    Racial Toughness 2
    Fighter str 3
    Fighter Tough 3
    Racial Tough 2
    Ranger Favored Dam 1
    Stunning Blow 4
    Last edited by Roziel_Longblade; 03-13-2010 at 08:32 PM. Reason: math correction

  2. #2
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    I have a lot of builds so getting any one of them fully equipped is a gind. Even though this is not really an AC build per se, I plan to get a GS insight item to put beholder AC at 47/48.

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  4. #4
    Community Member Mangloid's Avatar
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    You'll get better results by switching the 7 levels of monk to at least 6 levels of rogue (for the acrobat insane staff attack speed + back stab) and switching the 1 level of ranger to monk. 12 ftr/6rogue/1monk (one level left for you to play with. either 1 monk for a feat or 1 rogue for back stab). However it's still not as much DPS as 19 rogue/1 monk. You just can't make up for that back stab damage.
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  5. #5
    Build Constructionist unbongwah's Avatar
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    I can't figure out what ranger adds to this build. Seems like rogue 1 or monk 8 makes more sense.

  6. #6
    Community Member REALb0r3d's Avatar
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    Probably wand usage

  7. #7
    Community Member hydra_ex's Avatar
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    I have a similar concept here.

    I took acrobat for the attack speed and UMD. HP suffers a little, but I make up for it in SA damage, potential AC, and a few tactics.
    THELANIS - Chief Scientist of DARPA
    Ravinex: Bard 18/Fighter 2 - Krotus: 20 Fighter - Hemium: Ranger 18/Fighter 2 - Stema: Favoured Soul 11 - Hemios: Ranger 15/Fighter 1/Monk 1

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    popcorn ready
    Wherever you went - here you are.

  9. #9
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    Quote Originally Posted by Mangloid View Post
    You'll get better results by switching the 7 levels of monk to at least 6 levels of rogue (for the acrobat insane staff attack speed + back stab) and switching the 1 level of ranger to monk. 12 ftr/6rogue/1monk (one level left for you to play with. either 1 monk for a feat or 1 rogue for back stab). However it's still not as much DPS as 19 rogue/1 monk. You just can't make up for that back stab damage.
    Actually you can make up for SA damage. One of several big advantages of monk strikes is the earth finisher which gives +x2 crit multiplier. SA is not multiplied by crits. The Fighter/monk will have comparable dps to the 19r/1m if the fighter version uses stunning blow. When the character takes any aggro the fighter version far out dps's the rogue version.

    The 12f/6r/1m you listed above is very good and a solid way to go, and should be listed as one of the better potential staff builds. However I personally like the additional support features that the monk lvls give. Monk also makes soloing and shortmanning much easier. The one lvl of ranger gives the wand support that the rogue UMD would have provided as well as dps against many high lvl targets.

  10. #10
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    Quote Originally Posted by hydra_ex View Post
    I have a similar concept here.

    I took acrobat for the attack speed and UMD. HP suffers a little, but I make up for it in SA damage, potential AC, and a few tactics.
    The additional attack speed from acro II is nice but I dont feel the extra boost beyond acro I is worth the sacrifices. In order to get the additional damage from SA requires a very modified play style from a dps dealer. If modifying a normal 2hf dps fighting style to get SA damage, then the most should be gotten out of that more roguish style. 2wf gets more out of 'rogue fighting' than QS. Even with the SA on a Staff, the Kensei is very comparable in dps. If the rogue does not have aggro the Kensei does incrementally more damage.

    Uncanny dodge on this build does not really give an AC advantage. The fighter version could take the AC action boost to offset the AC discrepancy if so inclined.

    Both builds use stunning blow but the fighter will do it better and get more out of it since SA is not multiplied by crits.

    That being said, I like that you used a dwarf on your Acro build. It offsets a lot of the issues I have with so many rogue lvls.

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