Originally Posted by
Angelus_dead
That question makes an invalid assumption: that someone who finds a +3 Holy Burst Silver Bastard Sword of Righteousness can "simply" transform it into a Greatsword with the same effects. Once you realize that is not the case, it should be clear that Bastard Sword weapons would be more useful if people could wield them two-handed without spending a feat.
On the contrary, you're assuming I didn't consider that. I'm sure anyone specced for greataxes (dwarf enhancements and all) would immediately switch to a +3 HB Silver Bastard Sword of Righteousness if it was any kind of improvement. I hardly see, however, how making the Bastard Sword a subpar alternative is going to get someone to craft more Min II bastard swords. You'd achieve a similar effect by removing bastard swords from the game and increasing the drop rate on greataxes. Making it a less bad last resort, I think, is not an 'improvement', but rather, a deflection of the issue.
In addition, it is important to remember that the best part about two-handed weapons is the multipliers to bonus damage, not the base damage of the item itself.
Right, but assuming the same build, a bastard sword with 2H properties will still do less damage than a greatsword, and with 1H properties will still do less damage than a khopesh.
Once again, that is an invalid question because there were also suggestions that applied to all characters.
But I'm referring to your specific suggestion, not anybody elses nor any other suggestion you made.
1. Because Fighters are the only class that has per-weapon enhancements.
That justifies giving bigger bonuses to Bastard Swords than any other weapon? But maybe you're only justifying why fighters get this special treatment.
2. Because Fighters at level 18 get an enhancement biased towards khopesh.
Right, the goal is to add enhancements that aren't cop outs. Increasing threat ranges affects a lot of weapons in different ways, the biggest of which is the khopesh. Increasing bastard sword damages increases bastard sword damage because bastard swords suck, and that's a clear-cut cop out. We can't make the bastard sword inherently taste good so we have to force it down the players throats to get them to eat it.
3. Because Fighters are the characters who can most reasonably drop a feat on Bastard proficiency.
So, make the feat worth taking rather than pigeonholing fighters into taking it.
Nope. They address that problem by causing Bastard swords to BE a two-hander, when desired.
How many players would actually care? How many builds want to fill 2H and 2W roles? How many take both strains of feats, equip enhancements for both? None, really. The versatility-issue is non-existent.
You are apparently dissatisfied because the suggestions are not enough to make Bastard Sword competitive with a khopesh. But that is not the goal, and to do so would be untrue to the source material. Keep in mind: In D&D 3e it dumb to spend a feat on Bastard Sword. The goal is not to make the Bastard Sword feat attractive, but to make Bastard Sword items useful.
I'm dissatisfied because you've only deflected the real issue. The stated goal was to balance bastard swords (or rather, not let them be 'underpowered', and/or make the feat useful to take), i.e. make them a competitive alternative (that's what I'd consider 'balance'). Your suggesting to make it suck less, which is probably a waste of developer time, and still doesn't make the feat worth taking unless you're pigeonholed into it.