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  1. #1
    Community Member FuzzyDuck81's Avatar
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    Nov 2009
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    Default 12 fighter/6 barbarian/2 ranger 2wf dps build idea

    A build idea - no clue if i'll get around to actually making it with the other characters i have on the go at the moment.

    Code:
    Character Plan by DDO Character Planner Version 3.32
    DDO Character Planner Home Page
    
    Level 20 Chaotic Good Elf Male
    (12 Fighter \ 6 Barbarian \ 2 Ranger) 
    Hit Points: 350
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 19
    Reflex: 13
    Will: 6
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             17                    26
    Dexterity            15                    18
    Constitution         14                    16
    Intelligence         12                    14
    Wisdom                8                    10
    Charisma              8                    10
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                    15
    Bluff                -1                     2
    Concentration         2                     5
    Diplomacy            -1                     2
    Disable Device        n/a                   n/a
    Haggle               -1                     0
    Heal                  3                     5
    Hide                  2                     6
    Intimidate           -1                     2
    Jump                  7                    31
    Listen                3                    20
    Move Silently         2                     4
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair                1                     2
    Search                5                     9
    Spot                  3                    14
    Swim                  3                     8
    Tumble                4                    15
    Use Magic Device     n/a                    n/a
    
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Toughness
    
    
    Level 2 (Ranger)
    
    
    Level 3 (Fighter)
    Feat: (Selected) Least Dragonmark of Shadow
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 5 (Fighter)
    
    
    Level 6 (Fighter)
    Feat: (Selected) Lesser Dragonmark of Shadow
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 7 (Fighter)
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    
    
    Level 9 (Fighter)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Barbarian)
    
    
    Level 11 (Barbarian)
    
    
    Level 12 (Barbarian)
    Ability Raise: STR
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 13 (Barbarian)
    
    
    Level 14 (Barbarian)
    
    
    Level 15 (Barbarian)
    Feat: (Selected) Cleave
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Quick Draw
    Feat: (Selected) Stunning Blow
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Attack Boost III
    Enhancement: Barbarian Damage Boost I
    Enhancement: Barbarian Damage Boost II
    Enhancement: Ranger Energy Resistence Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Barbarian Improved Damage Reduction I
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extend Rage II
    Enhancement: Barbarian Extra Rage I
    Enhancement: Barbarian Extra Rage II
    Enhancement: Barbarian Hardy Rage I
    Enhancement: Barbarian Hardy Rage II
    Enhancement: Barbarian Power Attack I
    Enhancement: Barbarian Power Attack II
    Enhancement: Barbarian Power Rage I
    Enhancement: Barbarian Power Rage II
    Enhancement: Barbarian Frenzied Berserker I
    Enhancement: Elven Dexterity I
    Enhancement: Valenar Elf Melee Damage I
    Enhancement: Extra Dragonmark Use I
    Enhancement: Extra Dragonmark Use II
    Enhancement: Kensei Scimitar Mastery I
    Enhancement: Kensei Scimitar Mastery II
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Fighter Strategy (Stunning Blow) II
    Enhancement: Fighter Strategy (Stunning Blow) III
    Enhancement: Fighter Scimitar Specialization I
    Enhancement: Fighter Item Defense I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Kensai 2 for power surge & dps boosts through specialisation plus the haste boosts etc, frenzied beserker for rage & frenzy. The 2 ranger levels are to get 2wf & the low level bow feats for free (handy at low levels, with the other boosts high STR will make bow viable situationally) & so i can use wands for self-healing. The dragonmarks will help with survivability especially for soloing.
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

  2. #2
    Community Member
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    Sep 2009
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    Just allow me one question: how do you heal yourself?
    Ok you can use wands from ranger but without enchantments like human impr.recovery or wand usage i dont think they heal enough to be effective. You cant cast spells for yourself and you cant UMD scrolls for heal.

    Dont get me wrong i really like your build but just thought about the build i posted today (Barb18/rogue1/bard1) and this i ve created because i have UMD and can have 60% better wand usage on top of it.
    So i m just curious what your plan for healing is?
    And another question: how lang can you be displaced between rests with your dragonmarks and extra uses?

  3. #3
    Community Member
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    Sep 2009
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    Not sure how big a deal it would be for you, but if your going with dragonmarks to increase your survivability why not go halfling and take the healing ones? Don't know why you took any int but I'd go halfling with :

    16 Str
    16 Dex
    16 con
    8 int
    8 cha
    8 wis

    Also has more dex and more con.

  4. #4
    Community Member
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    Jun 2009
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    Default

    Looks interesting, but there's no need. Most other 12/6/2 warrior type splits will do as good if not better.

    Ranged at low levels? Take Repeaters feat and dump it at high levels. Repeater is as good if not better then bow at low levels. Theres also very low need for ranged at any given level. With your STR you can also use, dunno, returning axe or something. Slow, but does the job.

    No big mistake made, its just that other 12/6/2 splits are kinda better. Sorry :/

  5. #5
    Community Member FuzzyDuck81's Avatar
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    Nov 2009
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    Default

    I'm less keen on the cookie-cutter uber builds & prefer to come up with my own stuff... if it isnt entirely optimised, well thats no real problem for me, i'll transfer her stuff out and try something new - some ppl enjoy making the most uber thing out there, i enjoy experimentation & learning through making mistakes - if you'd seen a couple of my old characters on devourer you'd know just how gimped they were.. still fun to play tho, i enjoyed them & wasnt all THAT bad. Most people who've grouped with me & seen my characters would agree i have a fondness for "unusual" builds (if not downright "omg what??") that i can nevertheless play pretty well & while not perfect, they usually have some nifty tricks that can be helpful in unusual situations. If anything, i think this build is probably one of the closest to a "standard" build i've come up with - oh, and yes i've started building & levelling her.

    I went with elf as i dont really have any elves at the moment and wanted something different from my usual stuff (lots are halfling monks in some way, plus a couple of dwarves & WF... aka halflings in battlemechs & halflings with weird hormonal imbalances.. and yes, EVERY halfling i make has the dragonmark line, love it to bits & its amazingly useful, particularly at lower levels if grouping with less experienced pugs).

    Although i have ranged capability i've been playing her with melee far more & trying to manage my aggo. The higher int is to help boost skillpoints (i just have a thing for actually having some semi-useful skills on my characters).

    Healing-wise, I plan to use wands & pots for self-healing... if theres a large fight, stick displacement on to get hit less, rage to take them down quicker, and heal after... failing that, running like crazy to somewhere safe THEN healing, or there's always the option of dying a truly horrific death
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

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