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  1. #1
    Community Member Luis_Velderve's Avatar
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    Exclamation Bastard Sword REVISION PETITION

    Hello:

    I think that the bastard sword is underpowered at DDO compared to AD&D. Since it is an Exotic Weapon requires a feat and you are not really getting much for it.

    I suggest this:

    Bastard Sword damage 2d4 as a one handed weapon and 1d12 as a two handed weapon

    Critical Range and multiplier remains the same.


    Open to comments
    Last edited by Luis_Velderve; 02-27-2010 at 09:39 PM.
    Quote Originally Posted by justagame View Post
    I assume you're joking.

    (But just in case you're not, posts like this don't help, don't pretend to speak for others.)

  2. #2
    Community Member Kaervas's Avatar
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    Quote Originally Posted by Luis_Velderve View Post
    Hello:

    I think that the bastard sword is underpowered at DDO compared to AD&D. Since it is an Exotic Weapon requires a feat and you are not really getting much for it.

    I suggest this:

    Bastard Sword damage 2d4 as a one handed weapon and 1d12 as a two handed weapon

    Critical Range and multiplier remains the same.


    Open to comments
    Uh. So it gets worse as a one handed weapon and roughly equal to a greatsword as a two handed weapon?

    I'd consider using it if wielding one gave me an extra feat. Otherwise, no chance even if it didn't have a proficiency requirement.

  3. #3
    Community Member hydra_ex's Avatar
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    You just made it worse both as a THF and as a 1H.

    Now there's no reason to take it whatsoever, as it has equal stats to martial weapons.
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  4. #4
    Community Member Goldeneye's Avatar
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    Quote Originally Posted by Kaervas View Post
    Uh. So it gets worse as a one handed weapon and roughly equal to a greatsword as a two handed weapon?
    Ha ha ha. Yes bastard sword needs help, though this isn't they way to do it.
    Personally, I would like to see either:
    1.) Higher base damage
    2.) or something like a 20/x4 crit (remember it's a big freakin sword)
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  5. #5
    Community Member californiapiper's Avatar
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    Quote Originally Posted by Luis_Velderve View Post
    Hello:

    I think that the bastard sword is underpowered at DDO compared to AD&D. Since it is an Exotic Weapon requires a feat and you are not really getting much for it.

    I suggest this:

    Bastard Sword damage 2d4 as a one handed weapon and 1d12 as a two handed weapon

    Critical Range and multiplier remains the same.


    Open to comments
    The only fix the Bastard sword needs is the Khopesh back in line pnp 1d8 19-20 x2 crit with a bonus to trip

  6. #6
    Community Member Luis_Velderve's Avatar
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    Default May be as a THF but as a OHW...

    Quote Originally Posted by Kaervas View Post
    Uh. So it gets worse as a one handed weapon and roughly equal to a greatsword as a two handed weapon?

    I'd consider using it if wielding one gave me an extra feat. Otherwise, no chance even if it didn't have a proficiency requirement.
    My average with this bastard will be the same that the actual but the min will be higher 2 against 1

    Great Sword will be better with a minimum of 2 against a min of 1 with this modified TH Bastard

  7. #7
    Founder clanqui's Avatar
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    Quote Originally Posted by californiapiper View Post
    The only fix the Bastard sword needs is the Khopesh back in line pnp 1d8 19-20 x2 crit with a bonus to trip
    I kindof agree, but the screams would be heard all the way to shavarath.

  8. #8
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    I think both the dwarven axe and the bastard sword could use some love.. making them what they were at pnp is great to begin... It shouldn't be as good as a great sword while thf'ing and a little bit better than the long sword while being held on one hand.. as such the feat will account on style and the versatility

  9. #9
    Community Member Luis_Velderve's Avatar
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    Quote Originally Posted by Arkhamtattoo View Post
    I think both the dwarven axe and the bastard sword could use some love.. making them what they were at pnp is great to begin... It shouldn't be as good as a great sword while thf'ing and a little bit better than the long sword while being held on one hand.. as such the feat will account on style and the versatility
    That is may point. What stats should the bastard have and how the feat should works is what I would like to know from u so we can ask for that.

    In your opinion Bastard should be consider exotic?

  10. #10
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    How to fix Bastard Sword

    1. Allow some weapons to be used with two-handed grip to gain 1.5x strength and 2x PA damage. This applies to bastard, longsword, dwarf axe, battleaxe, scimitar, heavy mace, morningstar, club, and warhammer.

    2. When used with a two-hand grip, proficiency in greatsword also suffices for bastard sword. (The same goes for greataxe and dwarf axe)

    3. The fighter enhancements which apply specifically to bastard swords give higher bonuses than for other one-hand weapons.

