Results 1 to 20 of 20
  1. #1
    Community Member
    Join Date
    Nov 2009
    Posts
    110

    Default Righteous Acrobat

    I was playing Righteous Rogue V2 (later in the thread) and just didn't like it. I wasn't finding enough secret doors, traps, though if I did find it, I usually opened/disarmed it okay. I also felt as though I was being hit a little too often and too hard (even in the early levels)

    Hence I went back to the drawing board and viola! Here is Righteous Rogue V3.

    The BIG difference is dropping the start STR stat to 15 and using the 8 stat points across all the stats. Although it's early days, it feels better. I mean, really, an acrobat with a dexterity of 8?

    I also think maintaining key skills will be more achievable with the 14 INT.





    Code:
    Character Plan by DDO Character Planner Version 3.32
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (1 Fighter \ 6 Paladin \ 13 Rogue) 
    Hit Points: 270
    Spell Points: 30 
    BAB: 16\16\21\26\26
    Fortitude: 17
    Reflex: 18
    Will: 13
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             15                    20
    Dexterity            14                    19
    Constitution         14                    14
    Intelligence         14                    14
    Wisdom                8                     8
    Charisma             14                    16
    
    Tomes Used
    +1 Tome of Dexterity used at level 3
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                    10
    Bluff                 2                     3
    Concentration         2                     2
    Diplomacy             2                     3
    Disable Device        n/a                   n/a
    Haggle                2                     3
    Heal                 -1                    -1
    Hide                  2                     4
    Intimidate            2                     3
    Jump                  2                     9
    Listen               -1                    -1
    Move Silently         2                     4
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                2                     2
    Search                2                     2
    Spot                 -1                    -1
    Swim                  2                     5
    Tumble                n/a                  n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Rogue)
    Feat: (Human Bonus) Toughness
    Feat: (Selected) Two Handed Fighting
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Balance I
    
    
    Level 2 (Paladin)
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Rogue Tumble I
    Enhancement: Paladin Toughness I
    
    
    Level 3 (Paladin)
    Feat: (Selected) Weapon Focus: Bludgeoning Weapons
    Enhancement: Human Improved Recovery I
    Enhancement: Racial Toughness I
    Enhancement: Paladin Charisma I
    
    
    Level 4 (Rogue)
    Enhancement: Follower of the Sovereign Host
    Enhancement: Rogue Dexterity I
    
    
    Level 5 (Paladin)
    Enhancement: Human Adaptability Charisma I
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Extra Lay on Hands I
    
    
    Level 6 (Paladin)
    Feat: (Selected) Power Attack
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Energy of the Templar I
    Enhancement: Paladin Extra Turning I
    
    
    Level 7 (Paladin)
    Enhancement: Paladin Divine Might I
    Enhancement: Paladin Improved Turning I
    
    
    Level 8 (Paladin)
    Enhancement: Paladin Hunter of the Dead I
    Enhancement: Racial Toughness II
    
    
    Level 9 (Rogue)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Enhancement: Unyielding Sovereignty
    
    
    Level 10 (Rogue)
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Balance II
    
    
    Level 11 (Rogue)
    Enhancement: Rogue Tumble II
    Enhancement: Paladin Toughness II
    
    
    Level 12 (Rogue)
    Feat: (Selected) Improved Two Handed Fighting
    Enhancement: Rogue Thief-Acrobat I
    
    
    Level 13 (Rogue)
    Enhancement: Rogue Dexterity II
    
    
    Level 14 (Rogue)
    Enhancement: Paladin Exalted Smite I
    Enhancement: Rogue Sneak Attack Training III
    
    
    Level 15 (Rogue)
    Feat: (Selected) Greater Two Handed Fighting
    Enhancement: Human Greater Adaptability Dexterity I
    
    
    Level 16 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    Enhancement: Rogue Sneak Attack Training II
    
    
    Level 17 (Rogue)
    Enhancement: Rogue Dexterity III
    
    
    Level 18 (Rogue)
    Feat: (Selected) Force of Personality
    Enhancement: Rogue Faster Sneaking II
    Enhancement: Rogue Thief-Acrobat II
    
    
    Level 19 (Rogue)
    Feat: (Rogue Bonus) Cripling Strike
    Enhancement: Human Improved Recovery II
    
    
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Stunning Blow
    Enhancement: Rogue Sneak Attack Training IV
    Last edited by kelabb; 03-12-2010 at 04:40 AM. Reason: Updated version
    "It's not an adventure unless your life is in peril!"

