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Thread: Arkat 2.0

  1. #1
    Founder & Super Hero Arkat's Avatar
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    Default Arkat 2.0

    Ok, after many requests, here's Arkat 2.0. Originally, I made some Stat Point allocation errors so when Lesser Reincarnations became available, I took the opportunity to re-do them as well as re-do some skill ranks.

    Anyway, this build is primarily Dex-based but with a respectable Strength. I like having a pretty good AC and what I consider a good Reflex Save.

    What do I like about him? Survivability mostly but he also does pretty good damage. I don't have any trouble with being the tank on Sally (although the occasional Dark Path Monk can steal agro from me with Touch of Death, especially when I haven't had time to establish agro). This guy also OWNS the Subterrane. Whenever I join a Hound or VoD raid, I pretty much always clear ahead for everyone else. I can also survive the Eye Tyrant Council fairly easily unless, of course, I get unlucky and roll a few early ones on my save versus their Disintegrate Rays. Usually though, with my +4 Weakening of Enfeebling handwraps, I can disable their eye rays fairly quickly and then just pound the snot out of them from there. For the non-Beholder mobs of the Subterrane, I find dual +4 Vorpal kamas work well. He also does well in the Shavarath content. An example of doing well would be one time I led the kill count in Sins of Attrition after using Vorpals the whole time. Incidentally, a pretty good Fighter who is in my guild was also on the run and he insisted DPS was the way to go. I didn't have the heart to point out the kill count but I'm pretty sure he saw it anyway and just didn't say anything.


    Class: Monk 20
    Path: Light
    Race: Warforged
    32 pt build
    Alignment: Lawful Good (Lawful Neutral would be ok if you REALLY wanted to do the Abbot raid enough to get the Litany of the Dead trinket)


    Starting scores:

    16 Str
    15 Dex
    16 Con
    8 Int
    13 Wis
    6 Cha


    Leveling Points:

    4th Level +1 to Dex
    8th Level +1 to Dex
    12th Level +1 to Dex
    16th Level +1 to Dex
    20th Level +1 to Str


    Tomes used:

    +2 to all stats except for Wisdom which I used a +3


    Stats before Items (includes starting score + level-ups + Tomes + Action Point Enhancements (+2 Con, +2 Wis) + Wind Stance (-2 to Con, +4 to Dex):

    Str 19
    Dex 25
    Con 18
    Int 10
    Wis 18
    Cha 8


    Items that add to Stat scores:

    Levik's Bracers (+6 to Str)
    Mineral II Kama (+2 Exceptional to Wis)
    Shintao Cord Necklace (+6 to Con)
    Morah's Band (+6 Enhancement to Dex, +1 Exceptional to Dex)
    Kyosho's Ring (+6 Enhancement to Wis, +1 Exceptional to Str)
    Greensteel Cloak (Existential Stalemate +6 to Wis - Yes, I know it's redundant)


    Final Stats when in Ultimate Wind Stance and using my Mineral II Kamas:

    Str 26
    Dex 32
    Con 24
    Int 10
    Wis 26
    Cha 8


    Hit Points:

    160 Monk
    140 Con
    20 Heroic Durability
    10 Draconic Vitality
    40 Superior False Life (Upgraded Quorforged Docent of Battle)
    22 Toughness Feat
    20 Toughness (Upgraded Quorforged Docent of Battle)
    45 Greensteel Item
    20 Way of the Tortoise IV
    40 Racial Toughness I, II, III, and IV

    517 Total Hitpoints


    Feats:

    1st: Dodge
    1st Monk: Two Weapon Fighting
    2nd Monk: Power Attack
    3rd: Weapon Finesse
    3rd Monk: Path of Harmonious Balance
    6th: Weapon Focus: Bludgeoning
    6th Monk: Toughness
    9th: Improved Two Weapon Fighting
    12th: Improved Crit: Bludgeoning
    15th: Greater Two Weapon Fighting
    18th: Iron Will*

    *I took this to make up for the -2 to Will Saves for using the Upgraded Quorforged Docent of Battle


    Enhancements:

    Way of the Tortoise I, II, III, IV
    Monk Improved Recovery I, II, III
    Monk: Way of Air - Storm Strike (Ultimate Wind Stance) I, II, III, IV
    Monk Capstone: Serenity
    Monk: Way of Water - Flowing Water Strike II (Ocean Stance)
    Monk: Water Special Attacks - Unbalancing Strike
    Racial Toughness I, II, III, IV
    Skill: Spot - Monk Spot I
    Stat: Wisdom - Monk Wisdom I, II
    Warforged: Constitution - Warforged Constitution I, II
    Warforged Hardiness I, II
    Warforged Healer's Friend I, II, III
    Warforged Power Attack I, II, III


    Skill Ranks:

    Balance 23
    Concentration 23
    Jump 16
    Spot 7
    Tumble 14


    Equipment (What I normally use):

    Various Handwraps including Greater Banes, Weakening of Enfeebling, Weighted 5%, etc.
    Mineral II Helm - Greater Acid Resistance, Improved Regeneration, Inherent Acid Resistance +10, Heavy Fort, +5 Protection
    Tharne's Goggles
    Morah's Belt (+6 Con, +15 Tumble)
    Head of Good Fortune (Swap out with Bloodstone in Combat)
    Quorforged Docent of Battle (Upgraded) - Superior False Life, Toughness, +5 Enhancement Bonus to AC, Reinforced Plating +2
    Greensteel Cloak - Existential Stalemate (+6 Wis, +10 Diplo, +10 Haggle, +45 HP, +5 to Con Skills, +1 to Str Skills)
    Shintao Cord (+6 Con, +15 Concentration)
    Morah's Band (+6 Dex Enhancement, +1 Dex Exceptional, Thief Acrobat - +15 to Jump, and chance to Unbalance Opponent. I also added Holy Burst to it via Devil Battlefield crafting)
    Kyosho's Ring (+6 Wis Enhancement, +1 Str Exceptional, Shintao Monk - +2 to Hit and +2 to Damage (untyped). I also added Shocking Burst to it via Devil Battlefield crafting)
    Spectral Gloves (Ethereal, +2 Competence to Hit)
    Boots of the Innocent (+5 Resistance, +15% Striding)
    Levik's Bracers (+6 Str, 20% Healing Amplification)


    Other Weapons of Note:

    Mineral II Kama - Holy, +2 to Wis
    Mineral II Kama - Holy, +4 to AC (Heightened Awareness)
    Dual Vorpal Kamas
    Dual Dream Edges
    Breeze
    Dreamspitter


    Other Items of Note:

    Planar Gird X2
    Visor of the Flesh Render Guards
    Madstone Boots
    Solid Fog Clickies (good for tanking Hound and crowd control in part IV of Shroud)
    Shield Clickies


    Other Notes:

    With WF Healers Friend III, Monk Recovery III, and Levik's Bracers, Heal Scrolls will cure 128 points (instead of the 110 they normally do) and Cure potions now have FULL effect on you!

    While I have the Head of Good Fortune Equipped, my Concentration Skill sits at 66 and my Jump Skill is at 42.

    With the Head of Good Fortune equipped, my saves are:

    29 Fort
    31 Ref
    28 Will

    My AC (when I use my Min II Kamas which is rare) is currently at 54 with no buffs. I did the AC ritual on my Quorforged Docent of Battle and the Eldritch Resistance Ritual on my Tharne's Goggles. If I put on Chaosgarde bracers, my AC goes up to 56 but I lose the +6 to Str and 20% Healing Amp so I don't do that.

    I learned how to use the various combination of strikes to do the finishing moves like Walk of the Sun, Aligning the Heavens, Dance of the Clouds, Grasp the Earth Dragon and the Healing curse/burst using the Fists of Light. Unbalancing Strike (the Water Special attack) is also helpful especially if you have Tharne's Goggles or Rogues in your party. I advise all Light-Path Monks to learn all those as well.

    Finally, I am considering doing a True Reincarnation, mainly to get the increased Unarmed Strike damage (2d12 at 20th level instead of 2d10). I'd also get 2 more Stat points to play with but I'd end up using them to bump my starting Wisdom up by 1 which would make up for the +3 Wis tome I would lose by TRing. I do have a full set of +2 Tomes in the bank waiting for me if I do decide to TR.
    Last edited by Arkat; 03-27-2010 at 04:59 PM. Reason: spelling, capitalization, formatting, updated equipment
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  2. #2
    Community Member Quijonsith's Avatar
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    Thanks for posting this Arkat, great build. This gives me some ideas for my lesser reincarnate as I didn't make my con high enough to get earth strike IV and would like it. The only other way to get it for me right now is if I had a +3 con tome.
    Baaldon Draggins: 20 Halfling Monk; Krigen Skaptero: Monk Healing Amp Intimitank

  3. #3
    Community Member Xeriphim's Avatar
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    That's a solid Warforge build Arkat . I have toyed around with tr' ing one of my monks just for that extra little bit of damage an the 2d12 unarmed at 20. One item you might want to consider is the titan gloves from mindsunder chest . A warforge fvs guildmate got those an recently unlocked it's "hidden psi power " . Turns out it grants something in the range of 20% repair spell healing amp with a 9% crit chance on repair spells ... I know your already running with levik's bracers which is still a very solid choice , but mayhap those gloves might be entertaining to wear when you have an arcane toss you a repair heal ^_^.

    anyway cheers an keep up the fun :P.