  11. #11
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    Quote Originally Posted by Luis_Velderve View Post
    My average with this bastard will be the same that the actual but the min will be higher 2 against 1

    Great Sword will be better with a minimum of 2 against a min of 1 with this modified TH Bastard
    It doesn't help if you simply calculate the base damage without considering enchantment and high strength damage.

    The reason why the Bastard Sword fails is because it is an exotic weapon that has a x2 crit multiplier and a 10% chance to crit.

    For that feat, you can get an exotic weapon that has a x3 crit multiplier and a 10% chance to crit.

    If you up the crit multiplier to x3 and leave the 10% threat, it's overpowered. If you extend the range to 18-20 and leave it at x2... well, its an interesting idea...

    IMO, they should just take Bastard sword off the exotic list. It wouldn't hurt the popularity of longswords any more than scimitars and kopeshes.

  12. #12
    Community Member KKDragonLord's Avatar
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    There is a chance they will fix bastad swords by making them better at Epic while leaving khopeshes the same, this would equalize both weapons and the kopesh would stop being the Crazy Broken (tm) weapon created on a whim by the urge of a splatbook dev

  13. #13
    Community Member cdemeritt's Avatar
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    I don't really care how they fix it, as long as they fix it... 8 out of 10 weapons I pull are Bastard swords... OooH look, a +5 Silver BS of Greater Evil Outsider Bane.... Oh ***, it's A Bastard Sword...
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  14. #14
    Community Member KKDragonLord's Avatar
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    Quote Originally Posted by cdemeritt View Post
    I don't really care how they fix it, as long as they fix it... 8 out of 10 weapons I pull are Bastard swords... OooH look, a +5 Silver BS of Greater Evil Outsider Bane.... Oh ***, it's A Bastard Sword...
    If i pulled that weapon i'd either build a character for it, or give to a guildie that basks in BS goodness, or maybe sell at AH for a couple mill... the point is, BS isn't really bad (its not good either, but hey you can buy great ones cheap), its Khopesh that is just stupidly overpowered. They could'nt remove it after it was already there, but now they have a "one in a lifetime" chance to fix it by bringing other weapons up to its level, i hope they don't miss it.

  15. #15
    Community Member Luis_Velderve's Avatar
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    Quote Originally Posted by gavagai View Post
    It doesn't help if you simply calculate the base damage without considering enchantment and high strength damage.

    The reason why the Bastard Sword fails is because it is an exotic weapon that has a x2 crit multiplier and a 10% chance to crit.

    For that feat, you can get an exotic weapon that has a x3 crit multiplier and a 10% chance to crit.

    If you up the crit multiplier to x3 and leave the 10% threat, it's overpowered. If you extend the range to 18-20 and leave it at x2... well, its an interesting idea...

    IMO, they should just take Bastard sword off the exotic list. It wouldn't hurt the popularity of longswords any more than scimitars and kopeshes.

    I agree that may not hurt kopesh and the scimitar but will the long sword will remain unhurt?

  16. #16
    Community Member Luis_Velderve's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    How to fix Bastard Sword

    1. Allow some weapons to be used with two-handed grip to gain 1.5x strength and 2x PA damage. This applies to bastard, longsword, dwarf axe, battleaxe, scimitar, heavy mace, morningstar, club, and warhammer.

    2. When used with a two-hand grip, proficiency in greatsword also suffices for bastard sword. (The same goes for greataxe and dwarf axe)

    3. The fighter enhancements which apply specifically to bastard swords give higher bonuses than for other one-hand weapons.
    Near to pure AD&D and I like it!

  17. #17
    Community Member Lewcipher's Avatar
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    Quote Originally Posted by Luis_Velderve View Post
    I agree that may not hurt kopesh and the scimitar but will the long sword will remain unhurt?
    Not like the longsword is desirable in this game. How can it hurt it?

  18. #18
    Community Member wolflordnexus's Avatar
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    If they just gave it as a free proficiency with enhancements for some new race it would be fine much like DA or possibly do a fvs line with Bastard sword. both would be great.

  19. #19
    Community Member Flasharte's Avatar
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    they could put a laser scope on it.

    I played AC2, so I log in everyday expecting to see a message that the servers will be ending in 4 months. As such, every day they don't is a good day!! Play like the world will end, because it will.

  20. #20
    Community Member Samadhi's Avatar
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    I think the real problem is that khopesh got overly amped up for an exotic weapon. That is what really makes the basty useless, because if you have the extra feat, you would be a fool not to grab kho.
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