Results 1 to 20 of 20

Thread: Arcane Acrobat

  1. #1
    Community Member
    Join Date
    Nov 2009
    Posts
    110

    Default Arcane Acrobat

    Here's the thing... I like rogues, I like quarterstaves, I am not looking for the nth degree of DPS splendiferousness.

    I would like to know if the following build might work. Now, I don't care so much about end game, as if I reach level 8 it will be amazing for me (rerollitis!), however improvements to assist end game functionality would be welcome.

    Here is, the Arcane Acrobat.

    Code:
    Character Plan by DDO Character Planner Version 3.32
    DDO Character Planner Home Page
    
    Level 20 True Neutral Human Male
    (13 Rogue \ 7 Wizard) 
    Hit Points: 238
    Spell Points: 498 
    BAB: 12\12\17\22
    Fortitude: 9
    Reflex: 13
    Will: 8
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             15                 19                   20
    Dexterity            14                 14                   17
    Constitution         14                 15                   16
    Intelligence         15                 15                   16
    Wisdom                8                  8                    8
    Charisma             12                 12                   12
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               2                  3                    9
    Bluff                 1                  1                    1
    Concentration         2                  3                    3
    Diplomacy             1                  1                    1
    Disable Device        n/a               n/a                   n/a
    Haggle                1                  1                    1
    Heal                 -1                 -1                   -1
    Hide                  2                  3                    3
    Intimidate            1                  1                    1
    Jump                  2                  5                    9
    Listen               -1                 -1                   -1
    Move Silently         2                  3                    3
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair                2                  3                    3
    Search                2                  3                    3
    Spot                 -1                 -1                   -1
    Swim                  2                  5                    5
    Tumble                n/a               n/a                   n/a
    Use Magic Device      n/a               n/a                   n/a
    
    Level 1 (Rogue)
    Feat: (Selected) Toughness
    Feat: (Human Bonus) Two Handed Fighting
    Feat: (Automatic) Attack
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Trapfinding
    Enhancement: Rogue Haste Boost I
    Enhancement: Human Versatility I
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Sneak Attack Training I
    
    
    Level 2 (Wizard)
    Feat: (Wizard Bonus) Mental Toughness
    Feat: (Automatic) Dismiss Charm
    Feat: (Automatic) Inscribe Scroll
    Feat: (Automatic) Magical Training
    Spell (1): Mage Armor
    Spell (1): Niac's Cold Ray
    Spell (1): Nightshield
    Spell (1): Protection From Evil
    Spell (1): Ray of Enfeeblement
    Enhancement: Rogue Balance I
    Enhancement: Rogue Tumble I
    Enhancement: Wizard Elemental Manipulation I
    Enhancement: Wizard Energy of the Scholar I
    
    
    Level 3 (Rogue)
    Feat: (Selected) Weapon Focus: Bludgeoning Weapons
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Evasion
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Enhancement: Racial Toughness I
    Enhancement: Rogue Dexterity I
    
    
    Level 4 (Wizard)
    Ability Raise: STR
    Spell (1): Burning Hands
    Spell (1): Shield
    Enhancement: Wizard Intelligence I
    Enhancement: Rogue Improved Trap Sense I
    
    
    Level 5 (Rogue)
    Feat: (Automatic) Trap Sense
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Versatility II
    
    
    Level 6 (Rogue)
    Feat: (Selected) Quicken Spell
    Feat: (Automatic) Uncanny Dodge
    Enhancement: Racial Toughness II
    Enhancement: Rogue Balance II
    
    
    Level 7 (Rogue)
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Tumble II
    
    
    Level 8 (Rogue)
    Ability Raise: STR
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Thief-Acrobat I
    
    
    Level 9 (Wizard)
    Feat: (Selected) Extend Spell
    Spell (1): Feather Fall
    Spell (1): Expeditious Retreat
    Enhancement: Rogue Subtle Backstabbing I
    Enhancement: Wizard Improved Quickening I
    Enhancement: Rogue Sneak Attack Accuracy I
    
    
    Level 10 (Wizard)
    Spell (2): Blur
    Spell (2): Bull's Strength
    Enhancement: Wizard Lineage of Elements I
    Enhancement: Wizard Subtle Spellcasting I
    Enhancement: Wizard Wand Mastery I
    Enhancement: Wizard Wand Heightening I
    
    
    Level 11 (Wizard)
    Feat: (Wizard Bonus) Heighten Spell
    Spell (2): Cat's Grace
    Spell (2): Resist Energy
    Enhancement: Racial Toughness III
    