    ( an that is Sick on leading kill count in Sin's of attrition ! Bravo Sir , Bravo ))

  4. #4
    Community Member Halock's Avatar
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    The gloves only affect repair spells that you cast i'm afraid, not incoming spells from ouside sources. You'd have to be a wiz/sorc to get any use out of that side of the gloves.

    Was most disappointed when i found out what the hidden power was on them


    Edit: The repair systems unlock is 2 hp/15 seconds i believe, not 100% on the number, also does not stack with other regen sources, though imo it should....

  5. #5
    Community Member Xeriphim's Avatar
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    thank you for clearing that up . That does kinda suck for monks then . Well scratch that idea . Stick with levik's bracers .

    +1 halock

  6. #6
    Community Member NXPlasmid's Avatar
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    that's one beefy monk! cool. T

  7. #7
    Founder yynderjohn's Avatar
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    I was thinking of using this build when I TR to a 34 pt build. What would you do with the extra stat points and would you get the Monk past life feat?

    Like the build alot

    JD

  8. #8
    Founder Delacroix21's Avatar
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    Heya Ark! Like the build, though I would honestly stick to Lawful Neutral for more then just the litany trinket as it does negate unholy damage from various mobs. Especially since pure good wraps dont require "good".


    Have a capped human and halfling monk ( the halfling is my favorite). I have always been dying to roll up a WF monk until I saw that at level 20 you become immune to repair spells.


    I thought about TRing my monk too, but honestly the grind just isnt worth the tiny dps increase (at the cost of a feat) to me. I am suprised you are still a light monk! You must join the dark side, you will become totally addicted to hiting things for 500 damage! mua ha ha!

  9. #9
    Community Member Impatiens's Avatar
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    Quote Originally Posted by yynderjohn View Post
    I was thinking of using this build when I TR to a 34 pt build. What would you do with the extra stat points and would you get the Monk past life feat?

    Like the build alot

    JD
    I'm not Arkat, but absolutely get the monk past life feat. That, more than the two extra stat points, is the reason to TR.

    I'd probably use the two extra stat points to bump wisdom to 14. You could then have the same wisdom score as Arkat has at 20 without having to get a +3 tome

  10. #10
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by yynderjohn View Post
    I was thinking of using this build when I TR to a 34 pt build. What would you do with the extra stat points and would you get the Monk past life feat?

    Like the build alot

    JD
    Thanks! For the answer to your question, see Impatiens' answer below (above?).

    Quote Originally Posted by Delacroix21 View Post
    Heya Ark! Like the build, though I would honestly stick to Lawful Neutral for more then just the litany trinket as it does negate unholy damage from various mobs. Especially since pure good wraps dont require "good".


    Have a capped human and halfling monk ( the halfling is my favorite). I have always been dying to roll up a WF monk until I saw that at level 20 you become immune to repair spells.


    I thought about TRing my monk too, but honestly the grind just isnt worth the tiny dps increase (at the cost of a feat) to me. I am suprised you are still a light monk! You must join the dark side, you will become totally addicted to hiting things for 500 damage! mua ha ha!
    The Litany of the Dead trinket, while nice, is not my cup of tea. I like the Bloodstone as my trinket. It really helps my DPS.

    20th level WF Monks are NOT immune to repair spells. That was either merely a rumor or that may have been the case on Lamannia or in the EARLY days of the Monk's release. I tend to think it was a rumor.

    I'm a Path of Harmonious Balance guy, what can I say? The Healing Curse is EXTREMELY useful in EPIC content because it saves a significant amount of mana for the healers. I'm also popular with the spellcasters (Arcane and Divine) for that 25% spell point cost reduction buff (Aligning the Heavens). I also find Grasp the Earth Dragon helpful in ToD as it makes folks immune to stunning.


    Quote Originally Posted by Impatiens View Post
    I'm not Arkat, but absolutely get the monk past life feat. That, more than the two extra stat points, is the reason to TR.

    I'd probably use the two extra stat points to bump wisdom to 14. You could then have the same wisdom score as Arkat has at 20 without having to get a +3 tome
    Agreed on BOTH points.
    Last edited by Arkat; 04-06-2010 at 10:44 PM.
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

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