I was actually lovin' my level 6 drow cleric until I came to the forums and found out that one of the things I loved about her, her high AC, was about to go downhill, FAST. Reading up some more I found out that clerics are actually LOW AC characters in DDO (which boggles the mind).
I realized that I was never going to do awesome AoE damage and become a boss killer, that was the mages job. I realized I wasn't going to have 800 HP and be a melee god, that was the figher/barb/rangers job, I realized I wasn't going to be a skill monkey do-it-all member of the party, that's the bard/rogues job.
All I wanted was moderate melee, moderate damage, self healing, some CC, and high AC. The high AC part was crucial to me because if it wasn't there, I may as well gone WF wizard.
The pure cleric build was epic fail on the AC part. But the monk/cleric is exactly what I was looking for.
The monk is most assuredly saving the cleric class for me. Without it, and the high ac potential it provides, the cleric is nothing more than a ghetto mage.
I agree with you on this. Turbine boosted a few classes that were "meh" in PnP (monk and paladin) and made them enjoyable, respected classes. They boosted the mage with the elemental/force damage enhacements. But they NERFED clerics (crappy spell selection, no domains, no prestige classes, etc....).
The poor cleric got a one-two KO punch : other classes boosted up, the cleric class nerfed down.