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  1. #1
    Community Member
    Join Date
    Dec 2009
    Posts
    209

    Default Drow Agent (Enchanter/Rogue)

    What do you think of this?

    32 point build, 18wiz/2rogue

    Toughness
    Insightful Reflexes (w/Evasion)
    Enchantment
    Spell Penetration (+3 AP Enhancement Spell Pen)
    Improved Mental Toughness
    Extend, Heighten, Quicken, Maximize, Empower


    Was thinking that the +1 DC from being drow, the +1 DC to enchantment should make up for missing the capstone for charming, and +5 spell pen from feat and enhancements should at least partly make up for the 2 caster levels. I may decide to swap one of those feats out for greater spell pen if I have problems with it.

    Code:
    Character Plan by DDO Character Planner Version 3.32
    DDO Character Planner Home Page
    
    Level 20 True Neutral Drow Male
    (2 Rogue \ 18 Wizard) 
    Hit Points: 206
    Spell Points: 1600 
    BAB: 10\10\15\20
    Fortitude: 9
    Reflex: 19
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength              8                    10
    Dexterity            10                    12
    Constitution         14                    16
    Intelligence         20                    30
    Wisdom               10                    12
    Charisma             10                    12
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                     9
    Bluff                 0                     1
    Concentration         2                    19
    Diplomacy             4                     9
    Disable Device        9                    33
    Haggle                0                     1
    Heal                  2                     3
    Hide                  4                     5
    Intimidate            0                     1
    Jump                  3                     5
    Listen                2                     5
    Move Silently         4                     5
    Open Lock             4                     5
    Perform               n/a                   n/a
    Repair                5                    10
    Search                9                    35
    Spot                  4                    24
    Swim                  1                     2
    Tumble                4                     5
    Use Magic Device      4                    24
    
    Level 1 (Rogue)
    Feat: (Selected) Toughness
    
    
    Level 2 (Wizard)
    Feat: (Wizard Bonus) Spell Focus: Enchantment
    
    
    Level 3 (Wizard)
    Feat: (Selected) Insightful Reflexes
    
    
    Level 4 (Wizard)
    
    
    Level 5 (Wizard)
    
    
    Level 6 (Rogue)
    Feat: (Selected) Extend Spell
    
    
    Level 7 (Wizard)
    Feat: (Wizard Bonus) Empower Spell
    
    
    Level 8 (Wizard)
    
    
    Level 9 (Wizard)
    Feat: (Selected) Mental Toughness
    
    
    Level 10 (Wizard)
    
    
    Level 11 (Wizard)
    
    
    Level 12 (Wizard)
    Feat: (Wizard Bonus) Heighten Spell
    Feat: (Selected) Maximize Spell
    
    
    Level 13 (Wizard)
    
    
    Level 14 (Wizard)
    
    
    Level 15 (Wizard)
    Feat: (Selected) Improved Mental Toughness
    
    
    Level 16 (Wizard)
    
    
    Level 17 (Wizard)
    Feat: (Wizard Bonus) Quicken Spell
    
    
    Level 18 (Wizard)
    Feat: (Selected) Spell Penetration
    
    
    Level 19 (Wizard)
    
    
    Level 20 (Wizard)
    Enhancement: Rogue Skill Boost I
    Enhancement: Wizard Improved Empowering I
    Enhancement: Wizard Improved Heightening I
    Enhancement: Wizard Improved Heightening II
    Enhancement: Wizard Improved Maximizing I
    Enhancement: Wizard Improved Maximizing II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Wizard Energy Manipulation I
    Enhancement: Wizard Energy Manipulation II
    Enhancement: Wizard Energy Manipulation III
    Enhancement: Wizard Elemental Manipulation I
    Enhancement: Wizard Elemental Manipulation II
    Enhancement: Wizard Elemental Manipulation III
    Enhancement: Wizard Force Manipulation I
    Enhancement: Wizard Force Manipulation II
    Enhancement: Wizard Spell Penetration I
    Enhancement: Wizard Spell Penetration II
    Enhancement: Wizard Spell Penetration III
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Energy of the Scholar III
    Enhancement: Wizard Energy of the Scholar IV
    Enhancement: Wizard Subtle Spellcasting I
    Enhancement: Wizard Subtle Spellcasting II
    Enhancement: Wizard Subtle Spellcasting III
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Wizard Intelligence III
    Enhancement: Wizard Wand Mastery I
    Enhancement: Wizard Wand Mastery II

  2. #2
    Community Member
    Join Date
    Dec 2009
    Posts
    209

    Default

    Ok, I got this started and realized that the Spell Focus: Enchantment feat can wait until later. I am going to use my free feat swap to change that to extend, then take heighten when I was going to take extend, and save off on Enchantment until I start using mass charms (for which DC is much more important, imo). I still want it, even though I don't technically need it, but I think waiting will work better.

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