    
    Level 12 (Wizard)
    Ability Raise: STR
    Feat: (Selected) Improved Two Handed Fighting
    Spell (3): Haste
    Spell (3): Displacement
    Enhancement: Rogue Dexterity II
    
    
    Level 13 (Wizard)
    Spell (4): Stoneskin
    Spell (4): Remove Curse
    
    
    Level 14 (Rogue)
    Enhancement: Human Greater Adaptability Strength I
    Enhancement: Rogue Subtle Backstabbing II
    Enhancement: Rogue Sneak Attack Accuracy II
    
    
    Level 15 (Rogue)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Feat: (Automatic) Improved Uncanny Dodge
    Enhancement: Wizard Improved Heightening I
    Enhancement: Wizard Lineage of Deadly Elements I
    
    
    Level 16 (Rogue)
    Ability Raise: STR
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Subtle Spellcasting II
    
    
    Level 17 (Rogue)
    Feat: (Rogue Bonus) Cripling Strike
    Enhancement: Human Improved Recovery I
    Enhancement: Wizard Lineage of Elements II
    
    
    Level 18 (Rogue)
    Feat: (Selected) Greater Two Handed Fighting
    Enhancement: Wizard Wand Mastery II
    Enhancement: Wizard Wand Heightening II
    
    
    Level 19 (Rogue)
    
    
    Level 20 (Rogue)
    Ability Raise: CON
    Feat: (Rogue Bonus) Improved Evasion
    Enhancement: Rogue Thief-Acrobat II
    Enhancement: Rogue Dexterity III
    "It's not an adventure unless your life is in peril!"

  2. #2
    Community Member Trillea's Avatar
    Join Date
    Mar 2006
    Posts
    341

    Default

    May well be a "fun" solo build, especially if you go Warforged instead of human. You lose a feat and gain quickened self-healing, which is invaluable. Don't forget the fact that standing in an extended, quickened sleet storm with Acrobat 2 gives you auto-sneak attack on every speedy hasted strike, even when soloing. You may even make a few of them slip as well!

    Drop a firewall in it for even MORE DPS!
    Quote Originally Posted by Philam View Post
    I nominate you as head developer of DDO!
    Quote Originally Posted by FlimsyFirewood View Post
    That tears it. I need to get a donkey.
    Concentrated power is the enemy of liberty - Ronald Reagan

  3. #3
    Community Member CSFurious's Avatar
    Join Date
    Sep 2006
    Posts
    2,580

    Default might work as wf

    i can only see this working as a self-healing wf

    also, you will have trouble finding groups at end game where mainly there are the power gamers who are less tolerant of unique builds like this

  4. #4
    Community Member zealous's Avatar
    Join Date
    Jul 2009
    Posts
    731

    Default

    Quote Originally Posted by Trillea View Post
    May well be a "fun" solo build, especially if you go Warforged instead of human. You lose a feat and gain quickened self-healing, which is invaluable. Don't forget the fact that standing in an extended, quickened sleet storm with Acrobat 2 gives you auto-sneak attack on every speedy hasted strike, even when soloing. You may even make a few of them slip as well!

    Drop a firewall in it for even MORE DPS!
    Only drop the firewall at the edge of the sleet storm since fire and ice don't go well together.

    Wish the mobs would use sleet storm more!

  5. #5
    Community Member Crazyfruit's Avatar
    Join Date
    Sep 2008
    Posts
    1,556

    Default

    Looks like it could be a lot of fun! Let us know if you liked it after playing for awhile
    olganon.org - Remember to play in moderation.

  6. #6
    Community Member Trillea's Avatar
    Join Date
    Mar 2006
    Posts
    341

    Default

    Quote Originally Posted by zealous View Post
    Only drop the firewall at the edge of the sleet storm since fire and ice don't go well together.

    Wish the mobs would use sleet storm more!
    Although enemy sleet storms can and do put out firewalls, I don't think that friendly sleet storms do.
    Quote Originally Posted by Philam View Post
    I nominate you as head developer of DDO!
    Quote Originally Posted by FlimsyFirewood View Post
    That tears it. I need to get a donkey.
    Concentrated power is the enemy of liberty - Ronald Reagan

  7. #7
    Community Member
    Join Date
    Nov 2009
    Posts
    110

    Wink An interesting twist...

