My original of this character is currently prowling the dungeons on Cannith with great success. Keep an eye out for Daelryn!
Feel free to send him(me) any questions regarding this build if you happen to see me in game.
Concept:
This former Phiarlan operative was recruited into service with the Undying Court after proving a powerful and capable individual. While not so much a guardian as a bloodhound, the work of the character takes place a long way away from the lands under The Court's control, -taking on virtually any task imposed by his/her masters.
Driven by immense conviction and fervor, this enforcer has little regard for the ethics of other countries and races; -considering solely what would benefit Valenar or the elven race. Having a detached relationship with his/her actions is a major benefit when doing the dirty work of the divine.
Role:
Tank or alternate DPS.
While aquiring a high AC certainly possible, the character should be using a two handed weapon at most times, using sword and shield as back-up for certain situations. Main defense will come from using extended displacement and a relatively high HP total. Evasion and Divine Grace is thrown in for good measure.
As can be seen below, focus falls on doing alot of damage with the Falchion; PA, Specialisation, THF, Kensei Power Surge, Smite Evil and etc will help with the damage.
Classes and Abilities:
Be sure to eat a +1 int tome on 7th level or earlier as prescribed; this is the only way to keep both Intimidate and UMD at their maximum ranks.Code:Character Plan by DDO Character Planner Version 3.34 DDO Character Planner Home Page Level 20 Lawful Good Elf Male (12 Fighter \ 6 Paladin \ 2 Rogue) Hit Points: 324 Spell Points: 10 BAB: 19\19\24\29\29 Fortitude: 20 Reflex: 15 Will: 10 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 16 24 Dexterity 13 13 Constitution 13 14 Intelligence 13 14 Wisdom 8 8 Charisma 14 16 Tomes Used +1 Tome of Intelligence used at level 7 +1 Tome of Constitution used at level 20 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 5 7 Bluff 2 5 Concentration 1 7 Diplomacy 2 5 Disable Device n/a n/a Haggle 6 7 Heal 1 1 Hide 1 3 Intimidate 6 28 Jump 7 26 Listen 3 5 Move Silently 1 1 Open Lock n/a n/a Perform n/a n/a Repair 1 2 Search 1 4 Spot 3 5 Swim 3 7 Tumble 5 5 Use Magic Device 6 26 Level 1 (Rogue) Skill: Balance (+4) Skill: Haggle (+4) Skill: Heal (+2) Skill: Intimidate (+4) Skill: Jump (+4) Skill: Listen (+4) Skill: Spot (+4) Skill: Tumble (+4) Skill: Use Magic Device (+4) Feat: (Selected) Toughness Level 2 (Paladin) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Level 3 (Paladin) Skill: Intimidate (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Least Dragonmark of Shadow Level 4 (Fighter) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Use Magic Device (+0.5) Feat: (Fighter Bonus) Combat Expertise Level 5 (Fighter) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Use Magic Device (+0.5) Feat: (Fighter Bonus) Power Attack Level 6 (Fighter) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Use Magic Device (+0.5) Feat: (Selected) Lesser Dragonmark of Shadow Level 7 (Fighter) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Use Magic Device (+0.5) Feat: (Fighter Bonus) Improved Trip Level 8 (Rogue) Skill: Balance (+2) Skill: Intimidate (+1) Skill: Jump (+3) Skill: Use Magic Device (+4) Level 9 (Fighter) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Use Magic Device (+1) Feat: (Selected) Improved Critical: Slashing Weapons Level 10 (Fighter) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Use Magic Device (+1) Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons Level 11 (Fighter) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Use Magic Device (+1) Level 12 (Fighter) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Use Magic Device (+1) Feat: (Selected) Greater Weapon Focus: Slashing Weapons Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons Level 13 (Paladin) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Level 14 (Paladin) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Level 15 (Paladin) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Feat: (Selected) Extend Spell Level 16 (Paladin) Skill: Intimidate (+1) Skill: Use Magic Device (+1) Level 17 (Fighter) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Use Magic Device (+1) Level 18 (Fighter) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Use Magic Device (+1) Feat: (Selected) Cleave Feat: (Fighter Bonus) Great Cleave Level 19 (Fighter) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Use Magic Device (+1) Level 20 (Fighter) Skill: Intimidate (+1) Skill: Jump (+1) Skill: Use Magic Device (+1) Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons Enhancement: Paladin Armor Class Boost I Enhancement: Paladin Armor Class Boost II Enhancement: Fighter Attack Boost I Enhancement: Fighter Attack Boost II Enhancement: Fighter Haste Boost I Enhancement: Fighter Haste Boost II Enhancement: Valenar Elf Melee Attack I Enhancement: Valenar Elf Melee Damage I Enhancement: Valenar Elf Melee Damage II Enhancement: Extra Dragonmark Use I Enhancement: Extra Dragonmark Use II Enhancement: Undying Call Enhancement: Follower of the Undying Court Enhancement: Kensei Falchion Mastery I Enhancement: Kensei Falchion Mastery II Enhancement: Fighter Critical Accuracy I Enhancement: Fighter Critical Accuracy II Enhancement: Fighter Kensei I Enhancement: Fighter Kensei II Enhancement: Fighter Strategy (Trip) I Enhancement: Fighter Falchion Specialization I Enhancement: Fighter Scimitar Specialization I Enhancement: Paladin Courage of Good I Enhancement: Paladin Bulwark of Good I Enhancement: Paladin Focus of Good I Enhancement: Paladin Resistance of Good I Enhancement: Paladin Divine Righteousness I Enhancement: Paladin Exalted Smite I Enhancement: Paladin Extra Smite Evil I Enhancement: Paladin Extra Smite Evil II Enhancement: Paladin Defender of Siberys I Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Paladin Charisma I Enhancement: Paladin Charisma II Enhancement: Fighter Strength I Enhancement: Fighter Strength II Enhancement: Fighter Strength III Enhancement: Fighter Toughness I Enhancement: Fighter Toughness II Enhancement: Fighter Toughness III
I took Combat Exp and Improved Trip early (which will postpone the kensei prestige enhancement). This was to improve my AC while it still mattered, and give some CC ability against enemy spell casters, -they are obviously not suited to withstand trip attacks! Both funny and convenient! :-)
The feats in this build can be changed to your preferences; you can for an example forgo the cleave feats and take Two handed fighting feats instead, or even go for Whirlwind Attack, after getting Dodge, Mobility and Spring attack.
In the case that you want to build this character using 28 pts instead of 32 pts, the following stats are a suggestion on how to remove the 4 points with as little harm as possible:
Str 15
Dex 11
Con 13
Int 13 -its more or less critical to keep this at 13, both as a requirement for combat expertise and to get enough skill points.
Wis 8
Cha 14
Should you want to make the character a pure DPS type instead of a tank/DPS, remove three points from int, and invest them in dex:
This will enable you to take the Two Weapon Fighting feats (with a +1 dex tome at 8th level), instead of combat expertise and improved trip (+1 more -you decide). Invest all of your skill points into UMD, -drop all ranks in Intimidate. You should also be able to afford one less constitution and put that point into strength, note that this is only possible if you are using 28 pts.
End note:
I am fully aware that if I want to make DPS character I should be going for a Monster clone, and that this likely will lack the sheer damage output of such a build. I happen to think that hordes of WF all dual wielding kopeshes is about as uniform and boring as it gets. You don't need to tell me that it will be inferior in comparison, I know my math.