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  1. #1
    Community Member Caervas's Avatar
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    Default Valenar Court Enforcer

    My original of this character is currently prowling the dungeons on Cannith with great success. Keep an eye out for Daelryn!
    Feel free to send him(me) any questions regarding this build if you happen to see me in game.

    Concept:

    This former Phiarlan operative was recruited into service with the Undying Court after proving a powerful and capable individual. While not so much a guardian as a bloodhound, the work of the character takes place a long way away from the lands under The Court's control, -taking on virtually any task imposed by his/her masters.
    Driven by immense conviction and fervor, this enforcer has little regard for the ethics of other countries and races; -considering solely what would benefit Valenar or the elven race. Having a detached relationship with his/her actions is a major benefit when doing the dirty work of the divine.

    Role:

    Tank or alternate DPS.
    While aquiring a high AC certainly possible, the character should be using a two handed weapon at most times, using sword and shield as back-up for certain situations. Main defense will come from using extended displacement and a relatively high HP total. Evasion and Divine Grace is thrown in for good measure.
    As can be seen below, focus falls on doing alot of damage with the Falchion; PA, Specialisation, THF, Kensei Power Surge, Smite Evil and etc will help with the damage.


    Classes and Abilities:

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Elf Male
    (12 Fighter \ 6 Paladin \ 2 Rogue) 
    Hit Points: 324
    Spell Points: 10 
    BAB: 19\19\24\29\29
    Fortitude: 20
    Reflex: 15
    Will: 10
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    24
    Dexterity            13                    13
    Constitution         13                    14
    Intelligence         13                    14
    Wisdom                8                     8
    Charisma             14                    16
    
    Tomes Used
    +1 Tome of Intelligence used at level 7
    +1 Tome of Constitution used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               5                     7
    Bluff                 2                     5
    Concentration         1                     7
    Diplomacy             2                     5
    Disable Device        n/a                   n/a
    Haggle                6                     7
    Heal                  1                     1
    Hide                  1                     3
    Intimidate            6                    28
    Jump                  7                    26
    Listen                3                     5
    Move Silently         1                     1
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                1                     2
    Search                1                     4
    Spot                  3                     5
    Swim                  3                     7
    Tumble                5                     5
    Use Magic Device      6                    26
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Haggle (+4)
    Skill: Heal (+2)
    Skill: Intimidate (+4)
    Skill: Jump (+4)
    Skill: Listen (+4)
    Skill: Spot (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Toughness
    
    
    Level 2 (Paladin)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 3 (Paladin)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Least Dragonmark of Shadow
    
    
    Level 4 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Combat Expertise
    
    
    Level 5 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 6 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Lesser Dragonmark of Shadow
    
    
    Level 7 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Improved Trip
    
    
    Level 8 (Rogue)
    Skill: Balance (+2)
    Skill: Intimidate (+1)
    Skill: Jump (+3)
    Skill: Use Magic Device (+4)
    
    
    Level 9 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 11 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 12 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Weapon Focus: Slashing Weapons
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 13 (Paladin)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Paladin)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 15 (Paladin)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Extend Spell
    
    
    Level 16 (Paladin)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 17 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 18 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Cleave
    Feat: (Fighter Bonus) Great Cleave
    
    
    Level 19 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Fighter)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    Enhancement: Paladin Armor Class Boost I
    Enhancement: Paladin Armor Class Boost II
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Valenar Elf Melee Attack I
    Enhancement: Valenar Elf Melee Damage I
    Enhancement: Valenar Elf Melee Damage II
    Enhancement: Extra Dragonmark Use I
    Enhancement: Extra Dragonmark Use II
    Enhancement: Undying Call
    Enhancement: Follower of the Undying Court
    Enhancement: Kensei Falchion Mastery I
    Enhancement: Kensei Falchion Mastery II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Strategy (Trip) I
    Enhancement: Fighter Falchion Specialization I
    Enhancement: Fighter Scimitar Specialization I
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Focus of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Divine Righteousness I
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Defender of Siberys I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Charisma II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Strength III
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Be sure to eat a +1 int tome on 7th level or earlier as prescribed; this is the only way to keep both Intimidate and UMD at their maximum ranks.

    I took Combat Exp and Improved Trip early (which will postpone the kensei prestige enhancement). This was to improve my AC while it still mattered, and give some CC ability against enemy spell casters, -they are obviously not suited to withstand trip attacks! Both funny and convenient! :-)

    The feats in this build can be changed to your preferences; you can for an example forgo the cleave feats and take Two handed fighting feats instead, or even go for Whirlwind Attack, after getting Dodge, Mobility and Spring attack.

    In the case that you want to build this character using 28 pts instead of 32 pts, the following stats are a suggestion on how to remove the 4 points with as little harm as possible:
    Str 15
    Dex 11
    Con 13
    Int 13 -its more or less critical to keep this at 13, both as a requirement for combat expertise and to get enough skill points.
    Wis 8
    Cha 14

    Should you want to make the character a pure DPS type instead of a tank/DPS, remove three points from int, and invest them in dex:
    This will enable you to take the Two Weapon Fighting feats (with a +1 dex tome at 8th level), instead of combat expertise and improved trip (+1 more -you decide). Invest all of your skill points into UMD, -drop all ranks in Intimidate. You should also be able to afford one less constitution and put that point into strength, note that this is only possible if you are using 28 pts.


    End note:

    I am fully aware that if I want to make DPS character I should be going for a Monster clone, and that this likely will lack the sheer damage output of such a build. I happen to think that hordes of WF all dual wielding kopeshes is about as uniform and boring as it gets. You don't need to tell me that it will be inferior in comparison, I know my math.
    Last edited by Caervas; 04-08-2010 at 06:44 AM. Reason: Updated
    Huge Black Pudding misses you!
    Aww, and I miss you too...

  2. #2
    Community Member Rydin_Dirtay's Avatar
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    Default

    I have a couple of Elf Dragonmark builds, so I share your interest in them.

    One thing you'll have to be careful about is getting that Reflex save up, so that Evasion is more useful. It's sometimes hard to do with so few levels of a high-reflex class like Monk or Rogue, and a low DEX.

    Also perhaps you have CE in mind with the 13 INT score, but I don't see CE in the build. Since you're not trap spec'ed, and don't have CE, I'm unsure about the 13 INT. Monk of course is the alternate splash, in which case you'd probably want to switch WIS and INT., or go 14 WIS, 8 INT.
    Khyber:Greenberry, Jemric, Qashta, Leuk, Thurradal + many others

  3. #3
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    Speaking about Elf dragonmarks how long do they last for you while adventuring? I mean with the enhancements and such. Displacement 1min + Enhancements?
    And are they worth taking even without Extend as metamagic feat?
    Do they offer really enough protection between rest shrines or are they just simply too short

  4. #4
    Founder TreknaQudane's Avatar
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    Quote Originally Posted by shurakaibob View Post
    Speaking about Elf dragonmarks how long do they last for you while adventuring? I mean with the enhancements and such. Displacement 1min + Enhancements?
    And are they worth taking even without Extend as metamagic feat?
    Do they offer really enough protection between rest shrines or are they just simply too short
    They last as long as if they were cast by a spell caster with a caster level equal to your character level
    [REDACTED]

  5. #5
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    Thought that too but that doesnt help me that i cant find duration from Displacement. DDO Compendioum and DDOWiki both have no duration listed

  6. #6
    Community Member Rydin_Dirtay's Avatar
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    I tested once, but can't remember.

    I think my level 12 dragonmarked Elf had 1:12 of Displacement WITHOUT Extend running. I'll have to re-check though once I'm in-game.
    Khyber:Greenberry, Jemric, Qashta, Leuk, Thurradal + many others

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