    I found it humourous that there was more discussion about sleet storms and firewalls than about the build as posted. I'll keep that in mind if ever I decide to go forward with this project.

    Cheers all.
    "It's not an adventure unless your life is in peril!"

  8. #8
    Community Member zealous's Avatar
    Join Date
    Jul 2009
    Posts
    731

    Default

    Quote Originally Posted by Trillea View Post
    Although enemy sleet storms can and do put out firewalls, I don't think that friendly sleet storms do.
    I think they do, could just be me being confused though, will check it if I manage to remember to...

    Anyhoo, if you can have it the sleet, all good, if not you just have to do like when mixing web with firewall. I.e. Place them as close as you can so that the effects overlap but far enough so that one won't cancel the other.

    Quote Originally Posted by kelabb View Post
    I found it humourous that there was more discussion about sleet storms and firewalls than about the build as posted. I'll keep that in mind if ever I decide to go forward with this project.

    Cheers all.
    Well, you did state you didn't care much for endgame so there's not that much of a need to go into min-maxing. =)

    I'll admit that I generally only consider class splits since the skills/feats/stats are somewhat easy to respec.

    You might want to consider swapping out heighten, with a somewhat low int DC won't be very high anyway and with few spell levels the benefit will be slim. Then again, since DCs will be low that extra +2DC for e.g. web might be needed to have much of a chance to land it.

    Since you will have problems to reach a decent DC, you could possibly drop int a bit, then again you might want it for skills.

    I personally find mental toughness to give scant benefits.

    Cha is not really needed, then again it's nice to get that UMD up if you lack the twinks.

    I would get empower+maximize to be able to make firewalls that burn hot.

    I would defenitely go 2wf, then again if you don't have tomes, don't have gold to buy tomes off AH and don't want to spend TP, you would have to sacrifice stats. Can always do a lesser/greater reincarnation or multiple feat swaps when/if you pull a +3 dex tome.


    It seems you have put some thoughts into constructing a(two) builds to be able to play how you'd like to play, it might not be super mega pwn liek you have to play but that's really not that important imo.
    Last edited by zealous; 03-10-2010 at 03:47 AM.

  9. #9
    Community Member
    Join Date
    Jun 2009
    Posts
    335

    Default

    You don't need Cha. I'd lower it and put 2 points into Dex so you have Dex 15. Just incase you change your mind and want TWF.

    UMD or reroll. Or did you skiped skills?

    Human is OK, tho a bit anoying until your UMD is high enough for cure wands and scrolls. WF or Halfling would be better, self-repair or healing dragonmarks. WFs are also more durable and get some enhancements for 2handers. Halflings can sneak attack better.

  10. #10
    Community Member FuzzyDuck81's Avatar
    Join Date
    Nov 2009
    Posts
    2,786

    Default

    That looks like it'd be a lot of fun & I'm tempted to try it out myself - like i dont already have enough toons on the go! Still, i'd agree with some of the other posters & recommend WF for increased self sufficiency & the 2hf enhancement line.
    A couple of other possibilities would be 12 rogue/8 wizard to get 3 level 4 spell slots (firewall, fire shield & crit repair would be a nice combo on a WF) or 12 rogue/7 wizard/1 monk to squeeze a little more attack speed, but either of these combos would preclude the 2nd rogue feat & higher sneak attack damage, so not sure how much it'd be worth it.
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

  11. #11
    Community Member
    Join Date
    Nov 2009
    Posts
    110

    Default Use of the arcane

    I really only considered using the arcane side of the builds for buffs, and not for casting offensive spells. An alternative to ranger you might say, as Ranger spells come late compared to the arcane casters. I could see using Bulls Strength, Cat's Grace, Bear's Endurance etc as well as shield and mage armour. I had really not considered sleet storms or firewalls as I didn't think they would have a chance of landing anyway.
    "It's not an adventure unless your life is in peril!"

  12. #12
    Community Member Trillea's Avatar
    Join Date
    Mar 2006
    Posts
    341

    Default

    Quote Originally Posted by kelabb View Post
    I really only considered using the arcane side of the builds for buffs, and not for casting offensive spells. An alternative to ranger you might say, as Ranger spells come late compared to the arcane casters. I could see using Bulls Strength, Cat's Grace, Bear's Endurance etc as well as shield and mage armour. I had really not considered sleet storms or firewalls as I didn't think they would have a chance of landing anyway.
    Sleet storm and firewall have no save, so always land..

