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  1. #1
    Community Member Aussieee's Avatar
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    Default Help! Too many handwraps!

    Running low on inventory space as usual and wondering if I should get rid of some of my handwraps and open some space. I have icy burst on all of them, can craft about any TOD ring and also working on dragon robe which should add fire burst to all of my weapons as well. Any help or advice would be appreciated. Thanks.

    Stat damage:
    +3 Maladroit of bone breaking-I seem to use those a lot at lower level.
    +3 flaming burst of bleed-for low level as well when I TR.
    +1 Maladroit/Weighted 5%
    +1 Force/Improved destruction
    +5 Weakening/enfeebling-note that I can wear those at high level when my umd is high enough
    +5 Holy/weighted 4%-high level need umd

    Other:
    +2 Banishing/weighted 3%
    +3 Smiting
    +2 Flaming/Desruption
    +4 Metalline of Parrying
    Devout Handwraps
    +5 Shock/Pure Good

    Greater Banes:
    +1 Vicious/Greater undead Bane-level 8-use them until I can switch to my next pair
    +2 Flaming Burst/Greater Undead Bane
    +1 Banishing/Greater Vermin Bane
    +3 Flaming Burst/Greater Orc Bane
    +2 Force burst/Greater Evil Outsider Bane
    +2 Anarchic/Greater Giant Bane
    +3 Shocking Burst/Greater Construct bane
    +5 Greater Lawful Outsider Bane
    +5 Shocking Burst/Lesser Halfling Bane
    +5 True Law/Greater Elemental Bane
    +1 Weakening/Greater Dragon Bane
    +2 force burst Greater Gnoll Bane
    +5 Greater Magical Beast Bane
    +4 Force/Greater Aberration Bane
    +1 Force/Greater Dwarf Bane
    +3 Force Greater Goblinoid Bane
    +5 Flaming/Greater Elf Bane
    +5 Vicious/Greater Elf bane
    +5 Flaming Burst/Chaotic outsider Bane
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  2. #2
    Community Member MarcusCole's Avatar
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    I don't think I carry the extent of Greater banes that you have but yeah, I feel your pain :\
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  3. #3
    Community Member Impatiens's Avatar
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    I'd get rid of a lot of the bane ones you have. I'd keep the various Outsider Bane, Undead Bane, Construct Bane, Giant Bane, ad Dragon Bane, maybe Aberration Bane and get an Elemental Bane, but the rest of them are soooo situational that I'd just use something like your shock of pure good or something kind of all purpose like that for other sorts of mobs.

  4. #4
    Community Member Spisey's Avatar
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    Quote Originally Posted by Aussieee View Post
    Stat damage:
    +3 Maladroit of bone breaking-I seem to use those a lot at lower level.
    +3 flaming burst of bleed-for low level as well when I TR.
    -------------------------------------------------------------------------------
    +1 Maladroit/Weighted 5%
    +1 Force/Improved destruction
    +5 Weakening/enfeebling-note that I can wear those at high level when my umd is high enough
    +5 Holy/weighted 4%-high level need umd

    Other:
    +2 Banishing/weighted 3%
    +2 Flaming/Disruption
    Devout Handwraps

    Greater Banes:
    +1 Vicious/Greater undead Bane-level 8-use them until I can switch to my next pair
    +2 Flaming Burst/Greater Undead Bane
    +2 Force burst/Greater Evil Outsider Bane
    +2 Anarchic/Greater Giant Bane
    +3 Shocking Burst/Greater Construct bane
    +5 Greater Lawful Outsider Bane
    +5 True Law/Greater Elemental Bane
    +1 Weakening/Greater Dragon Bane
    +2 force burst Greater Gnoll Bane
    +4 Force/Greater Aberration Bane
    +5 Flaming Burst/Chaotic outsider Bane

    My suggestions!

