Results 1 to 15 of 15
  1. #1
    Community Member Taimasan's Avatar
    Join Date
    Sep 2009
    Posts
    1,833

    Default Need a good math person to figure something out for me.

    Ok I have a dillemia that I need figuring out because I kinda suck at doing math stuff, so was wondering if someone could help me out. Ok first off my strength is 20, I have The Holy Burst Ring(2d6 and +3d6 on a crit) and the Shocking Burst ring(1d6 + 1d10 on a crit).

    My question is what is going to be better on normal difficulty against pit fiends?? My devout handwarps?? +2 Metalline(+15 damage a hit) 15 of Pure Good(1d6 a hit). Or my +5 Anarchic(2d6) of Evil Outsider Bane(2d6) -15 damage a hit??

    EDIT: Forgot to mention my fists are 2d12.

  2. #2
    Founder Guildmaster_Kadish's Avatar
    Join Date
    Feb 2006
    Posts
    976

    Default

    Quote Originally Posted by Taimasan View Post
    Ok I have a dillemia that I need figuring out because I kinda suck at doing math stuff, so was wondering if someone could help me out. Ok first off my strength is 20, I have The Holy Burst Ring(2d6 and +3d6 on a crit) and the Shocking Burst ring(1d6 + 1d10 on a crit).

    My question is what is going to be better on normal difficulty against pit fiends?? My devout handwarps?? +2 Metalline(+15 damage a hit) 15 of Pure Good(1d6 a hit). Or my +5 Anarchic(2d6) of Evil Outsider Bane(2d6) -15 damage a hit??
    +15 for overcoming DR
    +3.5 for pg
    =18.5

    vs.

    +5 higher enhancement/bane
    +7 anarchic
    +7 bane
    =19

    Pretty much a wash.
    "Perhaps the end has not yet been written…”
    The Hand of the Black Tower Officer
    Najdorf, Assassin :: Keres, Vindicator :: Alekhine, Augur

    "It's not 'Zerging.' It's an armed reconnaissance."

  3. #3
    Community Member DrakmireTS's Avatar
    Join Date
    Apr 2007
    Posts
    222

    Default

    Should be your bane wraps on normal, devouts on higher.

    Devout: Fist + Str + Mod + Good = 2d10 + 5 + 2 + 3.5 =~21.5 + shock + holy (which is the same for either wrap)

    +5 Anarchic of Bane: Fist + Str + Physical Mods - 15(floor to 0) + Anarchic + Bane
    = 2d10 + 5 + 5 + 2 - 15 + 4d6 = 8 + 14 =~ 22 on average

    Rings are the same between the two. Assuming your could confirm on a 1, the banes are better on normal (technically) but the devout much more on hard/elite. If you got some greater bane wraps with a lower numerical prefix, that'd be a bit better...but again, only for normal.

    Edit: Sorry, factored in greater bane rather than bane. Corrected now.

    2nd Edit: Kadish is right, forgot the PG.
    Last edited by DrakmireTS; 03-03-2010 at 06:14 PM.

  4. #4
    Founder Guildmaster_Kadish's Avatar
    Join Date
    Feb 2006
    Posts
    976

    Default

    Quote Originally Posted by DrakmireTS View Post
    Should be your bane wraps on normal, devouts on higher.

    Devout: Fist + Str + Mod + Good = 2d10 + 5 + 2 =~18 + shock + holy (which is the same for either wrap)

    +5 Anarchic of Bane: Fist + Str + Physical Mods - 15(floor to 0) + Anarchic + Bane
    = 2d10 + 5 + 5 + 2 - 15 + 4d6 = 8 + 14 =~ 22 on average

    Rings are the same between the two. Assuming your could confirm on a 1, the banes are better on normal, but the devout are better on hard/elite or against DR higher than 19

    Edit: Sorry, factored in greater bane rather than bane. Corrected now.
    You forgot to add the 3.5 PG on the devout. So it's 21.5 vs 22.
    "Perhaps the end has not yet been written…”
    The Hand of the Black Tower Officer
    Najdorf, Assassin :: Keres, Vindicator :: Alekhine, Augur

    "It's not 'Zerging.' It's an armed reconnaissance."

  5. #5
    Community Member Taimasan's Avatar
    Join Date
    Sep 2009
    Posts
    1,833

    Default

    So im a little confused. one person says its pretty much the same, other says banes is better, are the 2d12 for my fists factored in?

