Originally Posted by
Seliana
-=* THE PROBLEM *=-
Chaotic Neutral - Human
Favored Soul 16 / 4 Fighter
Stats
08 STR (08base)
08 DEX (08base)
30 CON (18base, +2tome, +6item, +3greensteel, +1race)
08 INT (08base)
08 WIS (08base)
38 CHR (18base, +2tome, +6item, +3greensteel, +1human, +5level, +3enhancements)
Feats
Human: Toughness
Fighter: Toughness
Fighter: Toughness
Fighter: Toughness
Fighter: Toughness
1 Skill Focus Intimidate
3 Skill Focus Diplomacy
6 Quicken Spell
9 Toughness
12 Toughness
15 Toughness
18 Toughness
HP
128 base Favored Soul
40 base Fighter
200 Con
180 Toughness
30 Greater False Life
20 Minos
20 Heroic Vitality
10 Draconic Vitality
45 Greensteel
30 Racial Toughness Enhancements
40 Toughness Enhancements
Total: 743
Skills:
65 Intimidate (23ranks, +3skillfocus, +15item, +6greensteel, +4GreaterHeroism, +14cha)
65 Diplomacy (23ranks, +3skillfocus, +15item, +6greensteel, +4GreaterHeroism, +14cha)
Notes:
The Highlight of this build it's 743 HP and large Intimidate skill. This builds purpose is to Zerg until the quest reaches Dungeon Alert Red, Mash the Intimidate button, then to crawl the large concentration of monsters straight towards the party before they are ready to handle it or have buffed up. It uses that immense hp to soak up the damage once the creatures are beating on him and forcing the creatures to attack him. This will have the dual effect of negating any of the AC or HP your group has worked so hard for to be of any use, as well as making sure that your party is forced to run the quest the way you want it to go. Which is the point of playing DDO, to be the center of attention of course!
With 16 levels of Favored Soul it should have plenty of healing to keep itself alive to annoy the party during the entire quest. As this is a stat and skill intensive build I didnt spread any points into Strength or Dexterity. Engaging in Melee would detract from this build as it could potentially be seen as productive. I also skipped wisdom as well as I didnt want spell DC afflicting my build in the same manner. By not being able to kill anything via melee or magic it gives me the freedom to focus on the purpose of the build, which is of course Zerg-IntimiTanking!
Why 16 Favored Soul and Quicken you ask? Death Pact! You see if by some random happenstance you actually manage to die somehow, you can just self-res to annoy your party once more. No riding in the anyones backpack for you! Even if the party tries to get you killed just to get rid of you, you can just auto-res away and force your group to deal with you over and over and over. Yippie! You also want to take Soundburst as I feel it is an excellent AoE for pulling any non aggroed creatures from far away into your groups problems, But doesnt have any significant or damaging effect on the creatures which are pulled.
But wait, How can I annoy my party even further? Seliana, What can I do to make my party hate me even more? Well the Diplomacy skill of course! See by using Intimidate to pull the creatures off of your melee tanks, you can then drag the monsters over to the party casters instead and press Diplomacy, this enables you to shed all that aggro onto the cloth and robed players as Diplomacy makes monsters often attack whoever is standing the closest to you when you press it. And if any pesky Fighter or Barbarian pulls aggro back off of the Wizard, you can quickly go and rectify that situation. This forces those monster brutes to stab the wizards, sorcerers, and rogues first, right where that aggro belongs!
With a little practise, this can be the start of a beautiful wipe...