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  1. #1
    Community Member Goregnash's Avatar
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    Jan 2010
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    Default 13Ranger/1Rogue Arcane Archer

    I am currently playing a level 14 Pure Ranger and wanted to trade in my Hide and Move silently skills for something more useful. I find I very rarely have a need to stealth or scout. My first choice is to pick up Disable Traps and Open Locks from the Rogue Tree, so I plan to splash one level of Rogue.

    I would like to hear some constructive critisism from people who have used this build in the past and see if you had any suggestions for improvement. Also, just an fyi - Im not interested in going tempest.

    A couple questions I have as well:

    1. If I put the rest of my levels into the Ranger class, and build on my Traps/Locks, will I have the skill points required to pick locks and disable traps in end game raids??

    2. Should I keep Improved Mental Toughness and pick up Toughness at level 15, or should I drop Improved MT alltogether? (I have the Minos Helm)


    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Level 14 Chaotic Good Drow Female
    (1 Rogue \ 13 Ranger) 
    Hit Points: 130
    Spell Points: 324 
    BAB: 13\13\18\23
    Fortitude: 8
    Reflex: 14
    Will: 6
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 14)
    Strength             18                    23
    Dexterity            16                    18
    Constitution          8                    10
    Intelligence         10                    12
    Wisdom               12                    14
    Charisma             10                    12
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 14)
    Balance               3                     4
    Bluff                 4                     5
    Concentration        -1                     0
    Diplomacy             0                     1
    Disable Device        4                    15
    Haggle                4                     5
    Heal                  1                    10
    Hide                  3                     4
    Intimidate            0                     1
    Jump                  4                     6
    Listen                1                     5
    Move Silently         7                     8
    Open Lock             7                    15
    Perform               n/a                   n/a
    Repair                0                     1
    Search                4                    20
    Spot                  5                    21
    Swim                  4                     6
    Tumble                7                    16
    Use Magic Device      n/a                   n/a
    
    Level 1 (Rogue)
    Skill: Bluff (+4)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+4)
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Ranger)
    Skill: Disable Device (+0.5)
    Skill: Heal (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+0.5)
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    
    Level 3 (Ranger)
    Skill: Disable Device (+0.5)
    Skill: Heal (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+0.5)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 4 (Ranger)
    Ability Raise: STR
    Skill: Disable Device (+0.5)
    Skill: Heal (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+0.5)
    
    
    Level 5 (Ranger)
    Skill: Disable Device (+0.5)
    Skill: Heal (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+0.5)
    
    
    Level 6 (Ranger)
    Skill: Disable Device (+0.5)
    Skill: Heal (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+0.5)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Feat: (Selected) Mental Toughness
    
    
    Level 7 (Ranger)
    Skill: Disable Device (+0.5)
    Skill: Heal (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+0.5)
    
    
    Level 8 (Ranger)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Heal (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+0.5)
    
    
    Level 9 (Ranger)
    Skill: Disable Device (+1)
    Skill: Heal (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+0.5)
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 10 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    
    
    Level 11 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    
    
    Level 12 (Ranger)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Feat: (Selected) Improved Mental Toughness
    
    
    Level 13 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    
    
    Level 14 (Ranger)
    Skill: Disable Device (+1)
    Skill: Listen (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)

    Thanks!
    Gore

  2. #2
    Community Member Grifarr's Avatar
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    Oct 2009
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    Default

    I have not played the combo you are suggesting so I can't speak to the gains of it but if you are planning on playing the character up to 20 you lose out on the 25% archery attack speed boost from the capstone if you multiclass.

  3. #3
    Community Member Dawnsfire's Avatar
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    Sep 2009
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    Default Rogue splash

    I have yet to play an Arcane Archer build but I can not understand why anyone would splash 1 rogue and lose the awesome Ranger Capstone. I purposely splashed 2 levels of fighter partly because the capstone didn't work for my tempest ranger but I could not imagine losing it on a ranged ranger.

    Quote Originally Posted by Torc View Post
    I’m only nerfing you now so I can buff you later.

  4. #4
    Community Member Goregnash's Avatar
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    Default

    I may be thinking a little too short term here. I do know about the 25% bonus, but if I do retain pure ranger I will still have to decide where to transfer my skill points from hide/move silently.

    Are these used more often in high level instances and raids? As of now I almost never need to scout or hide.

  5. #5
    Community Member Dawnsfire's Avatar
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    Default

    Quote Originally Posted by Goregnash View Post
    I may be thinking a little too short term here. I do know about the 25% bonus, but if I do retain pure ranger I will still have to decide where to transfer my skill points from hide/move silently.

    Are these used more often in high level instances and raids? As of now I almost never need to scout or hide.
    I'll be honest. I abandoned hide and move a while back and started stuffing the extra points into haggle. I don't really need haggle but it is nice when I need to sell stuff. I pretty much split my points between balance, haggle, UMD and spot. Skills for a ranger seem to mostly be "nice to have things" rather than "must have things" here in DDOland.

    Quote Originally Posted by Torc View Post
    I’m only nerfing you now so I can buff you later.

  6. #6
    Community Member Goregnash's Avatar
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    Default

    Quote Originally Posted by Dawnsfire View Post
    I'll be honest. I abandoned hide and move a while back and started stuffing the extra points into haggle. I don't really need haggle but it is nice when I need to sell stuff. I pretty much split my points between balance, haggle, UMD and spot. Skills for a ranger seem to mostly be "nice to have things" rather than "must have things" here in DDOland.
    My Spot is maxed currently and I already around 10 pts in Haggle. I guess I will do the same and dump more into haggle and balance or maybe listen.

    I've ignored UMD up to this point because without a rogue splash I wouldnt be able to put enough pioints in to make it worthwhile. I will have to revisit it before I decide.



    Thanks for your input.

  7. #7
    Community Member CSFurious's Avatar
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    Sep 2006
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    2,580

    Default yes

    this is why you do not splash an arcane archer

    Quote Originally Posted by Dawnsfire View Post
    I have yet to play an Arcane Archer build but I can not understand why anyone would splash 1 rogue and lose the awesome Ranger Capstone. I purposely splashed 2 levels of fighter partly because the capstone didn't work for my tempest ranger but I could not imagine losing it on a ranged ranger.

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