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  1. #41
    Community Member Thelmallen's Avatar
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    Quote Originally Posted by Thalick View Post
    So go make a rogue splash paladin. I had dps in mind with this build, and the only thing I second guess myself on with that build is if evasion was worth it at all or just take pure 20 pali for the capstone.
    But I really like evasion, and I like having some feat freedom, so I'll stick with it.
    Hey no need to get sh***y, bud. Look at my join date; I've built a few paladins over hte past 4 years. It's not hard to create a DPS paladin but limiting yourself to outfits and gimping your AC isn't worth the monk splash.

    If you want DPS, just take pure paladin; if you want DPS, trapsmithing, skills and evasion, go rogue splash; if you want DPS, AC and evasion go monk splash.

    It's your build and you can do what you want with it but if you're going to post it on the paladin forums as advice on builds, you might want to make sure it's a tight build before people start reviewing it.
    Last edited by Thelmallen; 03-05-2010 at 02:18 PM.
    -=Quantum Entropy - Sarlona Server=-
    Thelmallen [monk paladin] - Bladetuner [warchanter] - Stratonike [exploiter] - Bladeturner [cleric] - Sulien [wizard] - Bladeoffreya [FvS monk]

  2. #42
    Community Member Ninetoes's Avatar
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    Quote Originally Posted by Thalick View Post
    Cool, thanks for the tip. I'll look into it some more.
    I was thinking about one of my next chars being a sneaky warforge sorcerer/wizard. Would probably definitely get UMD on that guy.
    UMD on an arcane is great for those scrolls, saves your SP pool. Earlier, I wasn't trying to say you can't use UMD for weapons, obviously you can. As I recall from my past campaigns, however, UMD was intended for things like scrolls/wands and was an excellent tool for GM's when he wanted to skillblock you from certain things (I.E. this complex arcane device looks like it might be able to be manipulated in some way. Everyone sand back at least...25 feet while the roge/bard takes a crack at it.)
    Quote Originally Posted by Uskathoth View Post
    As opposed to the very sensible killing of hobgoblins and magical wizards. In Pretend-Land.


  3. #43
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    Quote Originally Posted by Thelmallen View Post
    Hey no need to get sh***y, bud. Look at my join date; I've built a few paladins over hte past 4 years. It's not hard to create a DPS paladin but limiting yourself to outfits and gimping your AC isn't worth the monk splash.

    If you want DPS, just take pure paladin; if you want DPS and evasion, go rogue splash; if you want DPS, AC and evasion go monk splash.

    It's your build and you can do what you want with it but if you're going to post it on the paladin forums as advice on builds, you might want to make sure it's a tight build before people start reviewing it.
    Wasn't trying to imply attitude, sorry. I'm kind of a sarcastic ass sometimes.
    Only point I was trying to make was that a person new to the game really enjoyed the build they had come up with, with some input from the forums, and thought it may help.
    Again, wasn't trying to be sh***y, just rolled based on a personal preference with limited in game experience and after reading some stuff on forums.
    I really do appreciate any advice given.

  4. #44
    Community Member Thelmallen's Avatar
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    Quote Originally Posted by Thalick View Post
    Wasn't trying to imply attitude, sorry. I'm kind of a sarcastic ass sometimes.
    Only point I was trying to make was that a person new to the game really enjoyed the build they had come up with, with some input from the forums, and thought it may help.
    Again, wasn't trying to be sh***y, just rolled based on a personal preference with limited in game experience and after reading some stuff on forums.
    I really do appreciate any advice given.
    Thx for the clarification. And don't get me wrong, I'm not saying your build isn't fun to play I'm just looking at it through the lens of experience. While the extra feat is nice, truly, that stat allocation is more in line with a rogue paladin. One of the problems that people like me have when dispensing advice to newer players is we have sort of forgotten how fun the journey through the levels can be and simply focus on where a build is going to be at the end-game.

