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  1. #1
    Community Member PoSeiDoN78's Avatar
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    Feb 2010
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    Default Favor for wilderness areas

    This could be as simple as just auto getting it when you hit certain benchmarks. 1 favor every 2 slayer levels +1 when you finish. 1 every 2 or 3 explorer +1 when you find them all. 1 for each rare encounter. Who the favor is for would depend of the wilderness encounter, Coin Lords for Waterworks, Free Agents for Cerulean Hills, etc.

    What would be better however is if you added story to those.

    Slayer example: The first guard in the water works gives you the 10 and then 25 slayer quests. He gives you 1 favor after 25. Then the second guard gives you the next 2. You could then add other NPC in different spots near the enterance, maybe from different factions even, each having a new reason for you to kill stuff.

    Explorer: scatter some NPC's outside the wilderness area (much like the collectors) that want certain locations found, for some reason. Once you find there list of places, you go back and they give you favor.

    Rare Encounters: You find it, kill it, in the loot chest (if it isn't a repeat occurance) is an item that is connected to an NPC. Bring it to him.....bam favor.

    I think this would go along way removing the only thing that has felt like grind (to me anyway) in the game. Not to mention that anytime you add story is a good thing.
    Lord PoSeiDoN the 78th, DFA

    Slayer of Tim the Enchanter, Defeater of the Space Pope, Conquerer of the C.O.W., Eater of Brains

    Dictated not read.

  2. #2
    Community Member Cableman's Avatar
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    Nov 2009
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    326

    Default

    /signed

  3. #3
    Community Member HeavenlyCloud's Avatar
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    May 2007
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    Default

    /not signed.

    I always go for max favor on my main. Skip wilderness areas because they are optional.

    Wilderness areas are there for people with little time and still feel like doing something that will eventually mean xp for them.
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  4. #4
    Hero AZgreentea's Avatar
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    Dec 2009
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    hmmm, The only problem I see is that quests have favor with those groups because the success of the quest matters to that group. But what does killing the orcs in the Hills matter to anyone?
    The problem is never how to get new, innovative thoughts into your mind, but how to get old ones out. Every mind is a building filled with archaic furniture. Clean out a corner of your mind and creativity will instantly fill it.
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  5. #5
    Uber Completionist Lithic's Avatar
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    Mar 2006
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    Quote Originally Posted by AZgreentea View Post
    hmmm, The only problem I see is that quests have favor with those groups because the success of the quest matters to that group. But what does killing the orcs in the Hills matter to anyone?
    Free agents favor is a collection bag for "who the hell cares" quests. In your example, the farmers of the cerulean hills care, and you would get favor the the free agents.
    Star Firefall
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  6. #6
    Community Member Schmoe's Avatar
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    Oct 2009
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    I like it. It would be a nice touch and make the game have a little more story. I don't think the amount of favor you are proposing would be unbalancing, either.
    "And you ate an apple, and I ate a pear,
    From a dozen of each we had bought somewhere;
    And the sky went wan, and the wind came cold,
    And the sun rose dripping, a bucketful of gold. " - Millay

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