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  1. #1
    Community Member Firecloud's Avatar
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    Default handwrap choice?

    Hi i have a lvl 8 monk and she is awesome! She has great armor, saves etc but i am having a tough time finding good handwraps while questing.. the only decent handwraps I've been able to find have been at the AH (and way over-priced i might add!)

    anyway, my two questions are:

    1. what handwraps should i be looking for at my current lvl and is there a specific quest I could run to pull these? I can't afford any more HW's at the AH. LOL

    2. Which of the current HW's that I own should i be using?

    - My early fav is my +4 frost / truelaw handwraps equipped (works well with power attack since they are +4).
    - my other options are +1 holy, a +2 flameburst of lesser giant bane, and a +2 ghost-touch of weighted 2%

    All advice/comments welcome! Thanks folks.
    Firecloud - lvl 20 Sorceror / Johnnywayne - lvl 20 Paladin / Deathsarm - lvl 13 Monk / Reddblade - lvl 15 Favored Soul

    I'm the best there is at what I do. But what I do, isn't very nice..

  2. #2
    Community Member truetrue4's Avatar
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    I noticed your level at 8, first thing came to my mind - the devout handwraps. This wraps is very good. You can find it in the shadow crypt, from the chest that required you to pull all four levers with extra gears. The wraps is bound to character, so groupmates should be careful with loots.
    Who wants some of my knuckle sandwiches? They are delicious and painful!

  3. #3
    Community Member Firecloud's Avatar
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    Quote Originally Posted by truetrue4 View Post
    I noticed your level at 8, first thing came to my mind - the devout handwraps. This wraps is very good. You can find it in the shadow crypt, from the chest that required you to pull all four levers with extra gears. The wraps is bound to character, so groupmates should be careful with loots.
    that's good to know. thanks.

    can you give me some input on the wraps i already have? what should i have equipped most of the time?
    Firecloud - lvl 20 Sorceror / Johnnywayne - lvl 20 Paladin / Deathsarm - lvl 13 Monk / Reddblade - lvl 15 Favored Soul

    I'm the best there is at what I do. But what I do, isn't very nice..

  4. #4
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    Around level 8, I primarily used either Weighted handwraps, or Holy Burst handwraps.

    With the speed of a monk, the weighted wraps work really well, you'll stun things all of the time.

  5. #5
    Community Member Impatiens's Avatar
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    Quote Originally Posted by Firecloud View Post
    that's good to know. thanks.

    can you give me some input on the wraps i already have? what should i have equipped most of the time?
    That's going to really depend on the situation. If the mobs you are fighting are not lawful and not immune/resistant to frost the +4s you have are probably your best bet.

    Do you have class specific rewards checked for your monk? It still is hard to pull really useful handwraps, but if you have class specific rewards chosen you will eventually pull something good.

  6. #6
    Community Member Ithrani's Avatar
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    Weighted 5% Too low level find 4% and later get holy of 5% and maybe some ele effect 5% Weighted despite still being broken for adding the bonus to stunning fist DC on handwraps is hands down the best effect you can have on wraps for trash mobs.
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  7. #7
    Community Member NXPlasmid's Avatar
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    Quote Originally Posted by truetrue4 View Post
    I noticed your level at 8, first thing came to my mind - the devout handwraps. This wraps is very good. You can find it in the shadow crypt, from the chest that required you to pull all four levers with extra gears. The wraps is bound to character, so groupmates should be careful with loots.
    well, the devouts aren't all that great except for Harry in the shroud where you need both metalline and pure good to get past his DR. For most stuff you are going to be fighting below level 14 they are basically just +2 pure good which is only 1d6... Look for holy burst, or holy weighted 2-3%, or plain weighted 4-5%. Any elemental damage (fire, cold, etc..) plus pure good is quite nice. My main handwraps right now are flaming pure good and holy weighted 2%. Elemental bane is great and some weakening handwraps (strength stat damage) are essential for beholders. I would also try to get a set of wounding kamas, and keep your eyes peeled for vorpal kamas now for use later, getting min level 10 ones can be quite tough...

  8. #8
    Community Member truetrue4's Avatar
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    I saw +1 weighted 5% with ml lvl 8. With wind stance and weighted 5%, you will likely to stun mobs and does huge dps..err crit damage.

    Try to hold some wraps you saw from the rewards/ah:

    greater bane, especially evil outsider, undead, elemental, giant, and construct. Those monsters are common.
    holy/holy burst - most monsters are evil
    weighted 5% - with prefix, better.
    ghost touch - situational against ghosts
    banishing
    disruption
    paralyzing
    Who wants some of my knuckle sandwiches? They are delicious and painful!

  9. #9
    Community Member NXPlasmid's Avatar
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    Quote Originally Posted by truetrue4 View Post
    I saw +1 weighted 5% with ml lvl 8. With wind stance and weighted 5%, you will likely to stun mobs and does huge dps..err crit damage.

    Try to hold some wraps you saw from the rewards/ah:

    greater bane, especially evil outsider, undead, elemental, giant, and construct. Those monsters are common.
    holy/holy burst - most monsters are evil
    weighted 5% - with prefix, better.
    ghost touch - situational against ghosts
    banishing
    disruption
    paralyzing
    all good advice, however bear in mind, banishing ML12, disruption is ML10 or 12, paralyzing is ML12, so those are a ways off unless you can find some race restricted ones that will drop the minimum level by 2. Also, it seems that the necropolis quests drop good handwraps fairly consistently. I am guessing the loot tables out there are more reciently modified than some of the other quests below level 8. T

  10. #10
    Community Member TPICKRELL's Avatar
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    Default Threnal for Fernia Wraps

    The Threnal series drops a named set of wraps in the end reward list that are very good.

    They are:

    +2 Flaming Burst, +3 to Reflex Save and +50% to fire/fire/fire finishing move.

    My second monk is now level 9, and he has used those all the way through until level 8 where he bought a set of Shocking Burst of Bleeding that has better damage against a lot of mobs. You will want to get a double damage effect set as soon as you can. There are lots of combinations at low levels, but I've found a lot of decently priced wraps that are True Law of Bleeding or Shocking of Bleeding or better yet Shocking Burst of bleeding. There are better wraps, but these ones tend to do very well in the level 8 quests and are often available at a reasonable price.

    Elemental of Pure Good is better, but harder to find and often more expensive.

    I love weighteds, but only if they are 4% or better.
    Khyber -- Grubbby, Grubonon, Gralak, and all the gang of *grubs* in the Homeboys of Stormreach.

  11. #11
    Community Member gott_ist_tot's Avatar
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    If you're looking for handwraps you will use daily*, look for elemental/holy (burst) of bleeding.
    These will do 1d8 bleeding damage to susceptible creatures, and there is a lot of them around.
    If you found e.g. flameburst of bleeding, these would be batter against giants than yours,
    and do the same amount of damage to humans, gnolls, dwarves, trolls, ogres etc etc.

    Probably the best everyday handwraps would be holyburst of bleeding, which is 2d6 + 1d8
    (and then some) to most creatures you meet.

    P.S. In my early monk days, when I found ghost touch of pure good I nearly peed my pants from joy...
    Carried me all the way thru Delera's, without any weapon change. Eventually, you'll probably want
    Spectral Gloves anyway.

    *Do not limit yourself to few sets of handwraps. Besides run of the mill ones, stash every bane
    wraps you find, working up to exchange them for greater banes eventually. Sometimes its even good
    to consider vicious handwraps - my +3 vicious of G dragon bane are effectively +7 wraps against dragons
    and do 5d6 + 7 against them. And 1d3 to self when fighting a dragon is negligible, unless you're going solo.

    And find one set of anarchic handwraps for Maruts.

    And work towards disrupting, smiting banish... eh yeah. I have 30 handwraps already and counting.
    But all in all, when I don't feel like changing them, holyburst of bleeding has always been my choice.

  12. #12
    Community Member Firecloud's Avatar
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    Quote Originally Posted by gott_ist_tot View Post
    If you're looking for handwraps you will use daily*, look for elemental/holy (burst) of bleeding.
    These will do 1d8 bleeding damage to susceptible creatures, and there is a lot of them around.
    If you found e.g. flameburst of bleeding, these would be batter against giants than yours,
    and do the same amount of damage to humans, gnolls, dwarves, trolls, ogres etc etc.

    Probably the best everyday handwraps would be holyburst of bleeding, which is 2d6 + 1d8
    (and then some) to most creatures you meet.

    P.S. In my early monk days, when I found ghost touch of pure good I nearly peed my pants from joy...
    Carried me all the way thru Delera's, without any weapon change. Eventually, you'll probably want
    Spectral Gloves anyway.

    *Do not limit yourself to few sets of handwraps. Besides run of the mill ones, stash every bane
    wraps you find, working up to exchange them for greater banes eventually. Sometimes its even good
    to consider vicious handwraps - my +3 vicious of G dragon bane are effectively +7 wraps against dragons
    and do 5d6 + 7 against them. And 1d3 to self when fighting a dragon is negligible, unless you're going solo.

    And find one set of anarchic handwraps for Maruts.

    And work towards disrupting, smiting banish... eh yeah. I have 30 handwraps already and counting.
    But all in all, when I don't feel like changing them, holyburst of bleeding has always been my choice.
    hmm.. i've heard alot about the pure good dmg.. did i screw my monk up by going lawful neutral? i hope not as i've been totally happy with her!

    i will try to find holy wraps of bleeding or weighted. thanks for all the advice everyone!!
    Firecloud - lvl 20 Sorceror / Johnnywayne - lvl 20 Paladin / Deathsarm - lvl 13 Monk / Reddblade - lvl 15 Favored Soul

    I'm the best there is at what I do. But what I do, isn't very nice..

  13. #13
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    Quote Originally Posted by TPICKRELL View Post
    The Threnal series drops a named set of wraps in the end reward list that are very good.

    They are:

    +2 Flaming Burst, +3 to Reflex Save and +50% to fire/fire/fire finishing move.
    They are nice lowbie handwraps, as there is no minimum level on them. Keep in mind though, for the +50% to Breath of the Fire Dragon, you must be in Sun Stance, otherwise you don't get the bonus.

  14. #14
    Community Member stainer's Avatar
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    Quote Originally Posted by Firecloud View Post
    hmm.. i've heard alot about the pure good dmg.. did i screw my monk up by going lawful neutral? i hope not as i've been totally happy with her!

    i will try to find holy wraps of bleeding or weighted. thanks for all the advice everyone!!
    For whatever reason, having pure good on handwraps does not require a UMD check if you are LN. On a kama, or Quarterstaff it does, and also on the Devotion named wraps. There maybe more named wraps that require a UMD check, but I am not sure of them.

  15. #15
    Community Member gott_ist_tot's Avatar
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    Quote Originally Posted by Firecloud View Post
    hmm.. i've heard alot about the pure good dmg.. did i screw my monk up by going lawful neutral? i hope not as i've been totally happy with her!

    i will try to find holy wraps of bleeding or weighted. thanks for all the advice everyone!!
    Hm, just checked and it's strange... My pure good wraps do say 'can be wielded only by good characters',
    but don't have the 'required trait: good, UMD xxx' notification. I seriously suspect you could use
    wraps of pure good being neutral. Have to dig some more to confirm it.

  16. #16
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    Quote Originally Posted by gott_ist_tot View Post
    Hm, just checked and it's strange... My pure good wraps do say 'can be wielded only by good characters',
    but don't have the 'required trait: good, UMD xxx' notification. I seriously suspect you could use
    wraps of pure good being neutral. Have to dig some more to confirm it.
    It's a bug, since handwraps are applied as buffs to your character, rather than to a seperate weapon. I'm sure they'll fix it eventually. The same bug allows you to wear Anarchic Handwraps of True Chaos, even though you are a lawful character.

  17. #17
    Community Member Firecloud's Avatar
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    Quote Originally Posted by Cedwin View Post
    It's a bug, since handwraps are applied as buffs to your character, rather than to a seperate weapon. I'm sure they'll fix it eventually. The same bug allows you to wear Anarchic Handwraps of True Chaos, even though you are a lawful character.
    that's great if it's a bug. i always wondered, but i didnt try it since it stated trait required 'good' and always had a big red X on the wraps (meaning i couldnt use them).. i will definitely get a pair of HW's that have pure good on them now..

    thanks for clarifying!!
    Firecloud - lvl 20 Sorceror / Johnnywayne - lvl 20 Paladin / Deathsarm - lvl 13 Monk / Reddblade - lvl 15 Favored Soul

    I'm the best there is at what I do. But what I do, isn't very nice..

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