  6. #6
    Founder Guildmaster_Kadish's Avatar
    Join Date
    Feb 2006
    Posts
    976

    Default

    Quote Originally Posted by Taimasan View Post
    So im a little confused. one person says its pretty much the same, other says banes is better, are the 2d12 for my fists factored in?
    The bane is better, just only slightly... half a point of damage per swing. The 2d12 for your fists, your strength, the holy ring, and the shock ring are irrelevant since they apply equally to both.
    "Perhaps the end has not yet been written…”
    The Hand of the Black Tower Officer
    Najdorf, Assassin :: Keres, Vindicator :: Alekhine, Augur

    "It's not 'Zerging.' It's an armed reconnaissance."

  7. #7
    Community Member DrakmireTS's Avatar
    Join Date
    Apr 2007
    Posts
    222

    Default

    If you got greater banes, the difference would be a little more noticeable. For instance

    +5 Anarchic of E.O.B vs +3 Anarchic of G.E.O.B.

    EOB: 22/swing on average
    GEOB: 11 + 5 + 3 + 4 - 15 + 4d6 = 8 + 5d6 =~25.5/swing so a gain of 4 dmg on average (over devouts), which may not seem like a whole lot, but consider that a windstance 4 monk swings at something around 128 swings/minute, factor out 1s for ~121 attacks and that 4 damage turns into 484, which is more than something to sneeze at.

    (Swing speed source: http://forums.ddo.com/showthread.php?t=201535)

    Of course, the holy grail of handwraps to find for devils and demons would be metalline of GEOB, but good luck with that.
    Last edited by DrakmireTS; 03-03-2010 at 06:31 PM.

  8. #8
    Community Member Taimasan's Avatar
    Join Date
    Sep 2009
    Posts
    1,833

    Default

    So for my Anarchic of EOB im looking at a increase of about 60 damage a min?

  9. #9
    Community Member DrakmireTS's Avatar
    Join Date
    Apr 2007
    Posts
    222

    Default

    Something around there yeah.

  10. #10
    Community Member hydra_ex's Avatar
    Join Date
    Jul 2007
    Posts
    1,201

    Default

    On normal, his DR is 15, and fort is 25% iirc, so...

    Devout:
    Base: 5 STR +8 Songs +5 PA +13 Fists +2 Enhc = 33
    Attributes: 7 Holy +3.5 PG +3.5 Shock = 14
    Crit Attributes: 10.5 Holy Burst +5.5 Shocking Burst = 16

    Avg Dmg (19-20 Crit)
    Normal Damage: 33 Base +14 Attributes = 47. Weighted 17/20 = 85% = 39.95
    Critical Damage (Resisted): 33 Base +14 Attributes +16 Crit Attributes = 63. Weighted 2/20*0.25 = 2.5% = 1.575
    Critical Damage (Full): (33 Base +6 BS)*2 +16 Crit Attributes = 108. Weighted 2/20*0.75 = 7.5% = 8.1

    39.95 Normal Damage + 1.575 Critical Damage (Resisted) +8.1 Critical Damage (Full) = 49.625 Dmg per swing.

    Bane:
    Base: 5 STR +8 Songs +5 PA +13 Fists +5 Enhc +2 Bane Enhc = 38
    Attributes: 7 Holy +3.5 Shock +7 Anarchic +7 Bane = 24.5
    Critical Attributes: 10.5 Holy Burst +5.5 Shocking Burst = 16

    Avg Dmg (19-20 Crit)
    Normal Damage: [38 Base -15 DR] +24.5 Attributes = 47.5 Dmg. Weighted 17/20 = 85% = 40.375
    Critical Damage (Resisted): [38 -15 DR] +24.5 Attributes +16 Critical Attributes = 63.5. Weighted 2/20*0.25 = 2.5% = 1.5875
    Critical Damage (Full): [(38 +6 BS)*2 -15 DR] +24.5 Attributes +16 Critical Attributes = 113.5. Weighted 2/20*0.75 = 7.5% = 8.5125

    40.375 Normal Damage +1.5875 Critical Damage (Resisted) +8.5125 Critical Damage (Full) = 50.425 Dmg per swing.

    The bane wraps are very marginally better.

    *5 PA, 8 songs, and 6 BS are included conservatively
    Last edited by hydra_ex; 03-03-2010 at 06:52 PM.
    THELANIS - Chief Scientist of DARPA
    Ravinex: Bard 18/Fighter 2 - Krotus: 20 Fighter - Hemium: Ranger 18/Fighter 2 - Stema: Favoured Soul 11 - Hemios: Ranger 15/Fighter 1/Monk 1

  11. #11
    Community Member Taimasan's Avatar
    Join Date
    Sep 2009
    Posts
    1,833

    Default

    Thanks this answers my question perfectly, im gonna keep my devouts on for the time being then until i get some Anarchic of GEOB or some Metalline of GEOB.

    EDIT: And i think the pit fiends on normal have 25% fort.

