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  1. #1
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    Default Tanking ninja bot

    I am fairly new to DDO and new to monks as well.
    I am playing a WF monk with some RL friends whose characters are A) fleshies B) squishy
    Having the most AC and the most HP I have become not unlike the "tank".

    Based on what I have read here I am using Light Path (and saving the Dark side for a future incarnation).

    Any advice on being the frontline as a monk?

    -Yoroshiku!

    EDIT: Including current character
    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    SeriesNine 
    Level 3 Lawful Neutral Warforged Male
    (3 Monk) 
    Hit Points: 53
    Spell Points: 0 
    BAB: 2\2
    Fortitude: 6
    Reflex: 6
    Will: 4
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 3)
    Strength             13                    13
    Dexterity            16                    16
    Constitution         15                    16
    Intelligence         10                    10
    Wisdom               12                    13
    Charisma              6                     6
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 3)
    Balance               5                     6
    Concentration         6                     9
    Heal                  1                     1
    Hide                  3                     3
    Intimidate            0                     1
    Jump                  1                     2
    Listen                1                     1
    Move Silently         3                     3
    Spot                  3                     4
    Swim                  1                     1
    Tumble                7                     8
    
    Level 1 (Monk)
    Feat: (Selected) Dodge
    Feat: (Monk Bonus) Two Weapon Fighting
    Enhancement: Warforged Damage Reduction I
    Enhancement: Warforged Healer's Friend I
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Weapon Finesse
    Enhancement: Way of the Clever Monkey I
    Enhancement: Monk Wisdom I
    Enhancement: Warforged Brute Fighting I
    
    
    Level 3 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Feat: (Selected) Power Attack
    Enhancement: Warforged Constitution I
    Last edited by SeriesNine; 03-03-2010 at 04:29 PM.

  2. #2
    Community Member LAWPRE's Avatar
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    Default more

    what are your current plans for the toon?

    We need at least what you are hoping to achieve. If it is pure tanking (as opposed to some DPS), that will affect the answers that you receive. Are you planning on grouping more or soloing more? This is a survivalibility versus utility issue and the plans are different for each.

  3. #3
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    Default a bit more

    I have been enjoying the ninja tank bot while grouping with friends.
    I am interested in taking him further as a tank playing with a regular group of friends.

    The forums here are mostly about how to be a DPS monk, so I am first concerned about how well a monk might be able to tank beyond level 5.

    I am taking intimidate as a cross class skill to give me a taunt.
    I am want to capitalize on the WF damage reduction and aggro generation techniques combined with the mountain stance as the cornerstone of my tanking. Monkey style will complement the DR by reducing energy damage.

    A solid AC + solid monk saves + 100% fortification + solid DR sounds good on paper.

    Here is my draft for the full build:
    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    SeriesNine 
    Level 20 Lawful Neutral Warforged Male
    (20 Monk) 
    Hit Points: 302
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 16
    Reflex: 17
    Will: 14
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             13                    13
    Dexterity            16                    21
    Constitution         15                    19
    Intelligence         10                    10
    Wisdom               12                    14
    Charisma              6                     6
    
    Tomes Used
    +1 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               5                    24
    Bluff                -2                    -2
    Concentration         6                    37
    Diplomacy            -2                    -2
    Disable Device        n/a                   n/a
    Haggle               -2                     2
    Heal                  1                     2
    Hide                  3                     5
    Intimidate            0                     9
    Jump                  1                     6
    Listen                1                     2
    Move Silently         3                     5
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair                0                     0
    Search                0                     0
    Spot                  3                    21
    Swim                  1                     1
    Tumble                7                    10
    Use Magic Device     n/a                   n/a
    
    Level 1 (Monk)
    Feat: (Selected) Dodge
    Feat: (Monk Bonus) Two Weapon Fighting
    Enhancement: Warforged Damage Reduction I
    Enhancement: Warforged Healer's Friend I
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Weapon Finesse
    Enhancement: Way of the Clever Monkey I
    Enhancement: Monk Wisdom I
    Enhancement: Warforged Brute Fighting I
    
    
    Level 3 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Feat: (Selected) Power Attack
    Enhancement: Warforged Constitution I
    
    
    Level 4 (Monk)
    Ability Raise: DEX
    Enhancement: Warforged Power Attack I
    Enhancement: Warforged Tactics I
    
    
    Level 5 (Monk)
    Enhancement: Way of the Clever Monkey II
    Enhancement: Monk Concentration I
    
    
    Level 6 (Monk)
    Feat: (Selected) Improved Damage Reduction
    Feat: (Monk Bonus) Stunning Fist
    Enhancement: Fists of Iron
    Enhancement: Adept of Wind
    Enhancement: Adept of Rock
    Enhancement: Warforged Brute Fighting II
    
    
    Level 7 (Monk)
    Enhancement: Monk Wisdom II
    
    
    Level 8 (Monk)
    Ability Raise: DEX
    Enhancement: Warforged Damage Reduction II
    
    
    Level 9 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Warforged Tactics II
    
    
    Level 10 (Monk)
    Enhancement: Warforged Brute Fighting III
    Enhancement: Warforged Power Attack II
    
    
    Level 11 (Monk)
    Enhancement: Way of the Clever Monkey III
    
    
    Level 12 (Monk)
    Ability Raise: CON
    Feat: (Selected) Toughness
    Enhancement: Master of Thunder
    
    
    Level 13 (Monk)
    Enhancement: Master of Stone
    
    
    Level 14 (Monk)
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Warforged Brute Fighting IV
    
    
    Level 15 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Way of the Clever Monkey IV
    
    
    Level 16 (Monk)
    Ability Raise: DEX
    
    
    Level 17 (Monk)
    Enhancement: Warforged Damage Reduction III
    
    
    Level 18 (Monk)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Enhancement: Grandmaster of Storms
    
    
    Level 19 (Monk)
    Enhancement: Grandmaster of Mountains
    
    
    Level 20 (Monk)
    Ability Raise: DEX
    Enhancement: Monk Serenity
    Enhancement: Warforged Construct Thinking I
    Enhancement: Warforged Power Attack III

  4. #4
    Community Member LAWPRE's Avatar
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    Get rid of the odd stats. They do not give you any advantage. Take a point of Con and put it into Str.

    Fists of Iron has gotten mixede reaction and I have not found it to be useful. You may want to take the toughness feats and concentrate on the Remove Curse, etc. enhancements from the Path of Light line.

    In terms of gear, you need stuff that adds to your Dex or Wis as those do more for your AC.

    Still, everything else looks fine to me.

  5. #5
    Community Member Bacab's Avatar
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    Default

    STR is entirely too low...is this a joke? Do you plan on playing patty cake with monsters as a form of Crowd Control?

    As you get going later in the game you will realize DPS is the best form of damage mitigation. Also just so you know..."Tank" builds are the most gear intensive builds out there. Should definitely not be your first toon. Just have fun with you rMNK and focus on being a DD. Though, I am not sure what to tell you. You have a melee job with a 13 base STR. I can promise you (if you keep playing) that you will see your folly and eventually re-roll this character.

    DDO is a very fun game, but you have appeared to have found the forums. Use them to your advantage and read/learn what works and what doesnt work.
    Last edited by Bacab; 03-04-2010 at 12:03 AM.

  6. #6
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    Quote Originally Posted by LAWPRE View Post
    Get rid of the odd stats. They do not give you any advantage. Take a point of Con and put it into Str.
    Fists of Iron has gotten mixede reaction and I have not found it to be useful. You may want to take the toughness feats and concentrate on the Remove Curse, etc. enhancements from the Path of Light line.
    In terms of gear, you need stuff that adds to your Dex or Wis as those do more for your AC.
    Still, everything else looks fine to me.
    Thanks for the input.
    The odd str and con was actually an issue stemming from the chargen tool. I had 14 str and 18 con at lvl 20, but it would not let me add Grandmaster of Mountains unless I exceeded 18 con. But the point still stands that odd stats are not beneficial unless paired with an odd bonus from items.

    Fists of Iron seems like a cut and dry bonus on paper. 1 AP for for 10-20% damage output.
    I have seen it mentioned elsewhere as useless on the forums, but without any details.
    Are there that many monsters with fortification? Does it exclude burst damage?

    Quote Originally Posted by Bacab View Post
    STR is entirely too low...is this a joke? Do you plan on playing patty cake with monsters as a form of Crowd Control?
    As you get going later in the game you will realize DPS is the best form of damage mitigation. Also just so you know..."Tank" builds are the most gear intensive builds out there. Should definitely not be your first toon. Just have fun with you rMNK and focus on being a DD. Though, I am not sure what to tell you. You have a melee job with a 13 base STR. I can promise you (if you keep playing) that you will see your folly and eventually re-roll this character.
    DDO is a very fun game, but you have appeared to have found the forums. Use them to your advantage and read/learn what works and what doesnt work.
    Unfortunately for a MAD class such as the monk, attempting to build a character on 28 points is difficult without some issues. When I have a TR 34 monk I will be more sensitive to this.
    However, I don't expect that a 28 pt monk will hold up to endgame content very well even if I was playing as a DD, so I have no illusions in that regard.
    Thanks for the heads up.

  7. #7
    Community Member LAWPRE's Avatar
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    Default problem

    I used void strike and many of the other strikes UNTIL I got FoL. The dps on void was nothing compared to FoL. The same is true with Fists of Iron. The Ki cost versus other strikes just does not compute for many people. Still, this does not mean that it won't work for you.

    Also, you may want to go to the DDO Store and but 32 point build as opposed to get with favor or TR. Although, depending upon how quickly you can get a toon to 20, none of this becomes a problem.

  8. #8
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    Quote Originally Posted by LAWPRE View Post
    I used void strike and many of the other strikes UNTIL I got FoL. The dps on void was nothing compared to FoL. The same is true with Fists of Iron. The Ki cost versus other strikes just does not compute for many people. Still, this does not mean that it won't work for you.

    Also, you may want to go to the DDO Store and but 32 point build as opposed to get with favor or TR. Although, depending upon how quickly you can get a toon to 20, none of this becomes a problem.
    I now realize what you mean about fists of iron.
    I had thought it was an ability that increased the critical multiplier of monk fist attacks.
    It is instead a lackluster strike.

    I already spent money on the monk and warforged where I said I wasn't going to pay (yet), so I am going to hold off on that. It is easy to spend money in this game...

    I am looking at dropping the con boost and then fists of iron,
    any recommendations for the 3 points?

    Are there any ki generating items aside from Oremi's necklace?

    Is stunning fist worth the feat and enhancements to buff it for tanking or is it primarily dps?
    I want it to lock down tough mobs, but does it work on red's?

  9. #9
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    Quote Originally Posted by SeriesNine View Post
    Thanks for the input.
    The odd str and con was actually an issue stemming from the chargen tool. I had 14 str and 18 con at lvl 20, but it would not let me add Grandmaster of Mountains unless I exceeded 18 con. But the point still stands that odd stats are not beneficial unless paired with an odd bonus from items.
    The character planner shows stats with enhancements like the WF constitution I, however only base stat+level up points+tome counts for stances. That's why it looked like you needed 19 con to unlock it, where it was only 18 as far as the requirement is concerned.

  10. #10
    Community Member TPICKRELL's Avatar
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    Quote Originally Posted by SeriesNine View Post
    Are there any ki generating items aside from Oremi's necklace?

    Is stunning fist worth the feat and enhancements to buff it for tanking or is it primarily dps?
    I want it to lock down tough mobs, but does it work on red's?
    It works on many but not all red's. But you need a solid DC. I use it a lot with Flaming/Shocking Burst of Weighted 5%'s. Very effecitve in the Vale, still effective in Reavers.
    Khyber -- Grubbby, Grubonon, Gralak, and all the gang of *grubs* in the Homeboys of Stormreach.

  11. #11
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    Quote Originally Posted by victorey84 View Post
    The character planner shows stats with enhancements like the WF constitution I, however only base stat+level up points+tome counts for stances. That's why it looked like you needed 19 con to unlock it, where it was only 18 as far as the requirement is concerned.
    I had suspicions that this was the case, but it is good to know that this is the case.
    This is one more important detail to the game that is integral but never stated explicitly,
    much like the hidden TWF bonus to monk unarmed attacks.
    Any other hidden gems?

    Quote Originally Posted by TPICKRELL View Post
    It works on many but not all red's. But you need a solid DC. I use it a lot with Flaming/Shocking Burst of Weighted 5%'s. Very effecitve in the Vale, still effective in Reavers.
    When you mention "solid DC", what number range are we looking at?
    ~20DC @ lvl 10?
    ~40DC @ lvl 20?

    Thanks again for the input.

  12. #12
    Community Member LAWPRE's Avatar
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    Default Suddenly available

    I would look at the Remove curse, Remove Disease, etc that are part of the Light path. As a WF, you do not need most of these but some can be quite useful.

    I do not know of any other low level ki gear. Still, since you are planning on getting hit, switch over to mountain stance, you get Ki every time you are hit. After building up ki, switch to Air (for more AC and lightning dps) or Water (for strike DC and cold dps) and flail away.Then, FoL to heal and light, light, light for more healing. Also, make sure that you find meditate and hotkey or toolbar it. When you see a big fight coming, back up and meditate.

  13. #13
    Community Member TPICKRELL's Avatar
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    Quote Originally Posted by SeriesNine View Post
    When you mention "solid DC", what number range are we looking at?
    ~20DC @ lvl 10?
    ~40DC @ lvl 20?
    .
    I'm working from memory, but I think those are in line. I didn't use stun a lot until GiantHold kind of level and I think I was in the high 20s at that point. Giants tend to stun nicely, ogres are tougher.

    Again from memory, I think my DC at level 20 is in the 38-40 range now depending on stance and equipment, and it works pretty well. Vale Rares stun regularly with that sort of DC. Higher would be better, but my monk is my first serious toon and it is Drow (should have gone 28 pt halfling, but didn't know about the forums then). Giants in Aussi Valley and Prey on the hunter stun regularly with that level of DC.
    Khyber -- Grubbby, Grubonon, Gralak, and all the gang of *grubs* in the Homeboys of Stormreach.

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