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  1. #1
    Community Member Goldeneye's Avatar
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    Default Krythen: Tempest Rogue 13/6/1 - Refined

    Krythen: Tempest 13/6/1 Rogue Refined Forum Post
    13 Rogue / 6 Ranger / 1 Monk
    Halfling: Lawful Good

    EDIT: This is the refined posting of Krythen. My original build of Krythen was a little confusing: it required +2 tomes, and was build in Mod8. This is the same level breakdown, but hopefully it will be easier for a newer player to read, follow, and build.
    STATS:
    BASE (END MOD) +BREAKDOWN
    16 Strength
    16 Dexterity
    14 Constitution
    8 Intelligence
    8 Wisdom
    8 Charisma

    (For 32 pt build, got 16 CON)

    Ability Increase at level 4,12,16,20 goes into STR
    Ability Increase at level 8 goes into DEX!!!


    FEATS:

    Level 1 (Rogue)
    Feat: (Selected) Dodge
    Level 2 (Ranger)
    Feat: (Favored Enemy) Favored Enemy:

    Goblinoid

    Level 3 (Rogue)
    Feat: (Selected) Mobility
    Level 4 (Ranger)
    Level 5 (Rogue)
    Level 6 (Ranger)
    Feat: (Selected) Spring Attack
    Level 7 (Rogue)
    Level 8 (Ranger)
    Level 9 (Rogue)
    Feat: (Selected) Exotic Weapon Proficiency:

    Khopesh

    Level 10 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Level 11 (Rogue)
    Level 12 (Ranger)
    Feat: (Selected) Improved Critical: Slashing

    Weapons

    Level 13 (Monk)
    Feat: (Monk Bonus) Toughness
    Level 14 (Rogue)
    Level 15 (Rogue)
    Feat: (Selected) Greater Two Weapon Fighting
    Level 16 (Rogue)
    Level 17 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    Level 18 (Rogue)
    Feat: (Selected) Power Attack
    Level 19 (Rogue)
    Level 20 (Rogue)
    Feat: (Rogue Bonus) Cripling Strike
    ARMOR CLASS
    I run around with ~50 AC self-buffed because I swapped most AC gear for DPS gear.



    HP BREAKDOWN
    Rogue (6 per level) 78
    Ranger (8 per level) 48
    Monk (8 per level) 8
    Con: 120
    Heroic Durability: 20
    Draconic Vitality: 10
    Minos Legens: 20
    GS/ MIN II Item: 45
    GFL: 30
    Toughness 22
    Racial Toughness II 20
    Total: ~421
    +Madstone/Rage

    SKILLS
    The skills for this build are a little complicated. However, if you follow the exact progression closely, you will have MAX ROGUE skills, despite starting with 8 INT, and only being 13 levels of Rogue.

    This is accomplished by alternating ranger and rogue levels in the beginning. This maximizes the most amount of skills for your invested skill points. Below I will post the character planner export... follow those plans EXACT.


    ENHANCEMENTS LEVEL 20:
    This is just a sample: you can set your enhancements any way you want.
    EDIT: Let me re-phrase this I DON'T CARE WHAT YOUR ENHANCEMENTS ARE.

    Enhancement: Rogue Damage Boost I
    Enhancement: Rogue Damage Boost II
    Enhancement: Rogue Damage Boost III
    Enhancement: Rogue Damage Boost IV
    Enhancement: Rogue Extra Action Boost I
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Haste Boost III
    Enhancement: Rogue Haste Boost IV
    Enhancement: Rogue Skill Boost I
    Enhancement: Rogue Skill Boost II
    Enhancement: Rogue Skill Boost III
    Enhancement: Ranger Sprint Boost I
    Enhancement: Halfling Dexterity I
    Enhancement: Halfling Cunning I
    Enhancement: Halfling Cunning II
    Enhancement: Halfling Cunning III
    Enhancement: Halfling Guile I
    Enhancement: Halfling Guile II
    Enhancement: Halfling Guile III
    Enhancement: Rogue Subtle Backstabbing I
    Enhancement: Rogue Subtle Backstabbing II
    Enhancement: Rogue Subtle Backstabbing III
    Enhancement: Rogue Subtle Backstabbing IV
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Tempest I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Sneak Attack Training III
    Enhancement: Rogue Sneak Attack Training IV
    Enhancement: Ranger Energy of the Wild I
    Enhancement: Rogue Dexterity I
    Enhancement: Rogue Dexterity II
    TOTAL: 80 AP

    Enjoy! And as always: if you have any questions, concerns, comments, unsure what to do, or otherwise confused, feel free to post in this thread or send me a PM
    This has been yet another build by Krythan! If you give me credit, call me Krythan. Like my builds: read more in my signature!
    Last edited by Goldeneye; 04-16-2010 at 02:43 PM.
    Check out my: My Index of Builds / My Capped Characters on Khyber: Krythan II / Velkro Sorcerer / Krythen 13/6/1 Rogue
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  2. #2
    Community Member Goldeneye's Avatar
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    As promised: here is the feat/skill progression

    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Open Lock (+4)
    Skill: Search (+3)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Dodge


    Level 2 (Ranger)
    Skill: Concentration (+3)
    Skill: Search (+2)
    Feat: (Favored Enemy) Favored Enemy: Goblinoid


    Level 3 (Rogue)
    Skill: Disable Device (+2)
    Skill: Haggle (+1)
    Skill: Open Lock (+2)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Mobility


    Level 4 (Ranger)
    Skill: Balance (+0.5)
    Skill: Concentration (+2)
    Skill: Search (+2)


    Level 5 (Rogue)
    Skill: Disable Device (+2)
    Skill: Haggle (+1)
    Skill: Open Lock (+2)
    Skill: Use Magic Device (+2)


    Level 6 (Ranger)
    Skill: Balance (+0.5)
    Skill: Concentration (+2)
    Skill: Search (+2)
    Feat: (Selected) Spring Attack


    Level 7 (Rogue)
    Skill: Disable Device (+2)
    Skill: Haggle (+1)
    Skill: Open Lock (+2)
    Skill: Use Magic Device (+2)


    Level 8 (Ranger)
    Skill: Balance (+0.5)
    Skill: Concentration (+2)
    Skill: Search (+2)


    Level 9 (Rogue)
    Skill: Disable Device (+2)
    Skill: Haggle (+1)
    Skill: Open Lock (+2)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh


    Level 10 (Ranger)
    Skill: Balance (+0.5)
    Skill: Concentration (+2)
    Skill: Search (+2)
    Feat: (Favored Enemy) Favored Enemy: Giant


    Level 11 (Rogue)
    Skill: Disable Device (+2)
    Skill: Haggle (+1)
    Skill: Open Lock (+2)
    Skill: Use Magic Device (+2)


    Level 12 (Ranger)
    Skill: Concentration (+2)
    Skill: Jump (+1)
    Skill: Search (+2)
    Feat: (Selected) Improved Critical: Slashing Weapons


    Level 13 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Feat: (Monk Bonus) Toughness


    Level 14 (Rogue)
    Skill: Disable Device (+2)
    Skill: Open Lock (+1)
    Skill: Search (+2)
    Skill: Use Magic Device (+2)


    Level 15 (Rogue)
    Skill: Disable Device (+2)
    Skill: Open Lock (+2)
    Skill: Search (+1)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Greater Two Weapon Fighting


    Level 16 (Rogue)
    Skill: Disable Device (+1)
    Skill: Haggle (+2)
    Skill: Open Lock (+2)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)


    Level 17 (Rogue)
    Skill: Disable Device (+1)
    Skill: Haggle (+3)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Improved Evasion


    Level 18 (Rogue)
    Skill: Disable Device (+1)
    Skill: Haggle (+3)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Power Attack


    Level 19 (Rogue)
    Skill: Disable Device (+1)
    Skill: Haggle (+3)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)


    Level 20 (Rogue)
    Skill: Disable Device (+1)
    Skill: Haggle (+3)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Cripling Strike
    Check out my: My Index of Builds / My Capped Characters on Khyber: Krythan II / Velkro Sorcerer / Krythen 13/6/1 Rogue
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  3. #3
    Community Member MeasureZero's Avatar
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    I was wondering here, what makes Damage Boost attractive enough to put so many points into? Do you often run out of Haste Boosts in situations where you use them?

  4. #4
    Community Member Goldeneye's Avatar
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    Quote Originally Posted by MeasureZero View Post
    I was wondering here, what makes Damage Boost attractive enough to put so many points into? Do you often run out of Haste Boosts in situations where you use them?
    On my rogue I use them all the time. Considering the boosts are only 20 seconds each, I normally use them all up every quest. They come especially handy on enemies with heavy fort or thick DR, the damage boost adds some much needed damage when you aren't getting sneak attack.
    Check out my: My Index of Builds / My Capped Characters on Khyber: Krythan II / Velkro Sorcerer / Krythen 13/6/1 Rogue
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  5. #5
    Community Member ArtosKincaid's Avatar
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    Forgive my ignorance, but are the ki attacks usable while uncentered? Is it really worth it to put the points in Concentration?

  6. #6
    Community Member Goldeneye's Avatar
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    Quote Originally Posted by ArtosKincaid View Post
    Forgive my ignorance, but are the ki attacks usable while uncentered? Is it really worth it to put the points in Concentration?
    Ah yes, forgive my lack of clarification. Krythen uses concentration in the same sense that casters use concentration: to not get interrupted while casting.

    The classic situation:
    1. you are the last person alive
    2. every monster is attacking you
    3. you are running for your life
    4. with UMD, rez scrolls, and heal scrolls you can get the party back up
    5. if you didn't have concentration, your scrolls will get interrupted.


    This has happened soo many times on Krythen. Allows you to be the hero that saves the party from a wipe.
    Check out my: My Index of Builds / My Capped Characters on Khyber: Krythan II / Velkro Sorcerer / Krythen 13/6/1 Rogue
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  7. #7
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    Cant use any ki abilities when uncentered. When uncentered, even if your kipool has recently been filled, it slowly dwindles.
    Reidra fragment of Khyber;
    Aleos - Original Rogueadin (TM) Ales - DPSadin
    Alsalak - Sorc o' Death Alsmonk - Guess. Alvan - Miniture Batman

  8. #8
    Founder Joras's Avatar
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    Default This build as a Warforge

    Nice build.
    Last edited by Joras; 03-02-2010 at 04:13 PM.

  9. #9
    Community Member Goldeneye's Avatar
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    Thanks Joras
    Check out my: My Index of Builds / My Capped Characters on Khyber: Krythan II / Velkro Sorcerer / Krythen 13/6/1 Rogue
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  10. #10
    Time Bandit
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    Actually, the way the skill points are listed, you waste 3 skill points by having ranger train balance (2 point loss) and by having rogue level 1 put 4 points into concentration rather than 2 (1 point loss). You can squeeze out 3 additional skill points (which I'll assume goes into concentration) if you use the following order:

    Level 1: Rogue
    Jump (1)
    Search (4)
    Concentration (1)
    Disable (4)
    Open Lock (4)
    UMD (4)
    Haggle (4)
    Balance (4)
    Tumble (1)

    Level 2: Monk
    Concentration (3)

    Level 3: Rogue
    Disable (2)
    Open Lock (2)
    UMD (2)
    Haggle (1)

    Level 4: Ranger
    Search (3)
    Concentration (2)

    Level 5: Rogue
    Disable (2)
    Open Lock (2)
    UMD (2)
    Haggle (1)

    Level 6: Ranger
    Search (2)
    Concentration (3)

    Level 7: Rogue
    Disable (2)
    Open Lock (2)
    UMD (2)
    Haggle (1)

    Level 8: Rogue
    Disable (1)
    Open Lock (1)
    UMD (1)
    Haggle (4)

    Level 9: Ranger
    Search (3)
    Concentration (2)

    Level 10: Rogue
    Disable (2)
    Open Lock (2)
    UMD (2)
    Haggle (1)

    Level 11: Ranger
    Search (2)
    Concentration (3)

    Level 12: Rogue
    Disable (2)
    Open Lock (2)
    UMD (2)
    Haggle (1)

    Level 13: Rogue
    Disable (1)
    Open Lock (1)
    UMD (1)
    Haggle (3)
    Balance (1)

    Level 14: Ranger
    Search (3)
    Concentration (2)

    Level 15: Rogue
    Disable (2)
    Open Lock (2)
    UMD (2)
    Haggle (1)

    Level 16: Ranger
    Search (2)
    Concentration (3)

    Level 17: Rogue
    Search (1)
    Disable (2)
    Open Lock (2)
    UMD (2)

    Level 18: Rogue
    Search (1)
    Disable (1)
    Open Lock (1)
    UMD (1)
    Haggle (3)

    Level 19: Rogue
    Search (1)
    Disable (1)
    Open Lock (1)
    UMD (1)
    Haggle (2)
    Balance (1)

    Level 20: Rogue
    Search (1)
    Disable (1)
    Open Lock (1)
    UMD (1)
    Haggle (1)
    Balance (2)

    This order maxes out the skills you had originally maxed out (search, disable, open lock, UMD, and haggle), but concentration will be increased to 19 instead of the original 16. Balance remains at 8, and like the original order, this also puts 1 point into jump. Of course, nothing in life is free, and the disadvantage of this order is that you get ranger 6 at level 16, which means no tempest until then (and probably requires juggling a couple of feats around). But if you really want to max out skills, this would be a better order. Some food for thought.

