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  1. #21
    Community Member shagath's Avatar
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    Sep 2009
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    812

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    Two days without disintegrate and having acid fog. Just reporting some findings.

    Acid fog is very useful but disintegrate was even more. Already faced many monsters without any working means to kill them without it. I even just had a dream where I was missing disintegrate also.

    I did enchantment reset also to support acid fog and damage output is still slow, of course there's nice slow effect and 20% miss chance but in most of the situations I was in, spell points would have been better served on more firewalls. Now that I dropped out Imp emp II, Imp max III and imp heighten II for action points I'm also out of spell points all the time. And chain lightning with (now) higher damage output still isn't worth spell points. So I thought solid fog instead of acid, ball of lightning somewhere(without enchantments for it) and dropping chain lightning. Detect Secret to True seeing. Fireball to Rage. Too many chances. There's also finger of death now(but no prismatic spells at all).

    What IF I reroll directly to this spell selection(should include most of the suggested ones excluding Acid Fog which I just don't like as much as disintegrate)?

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Level 17 Chaotic Neutral Drow Female
    (17 Sorcerer) 
    Hit Points: 105
    Spell Points: 1648 
    BAB: 8\8\13
    Fortitude: 6
    Reflex: 6
    Will: 9
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 17)
    Strength              8                     8
    Dexterity            12                    12
    Constitution         13                    13
    Intelligence         12                    12
    Wisdom                8                     8
    Charisma             20                    26
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 17)
    Balance               1                     1
    Bluff                 5                     8
    Concentration         5                    22
    Diplomacy             7                    14
    Disable Device        n/a                   n/a
    Haggle                5                     8
    Heal                 -1                    -1
    Hide                  1                     1
    Intimidate            5                     8
    Jump                 -1                    -1
    Listen               -1                     1
    Move Silently         1                     1
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                1                     1
    Search                1                     3
    Spot                 -1                     1
    Swim                 -1                    -1
    Tumble                n/a                   5
    Use Magic Device      7                    18
    
    Level 1 (Sorcerer)
    Skill: Concentration (+4)
    Skill: Diplomacy (+2)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Spell Focus: Evocation
    Spell (1): Jump
    Spell (1): Nightshield
    
    
    Level 2 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (1): Master's Touch
    
    
    Level 3 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Empower Spell
    Spell (1): Magic Missle
    
    
    Level 4 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (2): Blur
    
    
    Level 5 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (2): Knock
    
    
    Level 6 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Spell Focus: Evocation
    Spell (3): Displacement
    
    
    Level 7 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (2): Web
    Spell (3): Rage
    
    
    Level 8 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (4): Wall of Fire
    
    
    Level 9 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Extend Spell
    Spell (2): Scorching Ray
    Spell (3): Haste
    Spell (4): Stoneskin
    
    
    Level 10 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (5): Cone of Cold
    
    
    Level 11 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (3): Frost Lance
    Spell (4): Fire Shield
    Spell (5): Teleport
    
    
    Level 12 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Heighten Spell
    Spell (6): Disintegrate
    
    
    Level 13 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (4): Solid Fog
    Spell (5): Ball Lightning
    Spell (6): Greater Heroism
    
    
    Level 14 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (7): Delayed Blast Fireball
    
    
    Level 15 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Maximize Spell
    Spell (5): Protection From Elements
    Spell (6): True Seeing
    Spell (7): Finger of Death
    
    
    Level 16 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (8): Otto's Irresistable Dance
    
    
    Level 17 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (7): Banishment
    Spell (8): Polar Ray
    Enhancement: Sorcerer Improved Empowering I
    Enhancement: Sorcerer Improved Empowering II
    Enhancement: Sorcerer Improved Heightening I
    Enhancement: Sorcerer Improved Heightening II
    Enhancement: Sorcerer Improved Maximizing I
    Enhancement: Sorcerer Improved Maximizing II
    Enhancement: Sorcerer Improved Maximizing III
    Enhancement: Sorcerer Concentration I
    Enhancement: Sorcerer Lineage of Elements I
    Enhancement: Sorcerer Lineage of Elements II
    Enhancement: Sorcerer Lineage of Elements III
    Enhancement: Sorcerer Lineage of Deadly Elements I
    Enhancement: Sorcerer Lineage of Deadly Elements II
    Enhancement: Sorcerer Lineage of Deadly Elements III
    Enhancement: Sorcerer Elemental Manipulation I
    Enhancement: Sorcerer Elemental Manipulation II
    Enhancement: Sorcerer Elemental Manipulation III
    Enhancement: Sorcerer Elemental Manipulation IV
    Enhancement: Sorcerer Spell Penetration I
    Enhancement: Sorcerer Energy of the Dragonblooded I
    Enhancement: Sorcerer Energy of the Dragonblooded II
    Enhancement: Sorcerer Subtle Spellcasting I
    Enhancement: Sorcerer Subtle Spellcasting II
    Enhancement: Sorcerer Charisma I
    Enhancement: Sorcerer Charisma II
    Enhancement: Sorcerer Wand Mastery I
    Enhancement: Sorcerer Wand Mastery II
    EDIT: Ok, going with that. Thanks for all the advices.
    Last edited by shagath; 03-17-2010 at 09:12 PM. Reason: Decided to go with it.

  2. #22
    Community Member
    Join Date
    Sep 2009
    Posts
    135

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    The subtle spellcasting and dragonblood lines are pretty bad investments, you should drop them to boost electric/acid or spell penetration.

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