  2. #2
    Community Member OldAquarian's Avatar
    Join Date
    Nov 2009
    Posts
    945

    Default

    Not sure if the 1 sorc buys you much you can't get from wands/party members

    Take a look at my version - I love playing this build

    http://forums.ddo.com/showthread.php?t=226556

  3. #3
    Community Member Baahb3's Avatar
    Join Date
    Jul 2006
    Posts
    1,083

    Default

    Have to ask since you are human...why sorc? If you went warforged...why sorc?
    Luck is what happens when preparation meets opportunity. -Seneca the Elder
    Iryklaunavan, Karaskkesir, Desideratum, Gregorii, Jhasmyne, Vis
    Ubique eo, invenio me esse ducem hominium.

  4. #4
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default

    Is this another quarterstaff build? What's the sorcerer splash for? I'd be tempted to go monk instead.

  5. #5
    Community Member
    Join Date
    Nov 2009
    Posts
    110

    Default Why sorc?

    Purely for the SP boost.

    I don't have FvS which I believe offers more benefits to go with the SP boost.

    Q'staff? Yes... Q'staffs rock!
    "It's not an adventure unless your life is in peril!"

  6. #6
    Community Member Gelmir87's Avatar
    Join Date
    Oct 2006
    Posts
    87

    Default

    Just to keep up with the questioning, why sorc??? Also, why didn't you spec out the skills, with rogue, you should be able to get any item just by using UMD. I'd suggest either going Monk for feat + saves + stance or going an extra level Pally for the better enhancements.

    The extra SP boost you get is minimal at best compared to what you would get by choosing a different class.


    Quote Originally Posted by Gelmar
    Death smiles at us all... The only thing we can do is kill it first!

  7. #7
    Community Member
    Join Date
    Nov 2009
    Posts
    110

    Default

    Quote Originally Posted by OldAquarian View Post
    Not sure if the 1 sorc buys you much you can't get from wands/party members

    Take a look at my version - I love playing this build

    http://forums.ddo.com/showthread.php?t=226556
    I did look at Weebull, but I only build humans, and when I saw WF I didn't really take a lot of notice of the build itself, though I read your philosophy and share your "hates", and yes Weebull was my inspiration for this build.

    I'll repeat, the only reason for sorc was to boost SP. By the time I get there, I may well decide I don't need or want it anyway. This guy is a rogue with paladin benefits (and probably and over opinionated sense of righteousness), not an acrobatic paladin, so things like Smite Evil, Lay on Hands, and Turn Undead are cream, useful cream, as barb or fighter wouldn't have the same benefits and casters wouldn't give a worthwhile casting ability it seems, but cream nonetheless.

    Ranger? Not interested in TWF at all else I would have gone tempest. One of my pet hates is that Ranger is so TWF intensive. The most famous ranger of all, Aragorn, used a great sword! He didn't swing away at orcs and goblins with 2 peasant blades (khopesh... developed in Egypt as an extended scythe). Why waste all those feats on something so... girly! (Yes, my opinion only, and all power to those who choose TWF... just not for me! If I get tempted I go big sword small sword.... shortsword/dagger, longsword/shortsword or scimitar/kukri to keep it real. I've seen toons with dual bastard swords and wonder why it's even possible!)
    "It's not an adventure unless your life is in peril!"

  8. #8
    Community Member
    Join Date
    Nov 2009
    Posts
    110

    Default

    Quote Originally Posted by Gelmir87 View Post
    Just to keep up with the questioning, why sorc??? Also, why didn't you spec out the skills, with rogue, you should be able to get any item just by using UMD. I'd suggest either going Monk for feat + saves + stance or going an extra level Pally for the better enhancements.