    The way this order was generated was to take a ranger level if search and concentration would not go above the maximum for that level; if they would, then take rogue instead. Except for the 2 rogue points into concentration at level 1, no other points are cross-class trained, thereby maximizing your skills. Taking monk early is to essentially help raise the maximum amount, so that more points can be focused on the major skills (search, disable, open lock, UMD, and haggle) and less points would be diverted into a minor skill (balance).

  11. #11
    Community Member Goldeneye's Avatar
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    Wow Vanshilar, that is some good attention to detail.

    I was considering taking monk early, just for that reason: though I thought it would be best to get Tempest / Improved two weapon fighting as early as possible.

    All these skills make my head hurt atm, you made a good suggestion, I'll see how it works when I get home.
    Check out my: My Index of Builds / My Capped Characters on Khyber: Krythan II / Velkro Sorcerer / Krythen 13/6/1 Rogue
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  12. #12
    Time Bandit
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    Yes having the DPS feats out earlier definitely makes levelling easier, so it depends on whether you're the type that think "well 95% of my character's life is spent at level 20 anyway so a few gimpy levels (a temporary thing) won't matter compared with getting higher skills (a permanent thing)" or the type that think "I want to get to level 20 as soon as possible so DPS on the way up is the most important thing".

    Basically, the later you take your ranger 6 level, the more your ranger levels can help out with search, and thus the more the rogue levels can be put to use on rogue-only skills. It helps to consider the skills as "ranger-only" (search, concentration) and "rogue-only" (disable, open lock, UMD, haggle, balance), with the monk level letting you control how much concentration vs balance you want (since neither will be maxed). Using those guidelines, I can also come up with a build that has the same skills maxed but has concentration at 15 and balance at 12, for example. Whether or not you would want to play a character that doesn't get greater two weapon fighting until level 18, though, is another matter entirely.

  13. #13
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    Default Things I would change

    A few touch-ups

    1. Put all stat points into STR! By the time you need the 17 dex, ANY CHARACTER can afford/find/trade a +1 dex tome - in today's market they go for 10, 15k pp?
    - Putting all 5 into Str = +1 tomes on str/dex and gain +1/1 hit/dam.

    1b. Also gain one full BAB over 1 partial monk bab.

    2. Drop Monk + Fighter
    - Gain 4hp, gain Fighter Ench 10hp for Toughness.
    - Also, if used, +trip ench etc
    - Concern: have to reorg feats as Toughness is not a fighter feat. Use Fighter for khop, dodge etc, and use a natural feat for toughness.

    3. HEROIC COMPANION!!!
    - its a 1 MINUTE buff to allies on a 30sec timer- you can buff 2 allies alternating for+5damage/saves, +4attack, +3ac, or a single ally for 5 minutes.
    - Simple Rotation, Heroic Companion Ally A, self use Haste boost. 30sec, 2nd haste boost. As timer comes up, heroic companion Ally A again, re haste boost... or just alternate. Companion Ally A, Haste. Companion Ally B, haste...

    3b. Maxing Heroic Companion and Rogue Haste, then get Damage 1 - most of your damage is in favored enemy and sneak attack, not your base damage. Dont waste the points.

    These changes essentially give you +2/1 hit/damage, 14hp, and lots of damage to party.
    Downside: I didn't bother with skill boost, as you can +GH, all that stuff. If you cant get em without, odds are you cant get em with and mias well bring a 20rogue int based mechanic trap monkey... you are dps!
    2nd Loss: Skillpoints... I still say take fighter over monk, though...
    Reidra fragment of Khyber;
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  14. #14
    Community Member Asketes's Avatar
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    bravo krythan

    lets see if you can get all the kills in VoD now, instead of just 40

    like your build wasn't good enough as it is
    (Perma) - Khyber - Official Helpers Guild Noob
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    Grease is an extremely valuable party buff.

  15. #15
    Founder Deusxmachina's Avatar
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    Quote Originally Posted by Redcoil View Post
    Downside: I didn't bother with skill boost, as you can +GH, all that stuff. If you cant get em without, odds are you cant get em with and mias well bring a 20rogue int based mechanic trap monkey... you are dps!
    I currently have skill boost kind of for traps, but really mainly to UMD Heal scrolls since my guy needs more gear in that area yet. Don't know if Krythan has that problem at this time or not, but just sayin'.

    And, ok, taking another look at Heroic Companion now...
    I can dodge fireballs, baby!
    "When I became a man, I put away childish things, including the fear of childishness and the desire to be very grown-up."

  16. #16
    Bray The Great Whale SEMPER's Avatar
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    just curious why not go fighter instead of monk your not going for ac anyway ?
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  17. #17
    Community Member Goldeneye's Avatar
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    Quote Originally Posted by Redcoil View Post
    A few touch-ups

    1. Put all stat points into STR! By the time you need the 17 dex, ANY CHARACTER can afford/find/trade a +1 dex tome - in today's market they go for 10, 15k pp?
    - Putting all 5 into Str = +1 tomes on str/dex and gain +1/1 hit/dam.

    1b. Also gain one full BAB over 1 partial monk bab.

    2. Drop Monk + Fighter
    - Gain 4hp, gain Fighter Ench 10hp for Toughness.
    - Also, if used, +trip ench etc
    - Concern: have to reorg feats as Toughness is not a fighter feat. Use Fighter for khop, dodge etc, and use a natural feat for toughness.

    3. HEROIC COMPANION!!!
    - its a 1 MINUTE buff to allies on a 30sec timer- you can buff 2 allies alternating for+5damage/saves, +4attack, +3ac, or a single ally for 5 minutes.
    - Simple Rotation, Heroic Companion Ally A, self use Haste boost. 30sec, 2nd haste boost. As timer comes up, heroic companion Ally A again, re haste boost... or just alternate. Companion Ally A, Haste. Companion Ally B, haste...

    3b. Maxing Heroic Companion and Rogue Haste, then get Damage 1 - most of your damage is in favored enemy and sneak attack, not your base damage. Dont waste the points.

    These changes essentially give you +2/1 hit/damage, 14hp, and lots of damage to party.
    Downside: I didn't bother with skill boost, as you can +GH, all that stuff. If you cant get em without, odds are you cant get em with and mias well bring a 20rogue int based mechanic trap monkey... you are dps!
    2nd Loss: Skillpoints... I still say take fighter over monk, though...

    1.) All stat points into Strength: you are correct. +1 DEX tomes are easy to get. If the player feels they are capable of that, then put all points into STR. The same idea applies to +2 DEX tomes: if you got one, start with 15 base DEX, and put the starting points elsewhere.

    2.) Fighter would be a good choice for someone that doesn't want to buy monk. There is no reason a player could choose fighter instead of monk. If the player plans on making Min II's, I would be tempted to drop Imp Crit, and take 1 level of Barbarian instead (remember to start non-lawful)

    3.) Heroic companion is fun. That would work!

    4.) Skill Boost - great for UMD, and really useful if you don't have all your rogue-gear.
    Check out my: My Index of Builds / My Capped Characters on Khyber: Krythan II / Velkro Sorcerer / Krythen 13/6/1 Rogue
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  18. #18
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    Default true reincarnate?

    Any thoughts on the stat distribution for a true reincarnate with +1 tomes for set,con,dex, and int?

  19. #19
    Community Member Goldeneye's Avatar
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    Quote Originally Posted by Baachus View Post
    Any thoughts on the stat distribution for a true reincarnate with +1 tomes for set,con,dex, and int?
    In that case you could:
    • Drop DEX to 15 (use +2 DEX tome for GTWF)
    • up CON: more HP is always good
    • up INT: get your INT higher, so your assassinate II DC would be effective
    Check out my: My Index of Builds / My Capped Characters on Khyber: Krythan II / Velkro Sorcerer / Krythen 13/6/1 Rogue
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  20. #20
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    You should really try to fit acrobat 2 into your build. Those immunities and the run speed are pretty nice, and you can free up balance as it wont be needed anymore with knockdown immunity.

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