    By endgame you won't need the stat buff spells, as your equipment will have +6 to the stats, and they do not stack. You will probably be focusing on damage mitigation with stoneskin wands, displacement, blur, and maybe some no-save damage spells like scorching ray, chain missile, and firewall.

    The way I see you doing it is this - drop an extended sleet storm in front of you. Target a monster in the distance, smack with chain missiles, he and his buddies will come for you. Jump in sleet storm. They will get slowed and blinded in the storm, while you are swinging away, getting full sneak attack damage with every swing, while they are burning in a firewall you drop on them, and missing you 1/2 the time due to being blind. Don't forget that you are hasted, have extra swing speed, and are having a lot of fun...

    Edit - BTW, don't forget about superior inferno potions for extra firewall damage!
    Last edited by Trillea; 03-10-2010 at 05:29 AM.
    Quote Originally Posted by Philam View Post
    I nominate you as head developer of DDO!
    Quote Originally Posted by FlimsyFirewood View Post
    That tears it. I need to get a donkey.
    Concentrated power is the enemy of liberty - Ronald Reagan

  13. #13
    Community Member zealous's Avatar
    Join Date
    Jul 2009
    Posts
    731

    Default

    Quote Originally Posted by kelabb View Post
    I really only considered using the arcane side of the builds for buffs, and not for casting offensive spells. An alternative to ranger you might say, as Ranger spells come late compared to the arcane casters. I could see using Bulls Strength, Cat's Grace, Bear's Endurance etc as well as shield and mage armour. I had really not considered sleet storms or firewalls as I didn't think they would have a chance of landing anyway.
    Buffs
    Bull's, Cat's, Bear's as well as mage armor are what I'd call mild convenience to have as self buffs. They will eventually be eclipsed by items (lvl9-13ish), you can get equivalent items even earlier and although inconvenient you can substitute with wands/pots/clickies(mage armor).

    Using shield clickies works quite well up to the point where you can use shield wands.

    Same goes for heroism and haste, you can use pots/scrolls.


    However, that kind of luxury more or less requires a higher level main. Additionally, if you're pugging, chances are that others do not have the means/aren't bothered with carrying pots so in that case you can help your party help you by buffing them.
    ...
    The good buffs to have are the defensive ones, most notably displacement and fireshield since they have relatively short durations unextended.
    Stoneskin works quite well off of wands but can be cheaper to cast.
    ---
    "Offensive" spells
    Without ~maxed casting stat and twink DCs might be insufficient. This will make most cc suboptimal and many direct damage spells work at less then half damage due to mobs saving.

    There are however spells that don't allow for a save, for those the only malus will be a somewhat lower damage due to caster level based damage for the damage spells.
    Ray of enfeeblement, Scorching ray, Sleet storm, Solid fog and firewall will work fairly well.

    Other damaging spells can be useful although damage will be substantially worse than for a primary caster.

    Using empower and maximize as well as having enhancement + sup. efficacy (or equivalent) clicky firewall damage will be quite potent.
    ---
    Spellpoints will obviously be substantially lower than a pure caster so without rare twink like epic ring of spell storing you need to be quite restrictive about when to use your mana.

  14. #14
    Community Member
    Join Date
    Nov 2009
    Posts
    110

    Default

    Quote Originally Posted by Trillea View Post
    Sleet storm and firewall have no save, so always land..

    The way I see you doing it is this - drop an extended sleet storm in front of you. Target a monster in the distance, smack with chain missiles, he and his buddies will come for you. Jump in sleet storm. They will get slowed and blinded in the storm, while you are swinging away, getting full sneak attack damage with every swing, while they are burning in a firewall you drop on them, and missing you 1/2 the time due to being blind. Don't forget that you are hasted, have extra swing speed, and are having a lot of fun...
    I hope I never upset you. I apologise in advance, just in case. Having said that, it does sound like fun.
    "It's not an adventure unless your life is in peril!"

  15. #15
    Community Member
    Join Date
    Nov 2009
    Posts
    110

    Default

    Quote Originally Posted by zealous View Post
    Buffs

    Spellpoints will obviously be substantially lower than a pure caster so without rare twink like epic ring of spell storing you need to be quite restrictive about when to use your mana.
    I've only played Bards to date, and then only to around Lvl 6 before getting a "better idea" and rerolling. I thought the SP would be fine if I wasn't healing, but I speak from supposition not experience.

    Rethinking time.
    "It's not an adventure unless your life is in peril!"

