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Character Plan by DDO Character Planner Version 3.34
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kankles
Level 20 True Neutral Elf Male
(20 Wizard)
Hit Points: 160
Spell Points: 1762
BAB: 10\10\15\20
Fortitude: 8
Reflex: 10
Will: 11
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 8 8
Dexterity 16 19
Constitution 14 14
Intelligence 18 26
Wisdom 8 8
Charisma 8 8
Tomes Used
+1 Tome of Dexterity used at level 2
+3 Tome of Dexterity used at level 9
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 5 15.5
Bluff -1 -1
Concentration 6 27
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal -1 -1
Hide 5 15.5
Intimidate -1 -1
Jump 1 11
Listen -1 1
Move Silently 5 15.5
Open Lock n/a n/a
Perform n/a n/a
Repair 4 8
Search 4 10
Spot 1 13
Swim -1 -1
Tumble n/a 12
Use Magic Device n/a n/a
Level 1 (Wizard)
Feat: (Selected) Greater Spell Focus: Necromancy
Feat: (Wizard Bonus) Spell Focus: Necromancy
Spell (1): Chill Touch
Spell (1): Shield
Spell (1): Niac's Cold Ray
Spell (1): Magic Missle
Spell (1): Mage Armor
Spell (1): Charm Person
Spell (1): Acid Spray
Enhancement: Elven Arcanum I
Enhancement: Wizard Energy Manipulation I
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Energy of the Scholar I
Level 2 (Wizard)
Spell (1): Summon Monster I
Spell (1): Hypnotism
Enhancement: Wizard Intelligence I
Level 3 (Wizard)
Feat: (Selected) Maximize Spell
Spell (2): Command Undead
Spell (2): Blur
Enhancement: Elven Ranged Damage I
Enhancement: Wizard Concentration I
Enhancement: Wizard Lineage of Energy I
Enhancement: Wizard Lineage of Elements I
Level 4 (Wizard)
Ability Raise: INT
Spell (2): Web
Spell (2): Scorching Ray
Enhancement: Elven Ranged Attack I
Enhancement: Wizard Elemental Manipulation II
Level 5 (Wizard)
Feat: (Wizard Bonus) Mental Toughness
Spell (3): Haste
Spell (3): Frost Lance
Enhancement: Wizard Lineage of Deadly Elements I
Level 6 (Wizard)
Feat: (Selected) Weapon Focus: Ranged Weapons
Spell (3): Acid Blast
Spell (3): Fireball
Enhancement: Wizard Lineage of Deadly Energy I
Enhancement: Wizard Pale Master I
Enhancement: Summon Skeleton Archer
Enhancement: Summon Skeletal Knight
Enhancement: Summon Skeletal Mage
Level 7 (Wizard)
Spell (4): Wall of Fire
Spell (4): Enervation
Enhancement: Wizard Energy Manipulation II
Enhancement: Wizard Energy of the Scholar II
Level 8 (Wizard)
Ability Raise: INT
Spell (4): Phantasmal Killer
Spell (4): Charm Monster
Enhancement: Wizard Intelligence II
Level 9 (Wizard)
Feat: (Selected) Point Blank Shot
Spell (5): Prismatic Ray
Spell (5): Dominate Person
Enhancement: Wizard Energy of the Scholar III
Level 10 (Wizard)
Feat: (Wizard Bonus) Heighten Spell
Spell (5): Hold Monster
Spell (5): Protection From Elements
Enhancement: Wizard Lineage of Deadly Elements II
Enhancement: Wizard Elemental Manipulation III
Level 11 (Wizard)
Spell (6): Symbol of Persuasion
Spell (6): Disintegrate
Level 12 (Wizard)
Ability Raise: INT
Feat: (Selected) Rapid Shot
Spell (6): Greater Heroism
Spell (6): Create Undead
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Elven Arcane Archer I
Level 13 (Wizard)
Spell (7): Prismatic Spray
Spell (7): Finger of Death
Enhancement: Wizard Pale Master II
Enhancement: Summon Blackbone Archer
Enhancement: Summon Blackbone Knight
Enhancement: Summon Blackbone Mage
Level 14 (Wizard)
Spell (7): Delayed Blast Fireball
Spell (7): Banishment
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Enhancement: Wizard Lineage of Elements II
Level 15 (Wizard)
Feat: (Wizard Bonus) Improved Mental Toughness
Feat: (Selected) Manyshot
Spell (8): Symbol of Death
Spell (8): Horrid Wilting
Enhancement: Wizard Improved Maximizing I
Enhancement: Wizard Concentration II
Level 16 (Wizard)
Ability Raise: INT
Spell (8): Polar Ray
Spell (8): Greater Shout
Enhancement: Elven Ranged Damage II
Level 17 (Wizard)
Spell (9): Wail of the Banshee
Spell (9): Dominate Monster
Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Elven Arcane Archer: Conjure +4 Arrows
Level 18 (Wizard)
Feat: (Selected) Spell Penetration
Spell (9): Power Word: Kill
Spell (9): Mass Hold Monster
Level 19 (Wizard)
Spell (9): Energy Drain
Spell (9): Meteor Swarm
Enhancement: Wizard Intelligence III
Enhancement: Wizard Pale Master III
Enhancement: Summon Frostmarrow Knight
Level 20 (Wizard)
Ability Raise: INT
Feat: (Wizard Bonus) Empower Spell
Spell (8): Incendiary Cloud
Spell (8): Mass Charm Monster
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Enhancement: Summon Frostmarrow Archer
Enhancement: Summon Frostmarrow Mage
this is my first attempt at a necromancer wizard with every arcane archer ability... i know it sucks so plz give me responses on things i could do to make it better ...if possible lol thanks!
EDIT:alright i tried to make some of the changes that you 2 suggested and couldnt quite get them all like the ranger feats so i updated the build above