    Any monk splash paladin is pretty darn fun to play but when you're in the Tower of Despair raid with a bunch of elite orthon guards swinging glaives at you with cleave attacks, having an extra 9 or 10 points of AC can be the difference between living and dying. The absolute beauty of the game as it is today, however, is that you now have the opportunity to re-spec those stats down the road if you find that your build isn't meeting the needs of the higher levels. Before we didn't have that option and a mistake at character creation meant living with a poorly developed toon or just deleting and restarting all over from scratch.
    -=Quantum Entropy - Sarlona Server=-
    Thelmallen [monk paladin] - Bladetuner [warchanter] - Stratonike [exploiter] - Bladeturner [cleric] - Sulien [wizard] - Bladeoffreya [FvS monk]

  5. #45
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    Quote Originally Posted by Thelmallen View Post
    Thx for the clarification. And don't get me wrong, I'm not saying your build isn't fun to play I'm just looking at it through the lens of experience. While the extra feat is nice, truly, that stat allocation is more in line with a rogue paladin. One of the problems that people like me have when dispensing advice to newer players is we have sort of forgotten how fun the journey through the levels can be and simply focus on where a build is going to be at the end-game.

    Any monk splash paladin is pretty darn fun to play but when you're in the Tower of Despair raid with a bunch of elite orthon guards swinging glaives at you with cleave attacks, having an extra 9 or 10 points of AC can be the difference between living and dying. The absolute beauty of the game as it is today, however, is that you now have the opportunity to re-spec those stats down the road if you find that your build isn't meeting the needs of the higher levels. Before we didn't have that option and a mistake at character creation meant living with a poorly developed toon or just deleting and restarting all over from scratch.
    Could you do me a huge favor and maybe provide a build with the Rogue splash. Because I was considering going lesser resurrection at 20 and swapping out some stuff later on. and the more I look into this build, the more I realize all I can think of what to take with the two extra feats is another toughness and mental toughness, which I'm not sure is ridiculously vital.
    I was afraid that if I put points into wisdom that I would have to drop Charisma or strength which would hurt my dps pretty bad.

    Here were my original goals with this char:
    Drow, TWF, evasion, Vulkoor, good dps, good saves (rolled a barb and the lack of saves was sooooo painful)
    My friend is a pure Favored Soul and I want to make a class that him and I could duo stuff on. I'm not too interested in endgame raiding (did it in WoW, and good lord am I done with that ****).
    So basically what I'm looking for is survivability while being able to have fun with a friend.
    Thanks for the help!

  6. #46
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    The classic rogue splash build is exactly the same than yours, only pick rogue instead of monk, drop the extra thoughness and mental thougness feat, and get umd at first lvl and put all your skill points as paladin in umd. No other change needed.
    Now, with your build you have another option at end game that a rogue splash doesnt has, its to get a concordant opposition item, a torc necklace, pick with your extra 2 feats empower healing and quicken or maximize, and you can get a self healing dps paladin. Because you will get hit a lot you will regenerate mana a lot with the torc anc conc opposition, so you can use your empowered and quicken healing to top yourself, and keep going.
    You need some hard to get items to do that, but your build has all you need switching just a couple feats.

  7. #47
    Community Member Thelmallen's Avatar
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    Str 14+2tome+6item+5lvl=27/30 w/ToD ring
    Dex 15+2tome+6item+3AP=26
    Con 14+2tome+6item=22
    Int 11+2tome=13 for CE if you decide down the road you want it
    Wis 8+2tome+6item=16
    Cha 16+2tome+2AP+6item=26
    Assuming at least +1 int tome at lvl 3, +2 tomes in important stuff at least at lvl 7 (strength, dex, con, charisma, +/- wisdom)
    All level-ups into Strength

    1-TWF
    3-Toughness
    6- Power attack
    9- Improved TWF
    12 - Improved crit: pierce
    15 - Greater TWF
    18 - Extend

    At creation, max out UMD, open lock (u don't need much of a roll for this even on high level quests), balance, search, spot.

    At each paladin level put points into UMD and balance.

    I'd take my second rogue level around 11 (or whenever u get resist energy spell as a paladin) and flesh out some skills like open lock with the extra skill points you'll get for the rogue level.

    There is a rogue enhancement you can get called Sneak Attack Training (I think) that adds +3 damage to sneak attacks. Well worth the 1 AP.
    Last edited by Thelmallen; 03-05-2010 at 05:32 PM.
    -=Quantum Entropy - Sarlona Server=-
    Thelmallen [monk paladin] - Bladetuner [warchanter] - Stratonike [exploiter] - Bladeturner [cleric] - Sulien [wizard] - Bladeoffreya [FvS monk]

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