Results 1 to 20 of 23

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Member
    Join Date
    Sep 2009
    Posts
    339

    Default Monk: Spot or Tumble?

    So, I've decided on a human path of light monk for now, as well as the feats. For the skill points, I'm planning on dumping them all into concentration, balance and jump. However, I'm not sure about spot vs. tumble.

    Most of the builds I see put most of the points into spot, so I feel like I'm missing something. On a monk, spot helps with seeing enemies and secret doors if you have a detect secret door clickie handy. Tumble lets you tumble around and significantly reduces damage from falling from high places. I feel like tumble is more useful for a monk, but the majority of the builds seem to think spot is.

    What am I missing about spot?

  2. #2
    Community Member Goldeneye's Avatar
    Join Date
    Mar 2006
    Posts
    2,561

    Default

    spot is better.
    Considering you can innate feather fall, monks don't need to worry about fall damage.
    Check out my: My Index of Builds / My Capped Characters on Khyber: Krythan II / Velkro Sorcerer / Krythen 13/6/1 Rogue
    Need Some XP? / AFK for a bit: School. / See WF Body Feat Appearances

  3. #3
    Community Member
    Join Date
    Sep 2009
    Posts
    339

    Default

    I tested that slow falling thing when I made a vet status monk to try out. He still took bunches of damage from a not-so-high place. Does the monk slow falling get better as you level up, I guess? (And yeah, I had the option turned on seeing as how you can shut it off.)

  4. #4
    Community Member vVAnjilaVv's Avatar
    Join Date
    Sep 2009
    Posts
    1,892

    Default

    Yes, eventually u get to a certain level where u wil not take any damage at all from any height. At lower levels tho u will still take substancial damage.

  5. #5
    Community Member
    Join Date
    Sep 2009
    Posts
    339

    Default

    Ah okay, good then . Thanks.

  6. #6
    Community Member jcTharin's Avatar
    Join Date
    Sep 2009
    Posts
    205

    Default

    yeah i looked at it and it just looks like damage reduction of (something) x (number of slow fall feats) versus falling

    when its maxed its damage reduction of (god punching you in the face) versus falling
    Quote Originally Posted by DoctorWhofan View Post
    DDDDDddddddDDDOOOOOOOooooOOOODOOOOOOMMMMMMmmmmmMMM MM!!!111!!!!!1!

  7. #7
    Community Member NXPlasmid's Avatar
    Join Date
    Sep 2007
    Posts
    160

    Default

    Quote Originally Posted by Ode1st View Post
    I tested that slow falling thing when I made a vet status monk to try out. He still took bunches of damage from a not-so-high place. Does the monk slow falling get better as you level up, I guess? (And yeah, I had the option turned on seeing as how you can shut it off.)
    I'm wondering if you activated it. Monk slow fall is not a passive feat, so like power attack you have to turn it on, if you didn't then you might give your test another try. For me, I never put more than one skill point into tumble on any of my toons. Of course if you like doing backflips then it's great, but so far I've never seen someone backflip a mob to death...

  8. #8
    Community Member stainer's Avatar
    Join Date
    Oct 2009
    Posts
    0

    Default

    Quote Originally Posted by NXPlasmid View Post
    I'm wondering if you activated it. Monk slow fall is not a passive feat, so like power attack you have to turn it on, if you didn't then you might give your test another try. For me, I never put more than one skill point into tumble on any of my toons. Of course if you like doing backflips then it's great, but so far I've never seen someone backflip a mob to death...
    I put enough into tumble so I can do back flips. It just looks so freaking cool! I am a bad example though and you should never, ever do anything that I do. That is the same thing my wife tells my son.

    Is there a key number you should try to hit with spot, or should it be maxed? I am pretty sure mine is not maxed, and I don't seem to be missing anything.

  9. #9
    Community Member Toucheh's Avatar
    Join Date
    Feb 2010
    Posts
    39

    Default

    tumble doesn't let u back flip, it lets u back roll =P

  10. #10
    Community Member vVAnjilaVv's Avatar
    Join Date
    Sep 2009
    Posts
    1,892

    Default

    One point of tumble just so u have it unlocked, than spot all the way...extremely useful skill.

    There are all kinds of mobs in this game that are in stealth mode, and it's nice to have the heads up on them, and it also allows u to spot secret doors for extra loots and sometimes required objectives

  11. #11
    Community Member CrimsonEagle's Avatar
    Join Date
    May 2006
    Posts
    647

    Default

    Quote Originally Posted by Ode1st View Post
    So, I've decided on a human path of light monk for now, as well as the feats. For the skill points, I'm planning on dumping them all into concentration, balance and jump. However, I'm not sure about spot vs. tumble.

    Most of the builds I see put most of the points into spot, so I feel like I'm missing something. On a monk, spot helps with seeing enemies and secret doors if you have a detect secret door clickie handy. Tumble lets you tumble around and significantly reduces damage from falling from high places. I feel like tumble is more useful for a monk, but the majority of the builds seem to think spot is.

    What am I missing about spot?
    Not sure if you have played a monk yet, but spot was my pick.

    My reason is this. As a monk, with your very fast movement, you will most likely be the first into battle and many times creatures are hidden. What I do is as I come upon a group, tab through the mobs, find the most dangerous and go after em. Alot of times it is the most dangerous that are hidden, ie casters.

    Target caster, jump in, stunning fist, caster is dead before he can even get off a spell.

    It is very, very useful.

    As for tumble, all you will really need to be able to tumble is one point. After that its not really worth it for you. With a feather fall item, you will take no fall damage (or the monk feat is pretty nice at higher levels).

    Spot all the way, hands down. The spotting secret doors and traps is secondary to what the real benefit of spot is.

    Just something to consider.

  12. #12
    Community Member lazypig007's Avatar
    Join Date
    Sep 2009
    Posts
    36

    Default

    In my opnion, Tumble of course.


    First, If you are familar with the dungeon, you will know all the spots of hidden doors.

    Second, If you got the sand's goggles or Tarne's goggles, true seeing helps you to see all hiden doors and hidden monsters. (I didn't put any skill in spot , can still can see most of the invisible mobs, maybe because of the true seeing of the monk's high wis mod).

    Third, tumble for backflip(31 or higher) and forwardflip(36 or higher) is cool.

  13. #13
    Community Member rest's Avatar
    Join Date
    May 2006
    Posts
    756

    Default

    I actually took both. But as one skill. It's called "stumble". My monk is very clumsy

  14. #14
    Community Member
    Join Date
    Sep 2009
    Posts
    2,725

    Default

    Quote Originally Posted by lazypig007 View Post
    In my opnion, Tumble of course.


    First, If you are familar with the dungeon, you will know all the spots of hidden doors.

    Second, If you got the sand's goggles or Tarne's goggles, true seeing helps you to see all hiden doors and hidden monsters. (I didn't put any skill in spot , can still can see most of the invisible mobs, maybe because of the true seeing of the monk's high wis mod).

    Third, tumble for backflip(31 or higher) and forwardflip(36 or higher) is cool.
    Yeah, spot can be simulated through pre-knowledge and items (even mob positions that are mostly static can allow you to run to right where the nasty caster is going to appear and hit him immediately). Tumble is not as easily raised to levels where you look cool doing it so in choosing between those two (assuming you already have UMD) I'd give my vote to Tumble. My 10int human monk has maxed tumble simply for the looking good function of it.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload