hey everyone, i've been reading the ddo forums for a while and it helped me greatly with my pure wisdom cleric. Since i'm a bit bored of healing sometimes i decided to try to create a halfling dps character that use dragon marks and wizard buffs... What i wanted to create is a relativly good dps that can heal and buff itself because, as a cleric, i've encountered way too many people that cant self heal at all.. (no.. lv1 cure potions after the fight isnt what i call being self-sufficient.) I am not saying here that they sux or anything... far from that, im just saying thats its not how i want to self-heal as a dps.
Sooo... i've picked the halfling with healing dragon marks and decided to give it a try. My build isnt 100% complete because some things might change (like the number of levels or the order) so some stuff like the skillpoints or the enhancements arent completed or how it will really be like.
Now this is where i need help from everyone:
-is it doable?
-am i gonna have a good dps?
-my hp seems fine (around 400hp with really basic junk at lv20)
-saves arent too bad looking, i might concentrate a bit on saves too by using enhancements.
-i have the heavy picks in mind as weapons cuz of the 4x crit but it can be replaced with any other weapon with better crit% etc..
conclusion? DESTROY my build if you need to i dont mind. I want to hear why its good / why its bad etc.
Just keep in mind that:
-i want to self heal with halflings dragon marks
-i need alot of feats so its why i picked fighter and wizard levels (maximize or empower healing work on dragonmarks right?).
-i'm not a dps / melee expert.
thats pretty much all i guess, ty for reading this and ty in advance for your reply!
Code:
Character Plan by DDO Character Planner Version 3.14
DDO Character Planner Home Page
Level 20 Lawful Good Halfling Male
(7 Fighter \ 6 Ranger \ 7 Wizard)
Hit Points: 298
Spell Points: 339
BAB: 16\16\21\26\26
Fortitude: 19
Reflex: 15
Will: 12
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 16 24
Dexterity 12 15
Constitution 16 17
Intelligence 8 8
Wisdom 8 8
Charisma 8 8
Tomes Used
+1 Tome of Strength used at level 1
+1 Tome of Dexterity used at level 1
+1 Tome of Constitution used at level 1
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 4
Bluff -1 -1
Concentration 3 3
Diplomacy -1 -1
Disable Device 1 1
Haggle 1 1
Heal -1 1
Hide 1 4
Intimidate -1 -1
Jump 3 9
Listen -1 1
Move Silently 1 4
Open Lock 3 4
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot -1 -1
Swim 3 7
Tumble n/a n/a
Use Magic Device 1 1
Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Selected) Weapon Focus: Piercing Weapons
Level 2 (Ranger)
Level 3 (Fighter)
Feat: (Selected) Dodge
Feat: (Fighter Bonus) Mobility
Level 4 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Spring Attack
Level 5 (Ranger)
Level 6 (Ranger)
Feat: (Selected) Least Dragonmark of Healing
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Merfolk's Blessing
Spell (1): Ram's Might
Spell (1): Resist Energy
Spell (1): Summon Nature's Ally I
Spell (1): Tumble
Level 7 (Ranger)
Level 8 (Ranger)
Ability Raise: STR
Level 9 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Feat: (Selected) Lesser Dragonmark of Healing
Spell (1): Expeditious Retreat
Spell (1): Feather Fall
Spell (1): Shield
Level 10 (Wizard)
Spell (1): Nightshield
Spell (1): Obscuring Mist
Level 11 (Wizard)
Spell (2): Blur
Spell (2): Fog Cloud
Level 12 (Wizard)
Ability Raise: STR
Feat: (Selected) Greater Dragonmark of Healing
Spell (2): False Life
Spell (2): See Invisibility
Level 13 (Wizard)
Feat: (Wizard Bonus) Maximize Spell
Spell (3): Displacement
Spell (3): Haste
Level 14 (Wizard)
Spell (3): Rage
Spell (3): Protection From Energy
Level 15 (Wizard)
Feat: (Selected) Power Critical
Spell (4): Stoneskin
Spell (4): Fire Shield
Level 16 (Fighter)
Ability Raise: STR
Level 17 (Fighter)
Level 18 (Fighter)
Feat: (Selected) Toughness
Level 19 (Fighter)
Level 20 (Fighter)
Ability Raise: STR
Enhancement: Fighter Armor Class Boost I
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Ranger Sprint Boost I
Enhancement: Ranger Sprint Boost II
Enhancement: Extra Dragonmark Use I
Enhancement: Extra Dragonmark Use II
Enhancement: Extra Dragonmark Use III
Enhancement: Extra Dragonmark Use IV
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Critical Accuracy III
Enhancement: Fighter Strategy (Trip) I
Enhancement: Fighter Strategy (Trip) II
Enhancement: Fighter Strategy (Trip) III
Enhancement: Halfling Luck (Fortitude) I
Enhancement: Halfling Luck (Fortitude) II
Enhancement: Halfling Luck (Fortitude) III
Enhancement: Halfling Luck (Reflex) I
Enhancement: Halfling Luck (Reflex) II
Enhancement: Halfling Luck (Reflex) III
Enhancement: Halfling Luck (Will) I
Enhancement: Halfling Luck (Will) II
Enhancement: Halfling Luck (Will) III
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Tempest I
Enhancement: Ranger Devotion I
Enhancement: Ranger Devotion II
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III