I have yet to roll a Halfling, and I didn't really want to. Unfortunately, my one friend plays a Halfling Rogue (so cliche!), and I thought it would be cool to play his younger brother. Originally I didn't want to go Rogue (seeing as I consider Halfling Rogues as cliche as Elven Rangers), but I realized that there are so many halfling rogues because that's what they are good at.
Anyway, I wanted to make a somewhat DPS Halfling Rogue/Ranger hybrid that can still do such things as Disable Traps, Pick Locks, and all that fun stuff. So I set out to create this:
Code:
Character Plan by DDO Character Planner Version 3.34
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Tauno Swiftfoot
Level 20 True Neutral Halfling Male
(14 Rogue \ 6 Ranger)
Hit Points: 194
Spell Points: 40
BAB: 16\16\21\26\26
Fortitude: 13
Reflex: 23
Will: 10
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 10 10
Dexterity 18 26
Constitution 12 12
Intelligence 14 14
Wisdom 12 12
Charisma 8 8
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 8 26
Bluff -1 5
Concentration 1 1
Diplomacy -1 -1
Disable Device 6 25
Haggle -1 -1
Heal 1 1
Hide 8 37
Intimidate -1 -1
Jump 0 14
Listen 5 24
Move Silently 8 37
Open Lock 8 31
Perform n/a n/a
Repair 2 2
Search 6 23
Spot 5 22
Swim 0 0
Tumble 8 23
Use Magic Device 3 18
Level 1 (Rogue)
Feat: (Selected) Dodge
Enhancement: Rogue Damage Boost I
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Faster Sneaking I
Level 2 (Rogue)
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Dexterity I
Level 3 (Rogue)
Feat: (Selected) Weapon Finesse
Enhancement: Halfling Dexterity I
Enhancement: Rogue Hide I
Enhancement: Rogue Move Silently I
Level 4 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Enhancement: Halfling Cunning I
Enhancement: Halfling Guile I
Enhancement: Halfling Luck (Fortitude) I
Enhancement: Halfling Luck (Will) I
Level 5 (Ranger)
Enhancement: Halfling Luck (Fortitude) II
Enhancement: Halfling Luck (Will) II
Level 6 (Ranger)
Feat: (Selected) Mobility
Enhancement: Halfling Cunning II
Level 7 (Ranger)
Enhancement: Halfling Guile II
Level 8 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Goblinoid
Enhancement: Halfling Dexterity II
Level 9 (Ranger)
Feat: (Selected) Spring Attack
Enhancement: Ranger Tempest I
Level 10 (Rogue)
Enhancement: Rogue Damage Boost II
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Skill Boost II
Enhancement: Rogue Subtle Backstabbing I
Level 11 (Rogue)
Enhancement: Rogue Hide II
Enhancement: Rogue Move Silently II
Level 12 (Rogue)
Feat: (Selected) Toughness
Enhancement: Rogue Assassin I
Level 13 (Rogue)
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Training II
Level 14 (Rogue)
Enhancement: Rogue Faster Sneaking II
Enhancement: Rogue Sneak Attack Training III
Level 15 (Rogue)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Rogue Faster Sneaking III
Level 16 (Rogue)
Feat: (Rogue Bonus) Cripling Strike
Enhancement: Rogue Subtle Backstabbing II
Enhancement: Rogue Sneak Attack Accuracy III
Level 17 (Rogue)
Enhancement: Rogue Skill Boost III
Level 18 (Rogue)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Rogue Haste Boost III
Enhancement: Rogue Assassin II
Level 19 (Rogue)
Feat: (Rogue Bonus) Improved Evasion
Enhancement: Rogue Sneak Attack Training IV
Level 20 (Rogue)
Enhancement: Rogue Sneak Attack Accuracy IV
I realize that it is most likely not perfect (first time I'm planning out a Multiclass and using Halfling), but I like what I think it is capable of. Seeing as it's more of a flavor class that I'll be playing alongside my friend, it doesn't need to be the best, min/maxed thing out there. He's going to dual wield kukris, sneak around and slice things up, and occasionally disable a trap or open a lock. The levels in Ranger will allow him to use Cure Wands without a problem, and UMD should allow him to handle a fair assortment of wands and other magical devices.
So anyway, help would be appreciated. I want to keep the main essence of what I've got here intact, but I'm listening if you all have better ideas (which I'm sure you do).
EDIT: Added the two Feats I had forgotten about, which helps make this build a lot better. Thank you Psyryn.