  12. #12
    Community Member Taimasan's Avatar
    Join Date
    Sep 2009
    Posts
    1,833

    Default

    Quote Originally Posted by hydra_ex View Post
    In fact, with even 25% fortification, the banes come out on top by a large margin

    The bane wraps are marginally better.
    Ok..now im confused again.

  13. #13
    Community Member hydra_ex's Avatar
    Join Date
    Jul 2007
    Posts
    1,201

    Default

    Quote Originally Posted by Taimasan View Post
    Ok..now im confused again.
    Oops... I entered it onto my DPS calc, and I just checked the calc by hand, and realised that I forgot that devout bypasses DR. So its the same result. Banes are a tiny bit better.

    For those interested, its here. Its not very user friendly, so I've included a manual here.

    *File -> Download to download the calc.
    Last edited by hydra_ex; 03-03-2010 at 06:59 PM.
    THELANIS - Chief Scientist of DARPA
    Ravinex: Bard 18/Fighter 2 - Krotus: 20 Fighter - Hemium: Ranger 18/Fighter 2 - Stema: Favoured Soul 11 - Hemios: Ranger 15/Fighter 1/Monk 1

  14. #14
    Community Member TheDjinnFor's Avatar
    Join Date
    Oct 2009
    Posts
    595

    Default

    Quote Originally Posted by Taimasan View Post
    Ok I have a dillemia that I need figuring out because I kinda suck at doing math stuff, so was wondering if someone could help me out. Ok first off my strength is 20, I have The Holy Burst Ring(2d6 and +3d6 on a crit) and the Shocking Burst ring(1d6 + 1d10 on a crit).

    My question is what is going to be better on normal difficulty against pit fiends?? My devout handwarps?? +2 Metalline(+15 damage a hit) 15 of Pure Good(1d6 a hit). Or my +5 Anarchic(2d6) of Evil Outsider Bane(2d6) -15 damage a hit??

    EDIT: Forgot to mention my fists are 2d12.
    People seem to be mistaking the potency of the Damage Reduction. DR 15 does not lead to 15 less damage per swing. It leads to 15 less damage per normal hit (85% of the time) plus 15 less damage per critical hit (10% of the time) = 14.25, less anything else.

    Assuming you have power attack and improved critical, and hit on anything but a 1, and have absolutely no other extra modifiers you failed to mentioned (seeker trinket, favored enemy, anything) I punched the numbers into my damage per swing calculator. The calculator seems to be working fine.

    Your Metalline of PG Handwraps would do 39.75 damage per swing and your Anarchic of EOB will 39.675 damage per swing (both factoring in the 10% crit chance and 5% miss chance). Without Power Attack that would be 34.5 for the M of PG and 34.425 for the A of EOB. As you'll notice, the A of EOB gains more benefit from additional base damage than the M of PG does thanks to the way DR affects critical hits. This means that many more damage buffs layered on top would change the numbers in favor of the A of EOB. Fortification would reduce the damage of critical hits, which is in favor of the M of PG, since the A of EOB relies on the bigger critical hits that the DR has less effect on, rather than solid base damage.

    Really, it's a wash, unless the extra to-hit is needed (as soon as it is you've got your answer).
    Last edited by TheDjinnFor; 03-03-2010 at 07:27 PM.

  15. #15
    Community Member hydra_ex's Avatar
    Join Date
    Jul 2007
    Posts
    1,201

    Default

    Quote Originally Posted by TheDjinnFor View Post
    People seem to be mistaking the potency of the Damage Reduction. DR 15 does not lead to 15 less damage per swing. It leads to 15 less damage per normal hit (85% of the time) plus 15 less damage per critical hit (10% of the time) = 14.25

    Assuming you have power attack and improved critical, and hit on anything but a 1, and have absolutely no other extra modifiers you failed to mentioned (seeker trinket, favored enemy, anything) I punched the numbers into my damage per swing calculator.

    Your Metalline of PG Handwraps would do 39.75 damage per swing and your Anarchic of EOB will 39.675 damage per swing (both factoring in the 10% crit chance and 5% miss chance). Without Power Attack that would be 34.5 for the M of PG and 34.425 for the A of EOB.

    Really, it's a wash, but the M of PG is better unless the extra to-hit is needed (as soon as it is you've got your answer).
    Don't forget to factor in fortification and that burst effects are still applied. Also, bane increases weapon enhc by 2, so thats 2 more base damage.
    THELANIS - Chief Scientist of DARPA
    Ravinex: Bard 18/Fighter 2 - Krotus: 20 Fighter - Hemium: Ranger 18/Fighter 2 - Stema: Favoured Soul 11 - Hemios: Ranger 15/Fighter 1/Monk 1

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload