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Character Plan by DDO Character Planner Version 3.32
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Silverhawk 
Level 20 Chaotic Good Elf Female
(12 Fighter \ 2 Rogue \ 6 Cleric) 
Hit Points: 312
Spell Points: 480 
BAB: 17\17\22\27\27
Fortitude: 15
Reflex: 17
Will: 12

                  Starting            Ending          Feat/Enhancement
Abilities        Base Stats         Base Stats         Modified Stats
(32 Point)       (Level 1)          (Level 20)           (Level 20)
Strength             14                 16                   18
Dexterity            16                 23                   26
Constitution         12                 14                   14
Intelligence         16                 18                   18
Wisdom               12                 14                   16
Charisma              8                 10                   10

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               3                     8
Bluff                 3                     6
Concentration         1                     4
Diplomacy            -1                     2
Disable Device        7                    28
Haggle                3                     4
Heal                  1                    12
Hide                  7                    12
Intimidate           -1                     2
Jump                  6                    10
Listen                1                     5
Move Silently         7                    12
Open Lock             7                    13
Perform              n/a                    n/a
Repair                3                     4
Search                7                    30
Spot                  5                     9
Swim                  5                     7
Tumble                4                     9
Use Magic Device      3                    23

Level 1 (Rogue)
Feat: (Selected) Toughness
Enhancement: Rogue Skill Boost I
Enhancement: Elven Ranged Damage I
Enhancement: Rogue Sneak Attack Training I


Level 2 (Cleric)
Enhancement: Cleric Life Magic I
Enhancement: Cleric Energy of the Zealot I


Level 3 (Fighter)
Feat: (Selected) Mental Toughness
Feat: (Fighter Bonus) Point Blank Shot
Enhancement: Elven Dexterity I
Enhancement: Racial Toughness I
Enhancement: Fighter Toughness I


Level 4 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons
Enhancement: Elven Ranged Attack I
Enhancement: Fighter Strength I


Level 5 (Cleric)
Enhancement: Cleric Wisdom I


Level 6 (Cleric)
Feat: (Selected) Extend Spell


Level 7 (Rogue)
Enhancement: Fighter Attack Boost I
Enhancement: Rogue Acid Trap Lore I
Enhancement: Follower of the Sovereign Host
Enhancement: Racial Toughness II
Enhancement: Rogue Disable Device I
Enhancement: Rogue Open Lock I
Enhancement: Rogue Search I
Enhancement: Cleric Prayer of Life I
Enhancement: Rogue Dexterity I


Level 8 (Cleric)


Level 9 (Cleric)
Feat: (Selected) Empower Healing Spell


Level 10 (Cleric)
Enhancement: Elven Dexterity II
Enhancement: Elven Ranged Damage II
Enhancement: Unyielding Sovereignty


Level 11 (Fighter)
Enhancement: Elven Arcane Archer I


Level 12 (Fighter)
Feat: (Selected) Improved Critical: Ranged Weapons
Feat: (Fighter Bonus) Weapon Specialization: Ranged Weapons
Enhancement: Cleric Wisdom II


Level 13 (Fighter)
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Critical Accuracy I


Level 14 (Fighter)
Feat: (Fighter Bonus) Bow Strength
Enhancement: Fighter Critical Accuracy II


Level 15 (Fighter)
Feat: (Selected) Rapid Shot
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Kensei Longbow Mastery I
Enhancement: Fighter Kensei I
Enhancement: Cleric Divine Vitality I


Level 16 (Fighter)
Feat: (Fighter Bonus) Manyshot
Enhancement: Fighter Strength II


Level 17 (Fighter)
Enhancement: Cleric Energy of the Zealot II
Enhancement: Fighter Toughness II


Level 18 (Fighter)
Feat: (Fighter Bonus) Improved Precise Shot
Feat: (Selected) Precise Shot
Enhancement: Fighter Longbow Specialization I
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Enhancement: Elven Arcane Archer: Conjure +4 Arrows


Level 19 (Fighter)
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Fighter Toughness III


Level 20 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Ranged Weapons
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Fighter Kensei II
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
So this is perhaps a crazy build. Was looking for some feedback. With all the talk about how underpowered range is I thought I'd take a crack at building a ranged solo character. Of course this means self healing, evasion and/or the ability to detect and disarm traps, and a decent way to do damage.

I know I took a lot of cleric levels, but that full heal every 10 mins that is the level 6 sovereign host enhancement is so nice. Also, by being an elf I was able to stack kensai bow enhancements on top of elf bow enhancements and also get arcane archer.

Not really sure this is much better than say elf ranger 18/rogue 2 (it heals a lot better earlier) but if I go ranger I can't stack another pr on top of arcane archer.

Feedback?

~ Diib