    The extra SP boost you get is minimal at best compared to what you would get by choosing a different class.
    Well.... Sorc gives me 230 SP. Compared to the 24 I had I thought that fairly impressive. In my opinion Monk isn't D&D, so I'll never be going there. Good luck to those who choose it, just I never will.

    I understand FvS gives 200 SP and +8 HP and a few other things. I don't have FsV, don't want to be a healer so see no reason to buy it. I don't even play cleric!

    So what benefits are there from 1 level of other classes that Sorc doesn't give me, giving that THE reason for sorc is the 230 SP it gives me?
    "It's not an adventure unless your life is in peril!"

  9. #9
    Community Member OldAquarian's Avatar
    Join Date
    Nov 2009
    Posts
    945

    Default

    I will think on it and post a human version of Weebull for you

    But you really should give WF a chance

  10. #10

  11. #11
    Community Member
    Join Date
    Nov 2009
    Posts
    110

    Default

    Thanks for feedback.

    Here is my latest Righteous Rogue. Inspiration and advice from OldAquarian's Small Cow build, shown above.

    Code:
    Character Plan by DDO Character Planner Version 3.32
    DDO Character Planner Home Page
    
    Rogue Righteous V2
    Level 20 Lawful Good Human Male
    (6 Paladin \ 14 Rogue) 
    Hit Points: 306
    Spell Points: 135 
    BAB: 16\16\21\26\26
    Fortitude: 18
    Reflex: 17
    Will: 15
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             18                 23                   24
    Dexterity             8                  8                   12
    Constitution         16                 18                   18
    Intelligence          8                  8                    8
    Wisdom                8                  8                    8
    Charisma             14                 16                   18
    
    Tomes Used
    +2 Tome of Constitution used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance              -1                  1                    7
    Bluff                 2                  4                    4
    Concentration         3                  4                    4
    Diplomacy             2                  4                    4
    Disable Device       n/a               n/a                   n/a
    Haggle                2                  4                    4
    Heal                 -1                 -1                   -1
    Hide                 -1                  1                    1
    Intimidate            2                  4                    4
    Jump                  4                  7                   11
    Listen               -1                 -1                   -1
    Move Silently        -1                  1                    1
    Open Lock            n/a                n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair               -1                 -1                   -1
    Search               -1                 -1                   -1
    Spot                 -1                 -1                   -1
    Swim                  4                  7                    7
    Tumble               n/a                n/a                   n/a
    Use Magic Device      n/a               n/a                   n/a
    
    Level 1 (Rogue)
    Feat: (Human Bonus) Toughness
    Feat: (Selected) Two Handed Fighting
    Feat: (Automatic) Attack
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Trapfinding
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Balance I
    
    
    Level 2 (Paladin)
    Feat: (Automatic) Aura of Good
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Smite Evil
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Enhancement: Follower of the Sovereign Host
    Enhancement: Human Improved Recovery I
    
    
    Level 3 (Paladin)
    Feat: (Selected) Weapon Focus: Bludgeoning Weapons
    Feat: (Automatic) Divine Grace
    Feat: (Automatic) Lay on Hands
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Racial Toughness I
    Enhancement: Rogue Tumble I
    Enhancement: Paladin Toughness I
    
    
    Level 4 (Rogue)
    Ability Raise: STR
    Feat: (Automatic) Evasion
    Enhancement: Paladin Charisma I
    Enhancement: Rogue Dexterity I
    
    
    Level 5 (Paladin)
    Feat: (Automatic) Aura of Courage
    Feat: (Automatic) Divine Health
    Feat: (Automatic) Fear Immunity
    Enhancement: Human Adaptability Strength I
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Extra Lay on Hands I
    
    
    Level 6 (Paladin)
    Feat: (Selected) Power Attack
    Feat: (Automatic) Turn Undead
    Spell (1): Bless
    Spell (1): Cure Light Wounds
    Spell (1): Divine Favor
    Spell (1): Lesser Restoration
    Spell (1): Lionheart
    Spell (1): Protection From Evil
    Spell (1): Resistance
    Spell (1): Seek Eternal Rest
    Spell (1): Virtue
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Energy of the Templar I
    Enhancement: Paladin Extra Turning I
    
    
    Level 7 (Rogue)
    Feat: (Automatic) Trap Sense
    Enhancement: Racial Toughness II
    Enhancement: Paladin Toughness II
    
    
    Level 8 (Paladin)
    Ability Raise: STR
    Enhancement: Paladin Divine Might I
    Enhancement: Paladin Improved Turning I
    
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Feat: (Automatic) Remove Disease
    Enhancement: Paladin Hunter of the Dead I
    
    
    Level 10 (Rogue)
    Feat: (Automatic) Uncanny Dodge
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Balance II
    
    
    Level 11 (Rogue)
    Enhancement: Rogue Tumble II
    
    
    Level 12 (Rogue)
    Ability Raise: STR
    Feat: (Selected) Force of Personality
    Enhancement: Rogue Thief-Acrobat I
    
    
    Level 13 (Rogue)
    Enhancement: Rogue Dexterity II
    
    
    Level 14 (Rogue)
    Feat: (Automatic) Improved Uncanny Dodge
    Enhancement: Paladin Charisma II
    
    
    Level 15 (Rogue)
    Feat: (Selected) Improved Two Handed Fighting
    Enhancement: Human Improved Recovery II
    
    
    Level 16 (Rogue)
    Ability Raise: STR
    Feat: (Rogue Bonus) Improved Evasion
    Enhancement: Rogue Dexterity III
    
    
    Level 17 (Rogue)
    Enhancement: Unyielding Sovereignty
    
    
    Level 18 (Rogue)
    Feat: (Selected) Mental Toughness
    Enhancement: Rogue Thief-Acrobat II
    
    
    Level 19 (Rogue)
    Feat: (Rogue Bonus) Cripling Strike
    Enhancement: Human Greater Adaptability Dexterity I
    
    
    Level 20 (Rogue)
    Ability Raise: STR
    Enhancement: Rogue Haste Boost III
    Enhancement: Rogue Sneak Attack Training III
    "It's not an adventure unless your life is in peril!"

  12. #12
    Community Member
    Join Date
    Nov 2009
    Posts
    110

    Default Level 20

    I've kept level 20 as a 14th Rogue level for now, but it's likely I'll use Fighter for another feat if I need it. Not too sure I do, but by then I'll know for sure.

    Reduced the charisma from the Small Cow build in preference for Con and HP, and a little Dex.

    Proof will be in the playing as they say.
    "It's not an adventure unless your life is in peril!"

  13. 03-11-2010, 10:07 AM

    Reason
    rawr

  14. 03-11-2010, 01:06 PM

    Reason
    rawr

  15. 03-11-2010, 04:50 PM

    Reason
    rawr

  16. 03-11-2010, 05:18 PM

    Reason
    rawr

  17. 03-11-2010, 05:40 PM

    Reason
    rawr

  18. #13
    Founder
    Join Date
    Feb 2006
    Posts
    716

    Default

    Quote Originally Posted by Dartwick View Post
    Umm arent you the one who just explained today that 16 is important cut off for attack speed?

    Do you not even remember what you wrote before or are you just saying stuff you dont believe to be obnoxious?
    There is a great deal of issues with the first build posted but you posted after the second build which is the one you seemed to be commenting on. Pally14/rogue6 is a decent staff class combo.

    However you support the mostly rogue builds with BAB that are even worse than the first build so it was odd for you to go after BAB on either.

  19. 03-11-2010, 06:37 PM

    Reason
    rawr

  20. #14
    Community Member Inspire's Avatar
    Join Date
    Jan 2007
    Posts
    222

    Default Reading comprehension;

    Quote Originally Posted by Dartwick View Post
    Umm arent you the one who just explained today that 16 is important cut off for attack speed?
    In the planner, his BAB is 16.

    Also, you can use madstone boots to bring your BAB to your character level.

  21. #15
    Community Member
    Join Date
    Oct 2006
    Posts
    568

    Default

    I didnt realize he had posted an updated build later in the thread. Usually in a new thread like this people just change the OP and make a note of it if they make a change, I should have scanned the whole thread closer .
    Wherever you went - here you are.

  22. #16
    Founder
    Join Date
    Feb 2006
    Posts
    716

    Default

    nom
    Wow. That is a pretty ugly attack.

    If BAB is important to you, it just has not been evident in your posts. You make lots of noise in support of AcroII builds that cannot have a BAB higher than 17 but can easily fall below 15 so you do seem to be for low BAB builds. I mean, you do realize that the r18/m2 of Big Fn Stick has a BAB of 15 with a staff. You are all over that thread.

    BAB and core damage, as well as anything else that affects glancing damage are important to me. However you have dismissed it in favor of SA so of all the things you could attack about a build BAB seemed odd.

    Quote Originally Posted by Inspire View Post
    In the planner, his BAB is 16.

    Also, you can use madstone boots to bring your BAB to your character level.
    You mentioned this a couple times. Does it improve glancing blow damage as well?
    Last edited by Salty_Cube; 03-15-2010 at 03:33 PM.

  23. #17
    Community Member Inspire's Avatar
    Join Date
    Jan 2007
    Posts
    222

    Default

    Quote Originally Posted by Roziel_Longblade View Post
    You mentioned this a couple times. Does it improve glancing blow damage as well?
    It brings your BAB past 16, that is the point I am trying to make.

  24. #18
    Community Member
    Join Date
    Nov 2009
    Posts
    110

    Default New version

    I've posted Righteous Rogue V3 in the original post.

    Cheers

    Kel
    "It's not an adventure unless your life is in peril!"

  25. 03-12-2010, 01:03 PM

    Reason
    rawr

  26. #19
    Community Member OldAquarian's Avatar
    Join Date
    Nov 2009
    Posts
    945

    Default

    Quote Originally Posted by Dartwick View Post
    Im a big supporter of acrobat 2, with rogue no higher than 13 and with a focus on maxing speed, base damage and glancing blows
    Is there a link to the build you are talking about?

  27. 03-12-2010, 03:35 PM

    Reason
    rawr

  28. 03-12-2010, 04:30 PM

    Reason
    rawr

  29. 03-12-2010, 04:39 PM

    Reason
    rawr

  30. #20
    Community Member
    Join Date
    Nov 2009
    Posts
    110

    Default Impulss - the early levels

    Impulss resides on Khyber. He is now level 7 (Rogue 2/Paladin 5).

    So far I have been fairly happy with the build. The only facet that somewhat disappoints , is search.

    I have put as many skill points as available into Search.
    I wear Voice of the Master
    I wear either the Troubleshooter set (necklace and goggles) or +2 Int goggles
    I drink a Fox's Cunning pot

    In Necropolis Tomb of the Crimson Heart I managed to find and disable all traps on hard.
    In Sorrowdusk, I couldn't find a thing on hard or normal.

    Can't explain it, don't know why not.... but there it is.

    I can be buffed (haven't had a bard on hand for the comptenence song) with bless but still no good.

    What would I do next time? Not sure. Maybe look at taking my rogue levels more regularly....

    Did: Rogue, Rogue, Paladin, Paladin, Paladin, Paladin , Paladin, Paladin...

    Thinking: Rogue, Rogue, Paladin, Paladin, Rogue, Paladin, Paladin, Rogue...

    This will delay Hunter of the Dead, but will give me Acrobat 2 sooner later down the track.

    This is all brought about because Paladin levels only give me +.5 each level.

    Another option could be to take Rogue Search 1 and maybe 2 when it becomes available, but not sure what I could miss to do so.

    While I have had one party mate express surprise at Impulss weilding a Q-staff, I have not been ragged on or ridiculed, and that is a big positive.

    Early levels he used an +1 Impact Quarterstaff of Pure Good.
    Then at level 4 a +2 Impact Quarterstaff of Backstabbing.

    Still looking for a +3 Impact Quarterstaff for Level 8.

    Note: Impact doubles the Crit range to 19-20.

    While Q-staff will never be a high damage weapon, the thought is that the alacrity bonuses received from Acrobat will mean it hits more often, and the extended crit range from Impact really helps. Unlike assassin builds, Impulss doesn't top out the party DPS, but I do a lot of support damage and reduce mobs hit points with the frequent hits even though other party members are being credited with the kills.
    "It's not an adventure unless your life is in peril!"

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload