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  1. #21
    Community Member Talon_Moonshadow's Avatar
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    Quote Originally Posted by gott_ist_tot View Post
    Problem is learning these things takes time, and is hard. If you have noone to pass you the knowledge, it takes
    long time. I was happy as a pig in the mud, when I discovered myself that living spells are actually oozes
    and I can beat them down with Greater Ooze Bane. Or I can drag them to giant skeles to take care of it
    (I'm talking Subterrane now).

    There's certainly volumes of such knowledge, which is only hinted at by the vets, and not explained.
    And lot of complaining that newbs have no clue.

    Having said that, I could not hate 'this quest should be nerfed' posts more. Tear of Dhakkan, Kobold, you
    name it. The Orphne's 'Prisoner' has already fallen. While at the same time they dropped the requirement
    to run it each time you vonna flag (!).

    For the record, I wasn't singling out noobs. Most vets have no concept of agro control either.

    Most groups answer to solving any problem is more DPS, HP, and healing.
    Any quest where these do not work are avoided. Sometimes they come back at a higher lvl (when they can do more DPS, and have more HP...etc.) But several quests in the game are hardly done at all because their usualy (lack of) tactics does not work.

    Sadly, Enter the Kobold is not one of them. It can in fact be completed with enough DPS, HP and healing.

    But on another note: people do try to answer people's questions as a general rule. So I don't think it is fair to blame people for not telling you things.
    (whether they answer with actual fact is a different story though....most do not really know the answers that they pretend to know...including sometimes me.)
    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  2. #22
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    Quote Originally Posted by Quikster View Post
    Id like to see a beefing up of the other two end fights
    What would be good is to normalize the difficulty of ETK so that the boss fight somewhat corresponds to the rest of the dungeon.

    Whether that means more making the end easier or the dungeon harder is a less-important concern... but presently it is silly.

  3. #23
    Community Member grodon9999's Avatar
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    We 3-manned this the other night. Sorc stayed up top to flick the switch, my STR-based exploiter and an evasion-battle-cleric ran down and got medieval on his ass. Killed the kobold as fast as possible then ran like girls before the living-spells could toast us. once back upstairs with picked-off the spells and then went back for the elementals.

  4. #24
    Community Member Visty's Avatar
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    Quote Originally Posted by Jeromio View Post
    Was that after the stat damage nerf? I don't think it's so easy using this method any longer.
    yes, it was after the nerf.
    have to hit the oozes every min for a few swings to make them helpless again
    Love Life of an Ooze: One ooze. Idiot hits ooze. Two oozes.
    0
    *insert axe*
    o o

  5. #25
    Community Member Quikster's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    What would be good is to normalize the difficulty of ETK so that the boss fight somewhat corresponds to the rest of the dungeon.

    Whether that means more making the end easier or the dungeon harder is a less-important concern... but presently it is silly.
    Thats fine as well, though if they nerfed the end fight to make it correspond with the rest of the instance (instead of the other way around) it would be similar to a lvl 4 vet status roll steamrolling through korthos. If they change it I would like to see the rest of the instance get harder at the beginning, with difficulty increasing as you approach the end fight.

    But I suspect eventually the end fight will be made trivial with all the whining about it.
    Sarlona's FORMER #1 Piker!!
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    Member of Roving Guns

  6. #26
    Community Member Superspeed_Hi5's Avatar
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    You can always drag the living spells to the teleport maze and trap them in there. Then you dont have to worry about respawns.

  7. #27
    Community Member Belwaar's Avatar
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    Quote Originally Posted by gott_ist_tot View Post
    Problem is learning these things takes time, and is hard. If you have noone to pass you the knowledge, it takes
    long time.
    No it doesn't...it takes Intelligence and thinking on the players' part. Don't use the "no one told me how" attitude into things...figure it out for yourself...you'll be better for it in the end.
    S E N T I N E L S
    **Belwaar** | Waarfists | *Waartitan* | Waarmage | *Waarsavant* | *Waarchanter* | Waarknuckle | Waarforged | Waarfavored | *Torgaar* | *Waarmedic* | Neissa | Khurg | Jaxsen | *Kelindros*

  8. #28
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    I did this with a couple friends the other day, on casual. One's a 14 cleric, one a 17 ranger/rogue, and I was on my 17 wf wiz. We are far from an elite group, having just started DDO in Sept. We had one wipe, but came back for vengeance. Very satisfying vengeance. Nerfing the fight would include nerfing the satisfaction component, which would be a shame.

    My one complaint was the escalation in difficulty in the last fight compared to the rest of the instance. This was a significant factor in our wipe, as we hadn't dealt with the sheer volume of living spells before, ever. Fun fight though.

  9. #29
    Founder Deusxmachina's Avatar
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    Quote Originally Posted by entropiccanuck View Post
    I did this with a couple friends the other day, on casual. One's a 14 cleric, one a 17 ranger/rogue, and I was on my 17 wf wiz. We are far from an elite group, having just started DDO in Sept. We had one wipe, but came back for vengeance. Very satisfying vengeance. Nerfing the fight would include nerfing the satisfaction component, which would be a shame.

    My one complaint was the escalation in difficulty in the last fight compared to the rest of the instance. This was a significant factor in our wipe, as we hadn't dealt with the sheer volume of living spells before, ever. Fun fight though.
    That sounds fair enough. Don't nerf the fight. ...on casual.
    I can dodge fireballs, baby!
    "When I became a man, I put away childish things, including the fear of childishness and the desire to be very grown-up."

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