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Originally Posted by
SolarDawning
Personally, I'd just like to see a "Void Stance" enhancement line to go with the Void Strike enhancement. Take that one out, replace it with four tiers of Void Strike. (1d4 force, 2d4 force, 2d8 force, 2d12 force) Weaker than the pure elemental strikes, but versatile.
I would suggest that the domain of the Void stance be inner balance and manipulation of ki as magical force. The passive benefit for the stance would be +1/2/3/4 to all skills, and +1/2/3/4 Dodge bonus to Armor Class.
I see the finishers as follows: Some ideas borrowed or adapted from previous posters.
Void/Void/Void: Monk-specific Magic Missile like effect. 1d6 force damage per monk level, long range. (Same damage as the Fire/Fire/Fire, longer range, but single target)
Void/Light/Void: 1 minute duration Shield buff on group.
Void/Dark/Void: AoE burst centered on monk, fireball radius, force damage.