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  1. #1
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    Default different type of rouge builds

    I am TRing my 13 rouge 6 ranger 1 monk build soon. I made the mistake of doing weapon finese which is a DPS eyesore. Though I do about hit 75% of the time in epic. And when i roll a 1 on my disable I get doors open no matter what on elite.


    I was thinking of a couple different builds and i thought i would throw them out there to see if people could make suggestions. Dont have stats but if you want to suggest some or a diffferent build, I would be interested in what you say.

    First is a 12 rouge, 6 fighter, 2 pally. This is one I thought about doing kensi but someone already suggested doing stwalart defender and making it a AC build.

    Secound is 12 rouge, 6 monk, 2 pally. This would be a staff weilding acrobat. With the ablity to get into monk stances as desired. It may not hit as hard as some but swings faster others.

    Third 18 rouge and 2 pally. Not really orginal but i have never seen it. I could even go assassin 3 if I wanted to. But i dont since assassin 3 is a jk. CANT be used in EPIC.

    Forth 13 rouge 6 pally and 1 monk. I think this build is called the Saver. I dont really see it

    Side note the pally is for the bounus to saves.

    Also i am not interested in a pure rouge. I want something different that isnt done by everyone else.

    Thanks in advanced

  2. #2
    Community Member Hobgoblin's Avatar
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    first off


    use Make up remover to get rid of all the rouge

    second off

    do what you have to do man have fun with your builds but be prepared for flames, the reason a lot people have the same builds is that they work

  3. #3
    Community Member Nott's Avatar
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    Rogue. Not rouge. Is it that difficult to distinguish between a DDO class type, and a form of makeup? Many people typo this from time to time, but you used the term seven times and did not manage to refer to something other than makeup once.

    Personally, if you're going to multiclass and want rogue as part of the mix, I think including at least six levels of ranger will work out well -- assuming you want to dish out DPS.

    A fairly uncommon, but workable solution, might include bard as well... perhaps a good mix of tempest, warchanter, and rogue. I dunno... never seen such a build -- either because people have thought it out and decided it sucks, or because noone has thought of / wanted to invest the time.

  4. #4
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    i have a guild to run with so i am not worried about idoits. And those that think its a gimp end game will be surrprised and will eat there words. I already hear it about my current build. But usually I can last longer than the tank.

    2nd i am planning to have fun. But having to think this out in advanced isnt the same has having fun while playing. I had fun with my old build till around lvl 15 or so. Then the build became more fo a pain. I didnt think it out and for all perposes was my first Toon.(actually its not but its the only one that made it to 20.)

    I enjoy the rogues (fixed it, Happy?) ablity to trap and laugh at tanks who think there 600 hitpoints make them unstopable when it comes to traps,(laughter after there deaths).

    Over all goal is to have more DPS and better saves. This is going to be a TR so the grind is going to be longer. And I dont want to have a Gimp at the End again. Yes my old build is a gimp even though it can handle Hard shroud.

    There is a guildy of mine that is 14 bard, 4 fighter and 2 rogue. He does traping ok and is a desent war chanter but not really good at the saves. If he did the build with less bard and more rogue he would be a sub par bard but better saves. Not ideal for me. Thanks for the suggestion though.

    Lastly the orginal rouge builds werent made for epic. i am trying to creat something that will handle it well. Maybe even shine.... Well I can pretend.

    Thoughts on the builds still welcome
    Last edited by kchaos; 03-08-2010 at 07:43 AM.

  5. #5
    Community Member KKDragonLord's Avatar
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    Default Rouge?

    Pshhh... a simple google search could've answered your question














    (hmm what happened to posting pics?)
    Last edited by KKDragonLord; 03-08-2010 at 08:23 AM.

  6. #6
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    i choose the build that was 2nd for teh bottom

  7. #7
    Hero JOTMON's Avatar
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    Ahh yes after the abuse you will get for the Rouge/Rogue...

    There are very few multi-classes of rogue that do not work. The flexibility from rogue offers a lot of perks in many different areas. All the traps in the game with the exception of epic and a few unimportant ones(cabel) can be taken care of with minimal investment into trap skills and decent easily obtainable gear.

    Endgame this can be more difficult

    Epic traps unfortunately require excessive investment and focus that most rogues cant achieve. An unusually high investment into Int is required for search and disable that is better suited to wiz/rogue splashes whose main stat is Int.

    A good rogue( in my opinion) doesnt have a dump stat all the skills can be usefull to a rogue/rogue splash. This varies depending on build.. monk splashes want a bit of wis, dps rogues may go str route. Cha for umd etc etc...

    Reflex is required for a trap rogue because some traps have to be bypassed to get to the control box. a dead rogue loses all his buffs, and on elite/epic you need all your buffs. Epic requires hitting a 85-90+ search/disable. A weapons finess rogue needs high dex to hit mobs and this helps with the open lock skills. So at endgame a rogue needs a good stat investment and a lot of good gear to achieve all that is expected (DPS and traps/locks).

    AC in Epic (or even Amarath Elite) is useless unless you can hit a beholder ac of 60+(unbuffed) and be able to achieve a 70+ sustained AC. (tumbling, 20 sec boosts and clickies are situationally usefull but overall not sustainable so dont include these in calculations).

    From what I can see every toon going into epic should be able to hit the 350hp+ range and be trying to get to the 400+ range or expect to die.. a lot... especially if you do not have a high reflex.

    Splash build rouges tend to do well the Rogue/Ranger/Monk Combo's have a lot of variations and compliment each other well. Paly splashes offer improved saves etc..

    Rogue above 13 doesn't really offer much at this point from what I can see that can be better suplimented with a splash class . The capstone is meh, Tier 3 stuff ..meh. Assasinate has some potential for 18 rogue but is questionaby better than vorpal weapons. If it offered a chance to assasinate epic mobs then I would say great, but the blanket immunity blocks even this so as a result even makes this not really usefull. Tier 3 mechanic may offer something but I doubt it. Skill points are easily achieved with marginal INT on a rogue so the key stats can easily be maintained.

    I have experimented with a few variations, have a Ranger 13/Monk6/rogue1 that is coming along nicely. Did a rogue 12/ranger6/fighter2, curretly tr'd to a ranger13/monk5/rogue2, am setting up for a tr2 but to what ???.. is yet to be determained. A few deleted low level ones that didn't seem to be workable for me.

    I am sure there are lots of guides and builds out there, but I think trial and error is the best learning tool.
    Play around with them and and really with LR and GR it is pretty easy to tweak minor issues.
    Argo: Degenerate Matter - 200
    Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
    Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
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  8. #8
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    Quote Originally Posted by JOTMON View Post
    Ahh yes after the abuse you will get for the Rouge/Rogue...

    There are very few multi-classes of rogue that do not work. The flexibility from rogue offers a lot of perks in many different areas. All the traps in the game with the exception of epic and a few unimportant ones(cabel) can be taken care of with minimal investment into trap skills and decent easily obtainable gear.

    Endgame this can be more difficult

    Epic traps unfortunately require excessive investment and focus that most rogues cant achieve. An unusually high investment into Int is required for search and disable that is better suited to wiz/rogue splashes whose main stat is Int.

    A good rogue( in my opinion) doesnt have a dump stat all the skills can be usefull to a rogue/rogue splash. This varies depending on build.. monk splashes want a bit of wis, dps rogues may go str route. Cha for umd etc etc...

    Reflex is required for a trap rogue because some traps have to be bypassed to get to the control box. a dead rogue loses all his buffs, and on elite/epic you need all your buffs. Epic requires hitting a 85-90+ search/disable. A weapons finess rogue needs high dex to hit mobs and this helps with the open lock skills. So at endgame a rogue needs a good stat investment and a lot of good gear to achieve all that is expected (DPS and traps/locks).

    AC in Epic (or even Amarath Elite) is useless unless you can hit a beholder ac of 60+(unbuffed) and be able to achieve a 70+ sustained AC. (tumbling, 20 sec boosts and clickies are situationally usefull but overall not sustainable so dont include these in calculations).

    From what I can see every toon going into epic should be able to hit the 350hp+ range and be trying to get to the 400+ range or expect to die.. a lot... especially if you do not have a high reflex.

    Splash build rouges tend to do well the Rogue/Ranger/Monk Combo's have a lot of variations and compliment each other well. Paly splashes offer improved saves etc..

    Rogue above 13 doesn't really offer much at this point from what I can see that can be better suplimented with a splash class . The capstone is meh, Tier 3 stuff ..meh. Assasinate has some potential for 18 rogue but is questionaby better than vorpal weapons. If it offered a chance to assasinate epic mobs then I would say great, but the blanket immunity blocks even this so as a result even makes this not really usefull. Tier 3 mechanic may offer something but I doubt it. Skill points are easily achieved with marginal INT on a rogue so the key stats can easily be maintained.

    I have experimented with a few variations, have a Ranger 13/Monk6/rogue1 that is coming along nicely. Did a rogue 12/ranger6/fighter2, curretly tr'd to a ranger13/monk5/rogue2, am setting up for a tr2 but to what ???.. is yet to be determained. A few deleted low level ones that didn't seem to be workable for me.

    I am sure there are lots of guides and builds out there, but I think trial and error is the best learning tool.
    Play around with them and and really with LR and GR it is pretty easy to tweak minor issues.
    Thanks.

    Question though why ranger 13/ monk5/ rogue2?

    What does the extra ranger get you and the extra rogue get you? You get evasion at 9ranger 2monk and 2 rogue.(boy wouldnt that be nice if that actually did something). So I am confused about why you didnt take a another monk lvl by taking away from either other class? By doing so it would of gotten you the next level of stances.

  9. #9
    Founder Deusxmachina's Avatar
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    The rogue with 6 paladin splash has already been done. It's called The Hurtlocker, and, that specific build anyway, is made for real tanking.
    I can dodge fireballs, baby!
    "When I became a man, I put away childish things, including the fear of childishness and the desire to be very grown-up."

  10. #10
    Community Member Nott's Avatar
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    Quote Originally Posted by kchaos View Post
    i choose the build that was 2nd for teh bottom
    +1 for self-deprecating humor.

  11. #11
    Hero JOTMON's Avatar
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    Quote Originally Posted by kchaos View Post
    Thanks.

    Question though why ranger 13/ monk5/ rogue2?

    What does the extra ranger get you and the extra rogue get you? You get evasion at 9ranger 2monk and 2 rogue.(boy wouldnt that be nice if that actually did something). So I am confused about why you didnt take a another monk lvl by taking away from either other class? By doing so it would of gotten you the next level of stances.

    Hense my other build with Ranger 13/Monk6/Rogue1 and TR2 for this one..

    Ranger 13 Favoured defense4/favoured damage4
    Rogue2 for skill point top off at 20th level - wasn't worth it overall (Rogue 1 and better planning is enough)
    considered monk6 for extra feat.( should have gone monk another feat is allways good)
    Monk7 - wholeness of body.. meh... can heal myself via ranger/umd

    Had evasion covered with ranger, was experimenting with monk levels (and concentration investment)my choices were made late in the build I was lacking in skill points for rogue stuff, so took the 2nd level rogue to cap out umd and open locks. Had intended to TR2 this one anyway, so figued why not. Had wy following close behind in levelling so built him a bit smarter once i realized monk is viable and finishing moves are fun to do.
    Last edited by JOTMON; 03-09-2010 at 04:31 PM.
    Argo: Degenerate Matter - 200
    Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
    Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
    Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)

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