What do you think of this?
32 point build, 18wiz/2rogue
Toughness
Insightful Reflexes (w/Evasion)
Enchantment
Spell Penetration (+3 AP Enhancement Spell Pen)
Improved Mental Toughness
Extend, Heighten, Quicken, Maximize, Empower
Was thinking that the +1 DC from being drow, the +1 DC to enchantment should make up for missing the capstone for charming, and +5 spell pen from feat and enhancements should at least partly make up for the 2 caster levels. I may decide to swap one of those feats out for greater spell pen if I have problems with it.
Code:
Character Plan by DDO Character Planner Version 3.32
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Level 20 True Neutral Drow Male
(2 Rogue \ 18 Wizard)
Hit Points: 206
Spell Points: 1600
BAB: 10\10\15\20
Fortitude: 9
Reflex: 19
Will: 12
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 8 10
Dexterity 10 12
Constitution 14 16
Intelligence 20 30
Wisdom 10 12
Charisma 10 12
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 9
Bluff 0 1
Concentration 2 19
Diplomacy 4 9
Disable Device 9 33
Haggle 0 1
Heal 2 3
Hide 4 5
Intimidate 0 1
Jump 3 5
Listen 2 5
Move Silently 4 5
Open Lock 4 5
Perform n/a n/a
Repair 5 10
Search 9 35
Spot 4 24
Swim 1 2
Tumble 4 5
Use Magic Device 4 24
Level 1 (Rogue)
Feat: (Selected) Toughness
Level 2 (Wizard)
Feat: (Wizard Bonus) Spell Focus: Enchantment
Level 3 (Wizard)
Feat: (Selected) Insightful Reflexes
Level 4 (Wizard)
Level 5 (Wizard)
Level 6 (Rogue)
Feat: (Selected) Extend Spell
Level 7 (Wizard)
Feat: (Wizard Bonus) Empower Spell
Level 8 (Wizard)
Level 9 (Wizard)
Feat: (Selected) Mental Toughness
Level 10 (Wizard)
Level 11 (Wizard)
Level 12 (Wizard)
Feat: (Wizard Bonus) Heighten Spell
Feat: (Selected) Maximize Spell
Level 13 (Wizard)
Level 14 (Wizard)
Level 15 (Wizard)
Feat: (Selected) Improved Mental Toughness
Level 16 (Wizard)
Level 17 (Wizard)
Feat: (Wizard Bonus) Quicken Spell
Level 18 (Wizard)
Feat: (Selected) Spell Penetration
Level 19 (Wizard)
Level 20 (Wizard)
Enhancement: Rogue Skill Boost I
Enhancement: Wizard Improved Empowering I
Enhancement: Wizard Improved Heightening I
Enhancement: Wizard Improved Heightening II
Enhancement: Wizard Improved Maximizing I
Enhancement: Wizard Improved Maximizing II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Wizard Energy Manipulation I
Enhancement: Wizard Energy Manipulation II
Enhancement: Wizard Energy Manipulation III
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Elemental Manipulation III
Enhancement: Wizard Force Manipulation I
Enhancement: Wizard Force Manipulation II
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Spell Penetration II
Enhancement: Wizard Spell Penetration III
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Energy of the Scholar III
Enhancement: Wizard Energy of the Scholar IV
Enhancement: Wizard Subtle Spellcasting I
Enhancement: Wizard Subtle Spellcasting II
Enhancement: Wizard Subtle Spellcasting III
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Wizard Intelligence III
Enhancement: Wizard Wand Mastery I
Enhancement: Wizard Wand Mastery II