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Thread: Implosion

  1. #1
    Community Member Lighti's Avatar
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    Default Implosion

    At the moment this spell is not exactly great. look at casters, they have wail of the banshee with a short cool down and a mass radius. Ok Implosion has a mass radius aswell, but it only kills 1 mob at a time!! surly this can't be right, this limits the amount of mob you can kill in 1 go with it. Can you either change it so all mobs around you have to make a save at the same time OR lower the cooldown OR increase the time limit/make it extendable.

    Doing any of these will start to bring healers a bit closer to casters instead of just/Blade Barriering allthe time

    Light

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    Quote Originally Posted by Lighti View Post
    At the moment this spell is not exactly great. look at casters, they have wail of the banshee with a short cool down and a mass radius. Ok Implosion has a mass radius aswell, but it only kills 1 mob at a time!! surly this can't be right, this limits the amount of mob you can kill in 1 go with it. Can you either change it so all mobs around you have to make a save at the same time OR lower the cooldown OR increase the time limit/make it extendable.

    Doing any of these will start to bring healers a bit closer to casters instead of just/Blade Barriering allthe time

    Light
    um, in what way is a cleric/fvs behind a arcane caster? you have to be kidding? i rather drop 2 bladebarriers than using implosion. implosion stops to be that good in amrath and later anyway...
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  3. #3
    Community Member Lighti's Avatar
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    It is a nice spell for looting when doing things such as Vale, but at the moment the most amount of mobs you can kill with it is about 5 and thats if they all fail the save 1st time

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    Quote Originally Posted by Lighti View Post
    It is a nice spell for looting when doing things such as Vale, but at the moment the most amount of mobs you can kill with it is about 5 and thats if they all fail the save 1st time
    there is just 3 mobs in vale that don't die like flies in a bladbarrier. troglodyte rangers, troglodyte shaman and the rakshasa named guy. as those don't come in swarms its mostly easier to pick em off with destruction.

    my comments on blade barrier are unfortunately only true and viable if you have empower+maximize+heighten or at least maximize. but even the halfling-healbot should carry that around...
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  5. #5
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Lighti View Post
    It is a nice spell for looting when doing things such as Vale, but at the moment the most amount of mobs you can kill with it is about 5 and thats if they all fail the save 1st time
    It seems to proc eight times.

    It's still a useless spell in endgame content, however, as everything is immune.
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  6. #6
    Community Member Nott's Avatar
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    I have a 20 sorc that carries wail. I had a 20 cleric (TR'd now) that used implosion. I'd prefer to have implosion for its duration. Also, though probably not WAI (and maybe fixed since?) it was fun during hound runs to cast implosion, then run up to the beholders and watch as they wither -- their anti-magic didn't affect implosion.

  7. #7
    Halfling Hero phalaeo's Avatar
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    Quote Originally Posted by blitzschlag View Post
    there is just 3 mobs in vale that don't die like flies in a bladbarrier. troglodyte rangers, troglodyte shaman and the rakshasa named guy. as those don't come in swarms its mostly easier to pick em off with destruction.

    my comments on blade barrier are unfortunately only true and viable if you have empower+maximize+heighten or at least maximize. but even the halfling-healbot should carry that around...
    What does the Halfling part have to do with it?
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  8. #8
    Halfling Hero phalaeo's Avatar
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    Quote Originally Posted by sirgog View Post
    It seems to proc eight times.

    It's still a useless spell in endgame content, however, as everything is immune.
    Agreed that it always seemed closer to eight for me. I used it in the Orchard and would pileon Wraiths and Shadows and they all went boom. More than 5, I know that for sure.
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    Quote Originally Posted by phalaeo View Post
    What does the Halfling part have to do with it?
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    lots of halfling clerics choose 3 dragonmarks + empower healing + toughness + 2 mental toughnesses as feats to dedicate themselves as pure red-bar minigame players. that however does not mean that you can't dragonmark a halfling cleric and still lay down a good bb
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  10. #10
    Halfling Hero phalaeo's Avatar
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    Quote Originally Posted by blitzschlag View Post
    lots of halfling clerics choose 3 dragonmarks + empower healing + toughness + 2 mental toughnesses as feats to dedicate themselves as pure red-bar minigame players. that however does not mean that you can't dragonmark a halfling cleric and still lay down a good bb
    Ah, gotcha- never took D-marks, so I forgot about the whole feat burning thing associated.
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  11. #11
    Community Member Lighti's Avatar
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    Going back to the vale looting, i dont just mean the Explorer, soloing them quests is easy with BB but i like to whip out implosion for them peski Archers/Casters that like to stand still and spam. Also mixing BB with Implosion rocks for any mobs with Evasion in there. I am fully aware of how good Blade Barrier is but its nice to be able to use insta death aswell.

  12. #12
    Community Member Visty's Avatar
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    implosion works through doors, wail doesnt
    implosion is a buff thus you can run around, cast other spells, pick your nose while the mobs die, for wail you have top gather them first
    implosion is purple lightning
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  13. #13
    Community Member Rusty_Can's Avatar
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    Implosion spell might be better, but right now I think it's not the worst problem which affects divine casters; as a matter of fact, several divine spells perform poorly, so poorly they are seldom used.

    Let's look at FvS: they pay their larger mana pool with the availability of fewer spell-slots. Nevertheless, as a matter of fact, FvS manage to load (almost) all the useful spells: this means that a big share of divine spells are considered (and actually are) useless.
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  14. #14
    Community Member Sirea's Avatar
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    Quote Originally Posted by Rusty_Can View Post
    Let's look at FvS: they pay their larger mana pool with the availability of fewer spell-slots. Nevertheless, as a matter of fact, FvS manage to load (almost) all the useful spells: this means that a big share of divine spells are considered (and actually are) useless.
    /derail

    I found this true when I was leveling up my FvS. I had a much easier time picking out spells than I did on my sorc because there's less good Divine spells to choose from...on the sorc I had a hard time picking a focus for my spells because I'd played a wizard previously and was used to more spell slots and and the flexibility, I wanted it all!

    Level 6 spells are still a pinch though, I picked up BB/Cometfall/Heal, but I miss having Harm sometimes
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  15. #15
    Community Member Lorien_the_First_One's Avatar
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    I've never understood why Implosion has a longer cooldown than Wail, the two really should be the same

  16. #16
    Community Member Original's Avatar
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    Don't forget Implosion works on undead.
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  17. #17
    Community Member Zenako's Avatar
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    Quote Originally Posted by blitzschlag View Post
    lots of halfling clerics choose 3 dragonmarks + empower healing + toughness + 2 mental toughnesses as feats to dedicate themselves as pure red-bar minigame players. that however does not mean that you can't dragonmark a halfling cleric and still lay down a good bb
    Ummm, not sure how many consititute "lots", but personally none of the halfling clerics I know or run with have any Dragon Marks. Probably since you can essentially replace those three feats with a stack of scrolls and take three other feats to make yourself more useful to the party. (Unless you are seriously plat poor and cannot afford scrolls, but by the time you have 7 feats under your belt as a cleric, you dang well better be able to afford some parchment...)
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  18. #18
    Community Member rest's Avatar
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    I <3 implosion.

    I would <3 it more if the cooldown was reduced to 45 seconds. Or 30 seconds. But in all honesty usually by the time I'm ready to cast another implosion, the cooldown timer has expired and I can. I'm a huge fan of BB/harm/meleeing mo fo's with my greenblade and death's touch for ***** and giggles. Implosion is just the cherry on top of the whippedcream of my cleric pie. Just don't ask me to heal any PUG raids

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