A kensai/frenzied bezerker build i've started for some smashy fun, but instead of going with the more common choices of dual dwarven axes or greataxe, i decided to go for something a little different, and specialise in mauls instead - i know, for RP reasons i should really have some bard in there so i can go "hammertime!" and start dancing
Since his AC will be pretty much meaningless at higher levels (GH onwards, if not before) i'll probably do a lesser reincarnation to have starting stats 18/8/18/12/10/6 for more HP & slightly better will saves.
Code:Character Plan by DDO Character Planner Version 3.32 DDO Character Planner Home Page Level 20 Chaotic Good Dwarf Male (12 Fighter \ 8 Barbarian) Hit Points: 398 Spell Points: 0 BAB: 20\20\25\30\30 Fortitude: 19 Reflex: 9 Will: 6 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 18 28 Dexterity 14 16 Constitution 16 20 Intelligence 12 14 Wisdom 8 10 Charisma 6 8 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Level 1 (Barbarian) Feat: (Selected) Toughness Level 2 (Fighter) Feat: (Fighter Bonus) Two Handed Fighting Level 3 (Barbarian) Feat: (Selected) Weapon Focus: Bludgeoning Weapons Level 4 (Fighter) Ability Raise: STR Feat: (Fighter Bonus) Stunning Blow Level 5 (Barbarian) Level 6 (Barbarian) Feat: (Selected) Improved Two Handed Fighting Level 7 (Barbarian) Level 8 (Fighter) Ability Raise: STR Level 9 (Fighter) Feat: (Fighter Bonus) Cleave Feat: (Selected) Power Attack Level 10 (Barbarian) Level 11 (Fighter) Level 12 (Fighter) Ability Raise: STR Feat: (Selected) Improved Critical: Bludgeoning Weapons Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons Level 13 (Barbarian) Level 14 (Fighter) Level 15 (Fighter) Feat: (Selected) Greater Two Handed Fighting Feat: (Fighter Bonus) Greater Weapon Focus: Bludgeoning Weapons Level 16 (Fighter) Ability Raise: STR Level 17 (Fighter) Feat: (Fighter Bonus) Combat Expertise Level 18 (Fighter) Feat: (Selected) Improved Trip Level 19 (Fighter) Feat: (Fighter Bonus) Greater Weapon Specialization: Bludgeoning Weapons Level 20 (Barbarian) Ability Raise: STR Enhancement: Fighter Attack Boost I Enhancement: Fighter Attack Boost II Enhancement: Fighter Attack Boost III Enhancement: Barbarian Damage Boost I Enhancement: Barbarian Damage Boost II Enhancement: Fighter Haste Boost I Enhancement: Fighter Haste Boost II Enhancement: Fighter Haste Boost III Enhancement: Barbarian Improved Damage Reduction I Enhancement: Barbarian Improved Damage Reduction II Enhancement: Barbarian Extend Rage I Enhancement: Barbarian Extend Rage II Enhancement: Barbarian Extra Rage I Enhancement: Barbarian Extra Rage II Enhancement: Barbarian Hardy Rage I Enhancement: Barbarian Hardy Rage II Enhancement: Barbarian Power Attack I Enhancement: Barbarian Power Attack II Enhancement: Barbarian Power Rage I Enhancement: Barbarian Power Rage II Enhancement: Barbarian Frenzied Berserker I Enhancement: Dwarven Constitution I Enhancement: Dwarven Tactics I Enhancement: Kensei Maul Mastery I Enhancement: Kensei Maul Mastery II Enhancement: Fighter Critical Accuracy I Enhancement: Fighter Critical Accuracy II Enhancement: Fighter Critical Accuracy III Enhancement: Fighter Kensei I Enhancement: Fighter Kensei II Enhancement: Fighter Strategy (Stunning Blow) I Enhancement: Fighter Maul Specialization I Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Barbarian Constitution I Enhancement: Fighter Strength I Enhancement: Fighter Strength II Enhancement: Fighter Strength III Enhancement: Fighter Toughness I Enhancement: Fighter Toughness II