Page 1 of 2 12 LastLast
Results 1 to 20 of 22
  1. #1
    Community Member
    Join Date
    Sep 2009
    Posts
    267

    Default Must have rapiers

    Can anyone suggest what must have rapiers to carry arround?

  2. #2
    Community Member grodon9999's Avatar
    Join Date
    Nov 2009
    Posts
    8,517

    Default

    Quote Originally Posted by fugazi70 View Post
    Can anyone suggest what must have rapiers to carry arround?
    In the affordable range, "burst" anything is great since they crit so often. Banishers are AWESOME in the Vale or Twilight. Wounding of Puncturing are obscenely good but might cost you a kidney.

  3. #3
    Community Member mediocresurgeon's Avatar
    Join Date
    Mar 2006
    Posts
    626

    Default

    Smiting rapiers can kill most constructs on the roll of 15-20.

    The nerfing will continue until morale improves!

  4. #4
    Community Member Henrieta's Avatar
    Join Date
    Apr 2006
    Posts
    251

    Default

    I like to carry around a rapier for every situation. Some are hard to find, but sometimes you get lucky at end rewards and vendors. Depending on your build, you might want to Two Weapon Fight with them.

    So, as a bard, I use:
    2 Banishing rapiers
    2 Smiting rapiers
    2 Paralyzing rapiers
    2 cursespewing rapiers of disruption
    2 Wounding of Puncturing rapiers
    1 true law rapier of greater undead bane
    1 metalline rapier of pure good
    and let's not forget a holy burst rapier of pure good

    Also, depending on your class and build, you probably want to construct some Shroud rapiers eventually. I went for lightning strike, radiance, triple acid and mineral II.

    What server are you on? I can probably help you out if you are on Ghallanda.
    Henrieta, Fastfeet

  5. #5
    Community Member
    Join Date
    Sep 2009
    Posts
    267

    Default

    I am on cannith... and playing a twf 18ranger/2 monk when I am done.. Right now level 12....

    But you have given me some good ideas thanks.

  6. #6
    Community Member hermespan's Avatar
    Join Date
    Oct 2009
    Posts
    680

    Default

    same as any other weapon. vorpals, banishers, disrupters, paralyzer, smiters, stat-damager (wounding of puncturing is ideal), improved curse spewing, holy burst of pure good, metalline of pure good, icy/flaming/shocking/acid burst of pure good/maiming. check the AH for deals frequently. The good deals go fast and get reposted for 10 bazillion gold.

    For vorpal, it doesn't matter what weapon you get it on, longsword, whatever, outside of a small dps increase you'd get with rapiers. You only vorpal on a natural roll of 20, regardless of improved crit or the weapons crit range. You will always hit on a natural 20. Boost crit confirm to help confirm crits and get the vorpal to stick.

    When using vorpals you aren't trying to dps stuff, because usually it has a lot of hitpoints, you are trying to roll a 20, so the dps and crit range of vorpal weapons isn't quite as important as the rest of the weapons you'll use. The same could be said for paralyzers.

    IE don't spend 8m on the AH for a vorpal rapier when you can get a scimi for 500k.

  7. #7
    Community Member mediocresurgeon's Avatar
    Join Date
    Mar 2006
    Posts
    626

    Default

    Quote Originally Posted by hermespan View Post
    vorpal rapier
    "Vorpal" only appears on slashing weapons.

    The nerfing will continue until morale improves!

  8. #8
    Community Member Wyrmnax's Avatar
    Join Date
    Jun 2006
    Posts
    420

    Default

    Quote Originally Posted by hermespan View Post
    For vorpal, it doesn't matter what weapon you get it on, longsword, whatever, outside of a small dps increase you'd get with rapiers. You only vorpal on a natural roll of 20, regardless of improved crit or the weapons crit range. You will always hit on a natural 20. Boost crit confirm to help confirm crits and get the vorpal to stick.
    Vorpal Handaxe FTW!


    That said, rapiers you will want:

    Auto Kills
    Banishers for Valley
    Disruption for Undead (You can get curspewing of disruption too)
    Smiting for Constructs

    Damage
    Portal Beaters (Something burst of something, Like Icy burst of pure good, or whatever. Extra d6s)
    Silver + Good for devil DR beating ( Holy Silver, Metalline of Pure Good, Silver of pure good )
    ** of greater undead bane

    Utility
    Cursespwing of Improved Shattermantle ( only in very specific cases )


    Thats all before Shroud. After you start making greenstel ones, the list should lower a bit.

    Also, keep in mind that i am probably missing a couple, and i am not listing the absolutely best you can.
    Editing everything i post, since day 1. Things make much more sense inside my head.

  9. #9
    Community Member
    Join Date
    Apr 2006
    Posts
    36

    Default Paladin

    Quote Originally Posted by Henrieta View Post
    I like to carry around a rapier for every situation. Some are hard to find, but sometimes you get lucky at end rewards and vendors. Depending on your build, you might want to Two Weapon Fight with them.

    So, as a bard, I use:
    2 Banishing rapiers
    2 Smiting rapiers
    2 Paralyzing rapiers
    2 cursespewing rapiers of disruption
    2 Wounding of Puncturing rapiers
    1 true law rapier of greater undead bane
    1 metalline rapier of pure good
    and let's not forget a holy burst rapier of pure good

    Also, depending on your class and build, you probably want to construct some Shroud rapiers eventually. I went for lightning strike, radiance, triple acid and mineral II.

    What server are you on? I can probably help you out if you are on Ghallanda.
    Would you still need to construct Shroud Rapiers, once you have Holy Weapon?

  10. #10
    Community Member zarious's Avatar
    Join Date
    Sep 2009
    Posts
    141

    Default

    I'm also on Cannith, and take my word for it, good rapiers are hard to find there. This is what I carry.

    +5 Thundering Rapier of PG with the frost ritual on it
    +5 Holy Rapier of Maiming with the frost burst ritual on it
    +2 Wounding of Puncturing
    +5 Improved Cursespewing of Shatter
    +5 Body Feeding of Tendon slice 2%
    +1 Paralizing of Tendon slice 2%
    +1 banishing of Vertigo
    +1 Banishing (short sword, want another rapier but ran out of internal organs to pawn)

    Disruption weapons don't have to be rapiers since disruption isn't a crit effect. Really any weapon that you can handle well (light if you're finesse) will work. If you can't find curse spewing of disruption on one weapon (I couldn't) get it separately on 2 and dual wield them.

    I also carry a set of blunt everbright weapons (light maces) for beating on oozes and rust monsters. Some oozes or at least some ooze class monsters split when hit with a piercing weapon.

  11. #11
    Community Member
    Join Date
    Sep 2009
    Posts
    99

    Default

    Quote Originally Posted by Caine33 View Post
    Would you still need to construct Shroud Rapiers, once you have Holy Weapon?
    Shroud rapiers are going to be your best and most used weapon probably. For trash mobs vorpals are situationally better, for most other stuff shroud rapiers, and in particular MinII or lightning II are the way to go.

    Basically, yes, you still need shroud rapiers.

  12. #12
    Community Member
    Join Date
    Apr 2006
    Posts
    36

    Default

    Quote Originally Posted by Zombiekenny View Post
    Shroud rapiers are going to be your best and most used weapon probably. For trash mobs vorpals are situationally better, for most other stuff shroud rapiers, and in particular MinII or lightning II are the way to go.

    Basically, yes, you still need shroud rapiers.
    There were replies that rapiers don't have Vorpal.

    So anything with PG as a suffix is decent?

    Rapiers are drastically over priced on the auction house. Been running with battleaxes and hand axes till 14.

  13. #13
    Hero JOTMON's Avatar
    Join Date
    Oct 2008
    Posts
    5,415

    Default

    Rapiers are favoured because they are weapons finessable available to many classes and have a high crit range(15%). get the expanded crit for puncturing weapons and you are at 30%

    So...Good to have rapiers are for effects that require a crit.
    -Banishers
    -Smiters
    -xx of Puncturing
    Being the top choices.

    For the rest any weapon will do until you pull or find a good deal to go with any weapons focus you have..
    Paralyzers, disruptors don't require a critical hit so can be on any weapon.

    Vorpals are only on slashing weapons and require a natural 20.

    Trade out weapons as you build the rapier collection.
    Argo: Degenerate Matter - 200
    Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
    Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
    Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)

  14. #14
    Community Member
    Join Date
    Apr 2006
    Posts
    36

    Default Rapiers

    Quote Originally Posted by JOTMON View Post
    Rapiers are favoured because they are weapons finessable available to many classes and have a high crit range(15%). get the expanded crit for puncturing weapons and you are at 30%

    So...Good to have rapiers are for effects that require a crit.
    -Banishers
    -Smiters
    -xx of Puncturing
    Being the top choices.

    For the rest any weapon will do until you pull or find a good deal to go with any weapons focus you have..
    Paralyzers, disruptors don't require a critical hit so can be on any weapon.

    Vorpals are only on slashing weapons and require a natural 20.

    Trade out weapons as you build the rapier collection.
    Thanks JOTMON!

    Is there anywhere in particular that rapiers are more prevalent? So far I have not seen a single one as a quest reward, and the AH is no help. Anyone willing to sell something decent (For a non-inflationary price) on ghallanda?
    Last edited by Caine33; 03-04-2010 at 03:03 PM.

  15. #15
    Community Member Beherit_Baphomar's Avatar
    Join Date
    Dec 2006
    Posts
    3,149

    Default

    Rumor has it, Caine, that levelling a rogue is the way to rapier heaven.
    Binding is Admitting Defeat ~ Yndrofian
    Plook~Squidgie~Eyern~Irnbru~Grotesque
    Of The O.S.D, Argonnessen
    Quote Originally Posted by Grace_ana View Post
    At least I'm not on G-Land.

  16. #16
    Community Member
    Join Date
    Apr 2006
    Posts
    36

    Default

    Quote Originally Posted by Beherit_Baphomar View Post
    Rumor has it, Caine, that levelling a rogue is the way to rapier heaven.
    Sigh!

    At least you spelt it as Rogue.

    Thanks for the replies

  17. #17
    Community Member
    Join Date
    Sep 2009
    Posts
    968

    Default

    What about weakening of enfeebling, and if I have a set of w/e, should I still go for w/p given they have a similar effect?

  18. #18

    Default

    One that's off the beaten path...dont totally discount Bodyfeeder Rapiers. They aren't for boss fights so much, but when slicing through easy trash mobs they are nice to keep the random incoming damage down saving you your healing resources for the more serious fights. Not suggesting they are the ultimate must have, but very nice to whip a pair of those out while slicing through the trash to save healing resources while soloing.

    They give you 15 temp hp on a crit, which because the rapiers crit so often, means with dual rapiers you basically end up with the equivalent of a 15 DR/-....kinda...
    ~PESTILENCE~
    Looting's our business and business is good.
    Officer On Thelanis - Deathseer, Deathslasher, Deathcount, Deathslicer, Deathspinner, Deathsneak, Deathswiper, Deathdoctor

  19. #19
    Community Member zarious's Avatar
    Join Date
    Sep 2009
    Posts
    141

    Default

    Quote Originally Posted by Deathseeker View Post
    One that's off the beaten path...dont totally discount Bodyfeeder Rapiers. They aren't for boss fights so much, but when slicing through easy trash mobs they are nice to keep the random incoming damage down saving you your healing resources for the more serious fights. Not suggesting they are the ultimate must have, but very nice to whip a pair of those out while slicing through the trash to save healing resources while soloing.

    They give you 15 temp hp on a crit, which because the rapiers crit so often, means with dual rapiers you basically end up with the equivalent of a 15 DR/-....kinda...
    I totally agree with this, especially for Rouges who's primary damage is their back stab damage. Even one of these in your hand will greatly increase your survivability. With a proc rate of 30%, you can pretty easily keep up 15 fake HP for a 15 DR. Plus they stack with false life, aid, virtue, divine might, greater heroism and all the other false HP spells. It's not unusual for me to have 20-30 false HP at all times just using a body feeding rapier and a few clickies of aid and false life.

  20. #20
    Hero JOTMON's Avatar
    Join Date
    Oct 2008
    Posts
    5,415

    Default

    Quote Originally Posted by Caine33 View Post
    Thanks JOTMON!

    Is there anywhere in particular that rapiers are more prevalent? So far I have not seen a single one as a quest reward, and the AH is no help. Anyone willing to sell something decent (For a non-inflationary price) on ghallanda?
    I found the more prevelent the weapons I had in my inventory/bank the more likely those types of weapons dropped as selections for me as end rewards. Don't know if there is any truth to this or not but is just my take based on the weapon drops and the weapons I carried. For instance I never got kopeshes as chest or end rewards until i picked up a coupe via the AH(great deal planned on using them on another character) and had them in my inventory, before I knew it i started seeing kopeshes in chests. I eventually sent most of my non-rapiers to other toons and i started pulling more rapiers.

    Gianthold and the Vale I found as good places for decent weapons and items to drop, I bought some stuff from the AH after selling some stuff that was decent just not a good fit for me (paid too much of course, but they are situational weapons that I still use).

    Well, can't help you with weapons since I am on Argo pretty much exclusively, but keep looking they are out there.
    Argo: Degenerate Matter - 200
    Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
    Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
    Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload