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  1. #1
    Community Member FuzzyDuck81's Avatar
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    Default fighter 12 / barbarian 8 2hf mauler

    A kensai/frenzied bezerker build i've started for some smashy fun, but instead of going with the more common choices of dual dwarven axes or greataxe, i decided to go for something a little different, and specialise in mauls instead - i know, for RP reasons i should really have some bard in there so i can go "hammertime!" and start dancing

    Since his AC will be pretty much meaningless at higher levels (GH onwards, if not before) i'll probably do a lesser reincarnation to have starting stats 18/8/18/12/10/6 for more HP & slightly better will saves.

    Code:
    Character Plan by DDO Character Planner Version 3.32
    DDO Character Planner Home Page
    
    Level 20 Chaotic Good Dwarf Male
    (12 Fighter \ 8 Barbarian) 
    Hit Points: 398
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 19
    Reflex: 9
    Will: 6
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             18                    28
    Dexterity            14                    16
    Constitution         16                    20
    Intelligence         12                    14
    Wisdom                8                    10
    Charisma              6                     8
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
    Level 1 (Barbarian)
    Feat: (Selected) Toughness
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Two Handed Fighting
    
    
    Level 3 (Barbarian)
    Feat: (Selected) Weapon Focus: Bludgeoning Weapons
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Stunning Blow
    
    
    Level 5 (Barbarian)
    
    
    Level 6 (Barbarian)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 7 (Barbarian)
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    
    
    Level 9 (Fighter)
    Feat: (Fighter Bonus) Cleave
    Feat: (Selected) Power Attack
    
    
    Level 10 (Barbarian)
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons
    
    
    Level 13 (Barbarian)
    
    
    Level 14 (Fighter)
    
    
    Level 15 (Fighter)
    Feat: (Selected) Greater Two Handed Fighting
    Feat: (Fighter Bonus) Greater Weapon Focus: Bludgeoning Weapons
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    
    
    Level 17 (Fighter)
    Feat: (Fighter Bonus) Combat Expertise
    
    
    Level 18 (Fighter)
    Feat: (Selected) Improved Trip
    
    
    Level 19 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Bludgeoning Weapons
    
    
    Level 20 (Barbarian)
    Ability Raise: STR
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Attack Boost III
    Enhancement: Barbarian Damage Boost I
    Enhancement: Barbarian Damage Boost II
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Barbarian Improved Damage Reduction I
    Enhancement: Barbarian Improved Damage Reduction II
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extend Rage II
    Enhancement: Barbarian Extra Rage I
    Enhancement: Barbarian Extra Rage II
    Enhancement: Barbarian Hardy Rage I
    Enhancement: Barbarian Hardy Rage II
    Enhancement: Barbarian Power Attack I
    Enhancement: Barbarian Power Attack II
    Enhancement: Barbarian Power Rage I
    Enhancement: Barbarian Power Rage II
    Enhancement: Barbarian Frenzied Berserker I
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Tactics I
    Enhancement: Kensei Maul Mastery I
    Enhancement: Kensei Maul Mastery II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Fighter Maul Specialization I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Barbarian Constitution I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Strength III
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

  2. #2
    Build Constructionist unbongwah's Avatar
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    Would WF be a better choice for their 2HF enhancements (and other benefits of course)? Also, would it make more sense to do 6 barb / 2 ??? (e.g., rogue for UMD & Evasion)? Dunno, just thinking out loud (metaphorically speaking), that's why I ask. :-)

  3. #3
    Community Member FuzzyDuck81's Avatar
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    I considered WF, but i already have a WF 2hander (fighter/wiz) & wanted to be a little less of a burden on healers in the group Also, due to the healers friend (i'd never take less than HF2) & the 2wf chain enhancements i just wouldnt have as much AP to spend on other enhancements to boost my rages, save DCs for trip/stunning blow etc.

    I also considered 2 levels of rogue, but my reflex saves would be so low that it'd barely be worth it for evasion - still, thinking about it now being able to get some decent UMD & balance would probably be a good idea.. o well, when i get back home I'll reroll and put a single level bardsplash in there too Skillpoint benefits will be very similar, and I'll be able to use a bunch of wands for pre-fight buffing & post-fight self-healing.
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

  4. #4
    Community Member metalworker's Avatar
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    Nov 2009
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    156

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    I was a pure barb, TRed into a 12/8 fighter/barb, and now I TRed back to pure barb.

    This build is very fun with haste boost, but dps wise, it's lacking alot.

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