  5. #5
    Community Member Rameses's Avatar
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    wow JUST wow

    I've found that in endgame content on my twice tr'd monk that I only need 5 sets of Handwraps:

    +3 Forceburst of Pure Good with Force Crit and Icy Burst Rituals (DPS weapon of choice)
    +1 Force of Weighted 5% with Force Crit, Frost and Icy Burst Rituals
    +2 Flaming Burst of Greater Elemental Bane Force with Icy Burst Ritual
    +2 Maladriot of Bone Breaking with Force Crit and Icy Burst Rituals
    +2 Thundering of Greater Construct Bane

    I've found that anything else just isn't needed

    I am, Rameses!
    Last edited by Rameses; 03-07-2010 at 10:08 AM. Reason: damn my proof reading skillz
    Argonnessen's only Halfling Paragon.
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  6. #6
    Halfling Hero phalaeo's Avatar
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    Dear gods, you've got more wraps than I do!
    And all the guys tease me that I collect weapons like most chicks collect shoes.

    All of these will become obsolete when you make your Greensteel Handwraps...
    OH. Wait.......

    Sigh.
    ~ Pallai, Chennai, Saraphima~
    ~Shipbuff, Sophalia, Northenstar ~
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  7. #7
    Community Member Impatiens's Avatar
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    Quote Originally Posted by Rameses View Post
    wow JUST wow

    I've found that in endgame content on my twice tr'd monk that I only need 5 sets of Handwraps:

    +3 Forceburst of Pure Good with Force Crit and Icy Burst Rituals (DPS weapon of choice)
    +1 Force of Weighted 5% with Force Crit, Frost and Icy Burst Rituals
    +2 Flaming Burst of Greater Elemental Bane Force with Icy Burst Ritual
    +2 Maladriot of Bone Breaking with Force Crit and Icy Burst Rituals
    +2 Thundering of Greater Construct Bane

    I've found that anything else just isn't needed

    I am, Rameses!
    I don't see any Evil Outsider Bane or Metalline wraps on your list. What do you use for horned devil and pit fiend bosses?

  8. #8
    Community Member Rameses's Avatar
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    Quote Originally Posted by Impatiens View Post
    I don't see any Evil Outsider Bane or Metalline wraps on your list. What do you use for horned devil and pit fiend bosses?
    lol I knew I was forgetting something. So yea 6 wraps:
    +2 Metalline
    Argonnessen's only Halfling Paragon.
    Ascent

  9. #9
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    I'm with Rameses on this one. I only have maybe 8 handwraps at end game.

    The ones I use primarily are x burst of weighted 5%.

    I also have a set of Metalline of PG with the icy burst affect applied.



    Then a few others that are situational.

  10. #10
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    Stat damage:
    +3 Maladroit of bone breaking-I seem to use those a lot at lower level.
    +3 flaming burst of bleed-for low level as well when I TR.
    +1 Force/Improved destruction
    +5 Weakening/enfeebling-note that I can wear those at high level when my umd is high enough

    Other:
    +2 Banishing/weighted 3%
    +3 Smiting
    +2 Flaming/Desruption
    Devout Handwraps

    Greater Banes:
    +2 Flaming Burst/Greater Undead Bane
    +2 Force burst/Greater Evil Outsider Bane
    +2 Anarchic/Greater Giant Bane
    +3 Shocking Burst/Greater Construct bane
    +1 Weakening/Greater Dragon Bane

    These would be the ones I would keep if you were interested in consolidating. Try and get a +elemental of weighted 5% for epic (since maladroit works 1/10 hits). Also, try to get a RR Weighted 5% if you rely heavily on stunning.

  11. #11
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    Quote Originally Posted by Sir_Chonas View Post
    Other:
    +2 Banishing/weighted 3%
    +3 Smiting
    +2 Flaming/Desruption
    Devout Handwraps
    I had some banishing and smiting handwraps, but don't carry them around anymore. The effect only works on crits, and since handwraps only crit on a 20, and they get to roll to save against it, they aren't very useful at higher levels. Mid levels they were ok, but not as good as a high crit range weapon.

  12. #12
    Founder Delacroix21's Avatar
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    I feel your pain as well, I have plenty of greater banes also bogging me down.


    I use them for red named unstunnable epic mobs.


    Using something like shock of pure good is extremly weak and a poor contribution dps wise. An extra 2d6 damage (with monk speedy attacks) does really add up. Not to mention if those greater banes are a +2 or above you get even more dps.

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