  16. #16
    Community Member zealous's Avatar
    Join Date
    Jul 2009
    Posts
    731

    Default

    Quote Originally Posted by kelabb View Post
    I've only played Bards to date, and then only to around Lvl 6 before getting a "better idea" and rerolling. I thought the SP would be fine if I wasn't healing, but I speak from supposition not experience.

    Rethinking time.
    Well it's more about how wasteful you can be.

    Do you have the mana to buff everyone with every buff and still have mana left for keeping everyone perma hasted as well as throwing down max/emped firewalls at every mob, even a full caster will probably not be able to do this.

    Do you buff only yourself and haste/firewall only when it's really needed.

    Do you buff yourself with every possible buff, spam scorching ray at the first mob you encounter, grab aggro, kite badly, get hurt alot.

    Do you identify a good melee, make sure to not get unnecessary aggro, buff said melee.

    etc. etc.

    The fine points of playing a caster enabling a experienced player to put less mana to more use. =)

    Point being that having less mana you need to carefully evaluate when and on what to use it, making it more challenging and fun to play imo.

  17. #17
    Community Member
    Join Date
    Feb 2010
    Posts
    12

    Default

    Quote Originally Posted by Trillea View Post
    The way I see you doing it is this - drop an extended sleet storm in front of you. Target a monster in the distance, smack with chain missiles, he and his buddies will come for you. Jump in sleet storm. They will get slowed and blinded in the storm, while you are swinging away, getting full sneak attack damage with every swing, while they are burning in a firewall you drop on them, and missing you 1/2 the time due to being blind. Don't forget that you are hasted, have extra swing speed, and are having a lot of fun...
    For me that would be a self-crashing build. Am I the only player whose visibility and FPS drop to near zero every time a sleet storm goes off? Partying up with someone who liked casting them is my idea of a nightmare.

  18. #18
    Community Member Trillea's Avatar
    Join Date
    Mar 2006
    Posts
    341

    Default

    Quote Originally Posted by Battrick View Post
    For me that would be a self-crashing build. Am I the only player whose visibility and FPS drop to near zero every time a sleet storm goes off? Partying up with someone who liked casting them is my idea of a nightmare.
    The visual effect doesn't affect you if it is a friendly cast.
    Quote Originally Posted by Philam View Post
    I nominate you as head developer of DDO!
    Quote Originally Posted by FlimsyFirewood View Post
    That tears it. I need to get a donkey.
    Concentrated power is the enemy of liberty - Ronald Reagan

  19. #19
    Community Member Trillea's Avatar
    Join Date
    Mar 2006
    Posts
    341

    Default

    Quote Originally Posted by kelabb View Post
    I hope I never upset you. I apologise in advance, just in case. Having said that, it does sound like fun.
    > Remind me some time to share what I did one time to a group that was griefing me when the level cap was 10... MUHAHAHAHA.
    Quote Originally Posted by Philam View Post
    I nominate you as head developer of DDO!
    Quote Originally Posted by FlimsyFirewood View Post
    That tears it. I need to get a donkey.
    Concentrated power is the enemy of liberty - Ronald Reagan

  20. #20
    Community Member zealous's Avatar
    Join Date
    Jul 2009
    Posts
    731

    Default

    Quote Originally Posted by Battrick View Post
    For me that would be a self-crashing build. Am I the only player whose visibility and FPS drop to near zero every time a sleet storm goes off? Partying up with someone who liked casting them is my idea of a nightmare.
    All is relative, back in the days spells such as sleet storm and solid fog used to have the same visual impairment when cast by players as when cast by mobs. Compared to how they used to be and the fact that you could cope with them when they we're bad, the current, friendly version, isn't that much of a hassle

    There are ways to cope if you find the AOEs to be visually impairing, fight at the edge. As long as you take care to reposition yourself, you can keep the mobs in the AOE without getting affected yourself. Can be somewhat tricky unless you have room to maneuver. One option when room is scarce is to run past a bunch of mobs to get aggro, run round a corner, to void caster LOS, place the sleet storm so that it leaves a wedge for you to stand in. When mobs come running they will be affected by the sleet storm while you are not.

    Quote Originally Posted by Trillea View Post
    > Remind me some time to share what I did one time to a group that was griefing me when the level cap was 10... MUHAHAHAHA.
    This one time, in TS...when prepping the drow ambush area...a buddy and mine kinda...went a wee bit overboard with the AOEs...Hypnotic pattern and solid fog absolutely everywhere...

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload