Here's the thing... I like rogues, I like quarterstaves, I am not looking for the nth degree of DPS splendiferousness.

I would like to know if the following build might work. Now, I don't care so much about end game, as if I reach level 8 it will be amazing for me (rerollitis!), however improvements to assist end game functionality would be welcome.

Here is, the Arcane Acrobat.

Code:
Character Plan by DDO Character Planner Version 3.32
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Level 20 True Neutral Human Male
(13 Rogue \ 7 Wizard) 
Hit Points: 238
Spell Points: 498 
BAB: 12\12\17\22
Fortitude: 9
Reflex: 13
Will: 8

                  Starting            Ending          Feat/Enhancement
Abilities        Base Stats         Base Stats         Modified Stats
(32 Point)       (Level 1)          (Level 20)           (Level 20)
Strength             15                 19                   20
Dexterity            14                 14                   17
Constitution         14                 15                   16
Intelligence         15                 15                   16
Wisdom                8                  8                    8
Charisma             12                 12                   12

                  Starting            Ending          Feat/Enhancement
                 Base Skills        Base Skills        Modified Skills
Skills           (Level 1)          (Level 20)          (Level 20)
Balance               2                  3                    9
Bluff                 1                  1                    1
Concentration         2                  3                    3
Diplomacy             1                  1                    1
Disable Device        n/a               n/a                   n/a
Haggle                1                  1                    1
Heal                 -1                 -1                   -1
Hide                  2                  3                    3
Intimidate            1                  1                    1
Jump                  2                  5                    9
Listen               -1                 -1                   -1
Move Silently         2                  3                    3
Open Lock             n/a               n/a                   n/a
Perform               n/a               n/a                   n/a
Repair                2                  3                    3
Search                2                  3                    3
Spot                 -1                 -1                   -1
Swim                  2                  5                    5
Tumble                n/a               n/a                   n/a
Use Magic Device      n/a               n/a                   n/a

Level 1 (Rogue)
Feat: (Selected) Toughness
Feat: (Human Bonus) Two Handed Fighting
Feat: (Automatic) Attack
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding
Enhancement: Rogue Haste Boost I
Enhancement: Human Versatility I
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Sneak Attack Training I


Level 2 (Wizard)
Feat: (Wizard Bonus) Mental Toughness
Feat: (Automatic) Dismiss Charm
Feat: (Automatic) Inscribe Scroll
Feat: (Automatic) Magical Training
Spell (1): Mage Armor
Spell (1): Niac's Cold Ray
Spell (1): Nightshield
Spell (1): Protection From Evil
Spell (1): Ray of Enfeeblement
Enhancement: Rogue Balance I
Enhancement: Rogue Tumble I
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Energy of the Scholar I


Level 3 (Rogue)
Feat: (Selected) Weapon Focus: Bludgeoning Weapons
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Evasion
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Enhancement: Racial Toughness I
Enhancement: Rogue Dexterity I


Level 4 (Wizard)
Ability Raise: STR
Spell (1): Burning Hands
Spell (1): Shield
Enhancement: Wizard Intelligence I
Enhancement: Rogue Improved Trap Sense I


Level 5 (Rogue)
Feat: (Automatic) Trap Sense
Enhancement: Human Adaptability Constitution I
Enhancement: Human Versatility II


Level 6 (Rogue)
Feat: (Selected) Quicken Spell
Feat: (Automatic) Uncanny Dodge
Enhancement: Racial Toughness II
Enhancement: Rogue Balance II


Level 7 (Rogue)
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Tumble II


Level 8 (Rogue)
Ability Raise: STR
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Thief-Acrobat I


Level 9 (Wizard)
Feat: (Selected) Extend Spell
Spell (1): Feather Fall
Spell (1): Expeditious Retreat
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Wizard Improved Quickening I
Enhancement: Rogue Sneak Attack Accuracy I


Level 10 (Wizard)
Spell (2): Blur
Spell (2): Bull's Strength
Enhancement: Wizard Lineage of Elements I
Enhancement: Wizard Subtle Spellcasting I
Enhancement: Wizard Wand Mastery I
Enhancement: Wizard Wand Heightening I


Level 11 (Wizard)
Feat: (Wizard Bonus) Heighten Spell
Spell (2): Cat's Grace
Spell (2): Resist Energy
Enhancement: Racial Toughness III


Level 12 (Wizard)
Ability Raise: STR
Feat: (Selected) Improved Two Handed Fighting
Spell (3): Haste
Spell (3): Displacement
Enhancement: Rogue Dexterity II


Level 13 (Wizard)
Spell (4): Stoneskin
Spell (4): Remove Curse


Level 14 (Rogue)
Enhancement: Human Greater Adaptability Strength I
Enhancement: Rogue Subtle Backstabbing II
Enhancement: Rogue Sneak Attack Accuracy II


Level 15 (Rogue)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Feat: (Automatic) Improved Uncanny Dodge
Enhancement: Wizard Improved Heightening I
Enhancement: Wizard Lineage of Deadly Elements I


Level 16 (Rogue)
Ability Raise: STR
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Subtle Spellcasting II


Level 17 (Rogue)
Feat: (Rogue Bonus) Cripling Strike
Enhancement: Human Improved Recovery I
Enhancement: Wizard Lineage of Elements II


Level 18 (Rogue)
Feat: (Selected) Greater Two Handed Fighting
Enhancement: Wizard Wand Mastery II
Enhancement: Wizard Wand Heightening II


Level 19 (Rogue)


Level 20 (Rogue)
Ability Raise: CON
Feat: (Rogue Bonus) Improved Evasion
Enhancement: Rogue Thief-Acrobat II
Enhancement: Rogue Dexterity III