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  1. #21
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    Quote Originally Posted by Luis_Velderve View Post
    Monk weapons that should exist whitout problems
    I hear that WD-40 removes whiteout from clothing, maybe it'll work on weapons too.

  2. #22
    Founder Turgar's Avatar
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    Just fix the coding so that we can have Min II handwraps and I'll be happy.
    Gloomshade ~ Thelanis

  3. #23
    Community Member Luis_Velderve's Avatar
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    Quote Originally Posted by Quijonsith View Post
    I don't think they've put in spiked chains because of the few things that made the exotic weapon prof worth taking it. 10ft reach and the ability to attack adjacent targets without provoking attacks of opportunity (which don't exist in ddo anyway).

    IMO qstaffs should be returned to being double weapons like they were in DnD so that twf is even more useful to monks.
    You mean like escrima , kali or singing sticks way of fighting? or like a twister with long polearm?
    Quote Originally Posted by justagame View Post
    I assume you're joking.

    (But just in case you're not, posts like this don't help, don't pretend to speak for others.)

  4. #24
    Community Member systemstate's Avatar
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    How about the rope with gold ring that's wrapped around the monk's arm in the DDO splash screen when you launch the game?

    I envision Jackie Chan-esque melee with it:
    http://www.youtube.com/watch?v=cnhmjpxDfFg

  5. #25
    Community Member Luis_Velderve's Avatar
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    Quote Originally Posted by Cedwin View Post
    I hear that WD-40 removes whiteout from clothing, maybe it'll work on weapons too.

    LOL! will fix it TY
    Quote Originally Posted by justagame View Post
    I assume you're joking.

    (But just in case you're not, posts like this don't help, don't pretend to speak for others.)

  6. #26
    Community Member lazypig007's Avatar
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    I am a chinese . In fact , monk uses totally 18 kinds of weapons.

    If you are interested in what weapons they are, you can google it , most of them has no official english name.(or at least i can't spell them =P)

  7. #27
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    Quote Originally Posted by Anderei View Post
    I so wanted to buy that bass for my game set up


    Beware the Sleepeater

  8. #28
    Community Member Poffel's Avatar
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    I want swordchucks.

  9. #29
    Community Member SolarDawning's Avatar
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    Quote Originally Posted by Turgar View Post
    Just fix the coding so that we can have Min II handwraps and I'll be happy.
    What he said. =)

  10. #30
    Community Member Quijonsith's Avatar
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    Quote Originally Posted by Luis_Velderve View Post
    You mean like escrima , kali or singing sticks way of fighting?
    No. What I meant was that in PnP a quarterstaff was a weapon with damage on both ends. To effectively use both ends you had to have twf. From a monk stand point we don't swing a quarterstaff the same way a barbarian swings a greataxe.

    In other words making it this way would allow monks to use any and all monk weapons (other than thrown) with twf to benefit. Granted I'm sure there are those qstaff users who would say no because they'd lose the extra power attack bonus infavor of extra attack hooks.
    Baaldon Draggins: 20 Halfling Monk; Krigen Skaptero: Monk Healing Amp Intimitank

  11. #31
    Community Member zealous's Avatar
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    Quote Originally Posted by Quijonsith View Post
    I don't think they've put in spiked chains because of the few things that made the exotic weapon prof worth taking it. 10ft reach and the ability to attack adjacent targets without provoking attacks of opportunity (which don't exist in ddo anyway).

    IMO qstaffs should be returned to being double weapons like they were in DnD so that twf is even more useful to monks.
    But dude, having ~double the reach of 2h weapons would be so awsum!

    You could liek run around herd kiting and get glancing blows on a massive amounts of mobs without them ever getting close enough to hit you!!

    i.e. reach weapons don't mix well with game as is
    Quote Originally Posted by Shade View Post
    Due to module 8 changes, attacking while moving provides and extreme range of attack with two handed weapons. The enemy monsters do not gain the same advantage, nor does two weapon fighting.. As such THF can simply backpedal and attack a monster without it being close enough to hit you back. The same is generally not possible on a TWF. Does not directly effect DPS, but certain does indirectly as it allows you to fight non-stop without ever needing to delay an attack for a heal.
    forum search fu not good enough to find a more up to date quote

  12. #32
    Community Member Wyrmnax's Avatar
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    Quote Originally Posted by Robi3.0 View Post
    and use whips. Meow!

    ....and i just have been sold on bards.
    Editing everything i post, since day 1. Things make much more sense inside my head.

  13. #33
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    Wink Monk weapons that should exist without problems...

    Quote Originally Posted by Luis_Velderve View Post
    Lets establish that a monk trains with weapons and some claim that have the ability to project Ki with them so I see no problem allowing monks to have these weapons:

    Tai Chi Sword: In a single hand only style shaolin monks say that they can project ki to the tip of the sword while using them but the off hand is always empty. Stats same as a Long Sword.

    Butterfly Swords: wielded in twf style with same stats of a short swords.

    LAJATANG or two-headed halberd: Same game mechanics of the quarterstaff but with 2d4 and 19-20/x2
    The only problem which I see is lack with greensteel handwarps -> Even with E E E GS handwarp + 2*TOD rings monk could be really nice DPS / High AC class. Turbine go to work !!!

  14. #34
    Community Member andrul's Avatar
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    Quote Originally Posted by Quijonsith View Post
    I don't think they've put in spiked chains because of the few things that made the exotic weapon prof worth taking it. 10ft reach and the ability to attack adjacent targets without provoking attacks of opportunity (which don't exist in ddo anyway).
    The ability to stand behind two tanks and still easily hit enemies would be a very powerful ability indeed. And therefore probably never to be implemented
    I'm still learning how to party the cleric. Don't ask me to be in the thick of melee AND keep you alive as you zerg all over the place. I can't do it and have stopped trying.

  15. #35
    The Hatchery byzantinebob's Avatar
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    Default Swordchucks

    Its genius is in its utter stupidity!


  16. #36
    Founder lizardo666's Avatar
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    After mastering the forms, one tends to use those techniques with weapons as "an extension of your own body".

    IE: There is no reason a fist or foot should be more effective than some good folded steel. The idea that a monk would have better dps or faster attack rate unarmed is kinda foolish ...

    Not to mention better reach is always an advantage.

  17. #37
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    seeing as turbine "tries" to stick with 3.5 rules: normal weapon monks are proficient(most are missing in game) with club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shuriken, siangham, and sling. True there are feats to make non-monk weapons count as one and while real world weapons make make sense to use, most people don't want them unless theres a source book to back them up let alone use them. most players go fist or TWF kamas for to different damage types and Dr bypassing.

    Mainly I would love to see more of the defect arrows modding feats from 3.5 non core-books, like:
    Snatch Arrows http://dnd.wikia.com/wiki/Snatch_Arrows

    if we had epic levels(which i never see happening):
    Exceptional Deflection:http://www.dandwiki.com/wiki/SRD:Exceptional_Deflection
    Infinite Deflection: http://www.dandwiki.com/wiki/SRD:Infinite_Deflection
    Reflect Arrows: http://www.dandwiki.com/wiki/SRD:Reflect_Arrows
    those three feats could be used to send back spells that require ranged touch attacks, take a beholder, most to all of there eye ray attacks are rays(which are ranged touch attacks) x3 my dm is still peved about that one

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